Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
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@@ -102,7 +102,6 @@ public:
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{ "item_enchantment_template", SEC_ADMINISTRATOR, true, &HandleReloadItemEnchantementsCommand, "", NULL },
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{ "item_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesItemCommand, "", NULL },
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{ "item_set_names", SEC_ADMINISTRATOR, true, &HandleReloadItemSetNamesCommand, "", NULL },
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{ "lfg_dungeon_encounters", SEC_ADMINISTRATOR, true, &HandleReloadLfgEncountersCommand, "", NULL },
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{ "lfg_dungeon_rewards", SEC_ADMINISTRATOR, true, &HandleReloadLfgRewardsCommand, "", NULL },
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{ "locales_achievement_reward", SEC_ADMINISTRATOR, true, &HandleReloadLocalesAchievementRewardCommand, "", NULL },
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{ "locales_creature", SEC_ADMINISTRATOR, true, &HandleReloadLocalesCreatureCommand, "", NULL },
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@@ -1164,14 +1163,6 @@ public:
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return true;
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}
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static bool HandleReloadLfgEncountersCommand(ChatHandler* handler, const char* /*args*/)
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{
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sLog->outString("Re-Loading dungeon encounter lfg associations...");
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sLFGMgr->LoadDungeonEncounters();
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handler->SendGlobalGMSysMessage("DB table `lfg_dungeon_encounters` reloaded.");
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return true;
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}
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static bool HandleReloadLfgRewardsCommand(ChatHandler* handler, const char* /*args*/)
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{
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sLog->outString("Re-Loading lfg dungeon rewards...");
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