Core/SmartAI: added TARGET_THREAT_LIST, uses all units from creature's threat list as targets
- modified ACTION_CALL_CASTEDCREATUREORGO to use simple targeting --HG-- branch : trunk
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@@ -837,6 +837,7 @@ void SmartGameObjectAI::Reset()
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// Called when a player opens a gossip dialog with the gameobject.
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bool SmartGameObjectAI::GossipHello(Player* player)
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{
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sLog.outDebug("SmartGameObjectAI::GossipHello");
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GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0 ,0 , false, NULL, go);
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return false;
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}
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