Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
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@@ -598,7 +598,7 @@ WorldObject* Spell::FindCorpseUsing()
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// non-standard target selection
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float max_range = m_spellInfo->GetMaxRange(false);
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CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
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CellCoord p(Trinity::ComputeCellCoord(m_caster->GetPositionX(), m_caster->GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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@@ -5820,7 +5820,7 @@ SpellCastResult Spell::CheckItems()
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// check spell focus object
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if (m_spellInfo->RequiresSpellFocus)
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{
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CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
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CellCoord p(Trinity::ComputeCellCoord(m_caster->GetPositionX(), m_caster->GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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