Rename some classes in grid system.

Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
This commit is contained in:
megamage committed 2011-10-18 10:53:34 -04:00
1 parent e3f8588a22
commit c29ff41001
39 files changed
+197 -197

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@@ -215,7 +215,7 @@ void DelayedUnitRelocation::Visit(PlayerMapType &m)
if (player != viewPoint && !viewPoint->IsPositionValid())
continue;
CellPair pair2(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
CellCoord pair2(Trinity::ComputeCellCoord(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
Cell cell2(pair2);
//cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented