Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now
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@@ -152,9 +152,6 @@ struct ScriptedAI : public CreatureAI
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//Spawns a creature relative to me
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Creature* DoSpawnCreature(uint32 uiId, float fX, float fY, float fZ, float fAngle, uint32 uiType, uint32 uiDespawntime);
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//Selects a unit from the creature's current aggro list
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Unit* SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition);
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bool HealthBelowPct(uint32 pct) const { return me->HealthBelowPct(pct); }
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bool HealthAbovePct(uint32 pct) const { return me->HealthAbovePct(pct); }
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