Scripts/Commands: Add tele and event commands to commandscripts system and streamlining the command selection process to ensure the correct command is run when using abbreviations
Patch by Paradox (some cleanups was needed) --HG-- branch : trunk
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/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: tele_commandscript
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%Complete: 100
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Comment: All tele related commands
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Category: commandscripts
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ObjectMgr.h"
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#include "MapManager.h"
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#include "Chat.h"
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class tele_commandscript : public CommandScript
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{
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public:
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tele_commandscript() : CommandScript("tele_commandscript") { }
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ChatCommand* GetCommands() const
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{
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static ChatCommand teleCommandTable[] =
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{
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{ "add", SEC_ADMINISTRATOR, false, &HandleTeleAddCommand, "", NULL },
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{ "del", SEC_ADMINISTRATOR, true, &HandleTeleDelCommand, "", NULL },
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{ "name", SEC_MODERATOR, true, &HandleTeleNameCommand, "", NULL },
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{ "group", SEC_MODERATOR, false, &HandleTeleGroupCommand, "", NULL },
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{ "", SEC_MODERATOR, false, &HandleTeleCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "tele", SEC_MODERATOR, false, NULL, "", teleCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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static bool HandleTeleAddCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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Player *player = handler->GetSession()->GetPlayer();
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if (!player)
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return false;
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std::string name = args;
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if (sObjectMgr.GetGameTele(name))
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{
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handler->SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST);
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handler->SetSentErrorMessage(true);
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return false;
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}
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GameTele tele;
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tele.position_x = player->GetPositionX();
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tele.position_y = player->GetPositionY();
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tele.position_z = player->GetPositionZ();
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tele.orientation = player->GetOrientation();
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tele.mapId = player->GetMapId();
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tele.name = name;
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if (sObjectMgr.AddGameTele(tele))
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{
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handler->SendSysMessage(LANG_COMMAND_TP_ADDED);
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}
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else
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{
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handler->SendSysMessage(LANG_COMMAND_TP_ADDEDERR);
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handler->SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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static bool HandleTeleDelCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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std::string name = args;
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if (!sObjectMgr.DeleteGameTele(name))
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{
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handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->SendSysMessage(LANG_COMMAND_TP_DELETED);
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return true;
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}
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// teleport player to given game_tele.entry
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static bool HandleTeleNameCommand(ChatHandler* handler, const char* args)
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{
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char* nameStr;
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char* teleStr;
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handler->extractOptFirstArg((char*)args,&nameStr,&teleStr);
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if (!teleStr)
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return false;
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Player* target;
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uint64 target_guid;
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std::string target_name;
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if (!handler->extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
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return false;
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// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
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GameTele const* tele = handler->extractGameTeleFromLink(teleStr);
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if (!tele)
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{
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handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (target)
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{
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// check online security
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if (handler->HasLowerSecurity(target, 0))
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return false;
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std::string chrNameLink = handler->playerLink(target_name);
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if (target->IsBeingTeleported() == true)
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{
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handler->PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(),"", tele->name.c_str());
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if (handler->needReportToTarget(target))
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(ChatHandler(target)).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink().c_str());
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// stop flight if need
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if (target->isInFlight())
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{
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target->GetMotionMaster()->MovementExpired();
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target->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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target->SaveRecallPosition();
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target->TeleportTo(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation);
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}
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else
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{
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// check offline security
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if (handler->HasLowerSecurity(NULL, target_guid))
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return false;
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std::string nameLink = handler->playerLink(target_name);
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handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), handler->GetTrinityString(LANG_OFFLINE), tele->name.c_str());
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Player::SavePositionInDB(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation,
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sMapMgr.GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z),target_guid);
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}
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return true;
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}
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//Teleport group to given game_tele.entry
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static bool HandleTeleGroupCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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Player *player = handler->getSelectedPlayer();
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if (!player)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// check online security
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if (handler->HasLowerSecurity(player, 0))
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return false;
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// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
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GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
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if (!tele)
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{
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handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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MapEntry const * map = sMapStore.LookupEntry(tele->mapId);
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if (!map || map->IsBattlegroundOrArena())
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{
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handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
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handler->SetSentErrorMessage(true);
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return false;
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}
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std::string nameLink = handler->GetNameLink(player);
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Group *grp = player->GetGroup();
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if (!grp)
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{
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handler->PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *pl = itr->getSource();
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if (!pl || !pl->GetSession())
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continue;
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// check online security
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if (handler->HasLowerSecurity(pl, 0))
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return false;
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std::string plNameLink = handler->GetNameLink(pl);
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if (pl->IsBeingTeleported())
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{
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handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
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continue;
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}
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handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(),"", tele->name.c_str());
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if (handler->needReportToTarget(pl))
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(ChatHandler(pl)).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
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// stop flight if need
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if (pl->isInFlight())
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{
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pl->GetMotionMaster()->MovementExpired();
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pl->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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pl->SaveRecallPosition();
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pl->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
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}
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return true;
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}
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static bool HandleTeleCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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Player* me = handler->GetSession()->GetPlayer();
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// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
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GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
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if (!tele)
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{
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handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (me->isInCombat())
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{
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handler->SendSysMessage(LANG_YOU_IN_COMBAT);
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handler->SetSentErrorMessage(true);
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return false;
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}
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MapEntry const * map = sMapStore.LookupEntry(tele->mapId);
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if (!map || map->IsBattlegroundOrArena())
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{
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handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if (me->isInFlight())
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{
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me->GetMotionMaster()->MovementExpired();
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me->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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me->SaveRecallPosition();
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me->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
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return true;
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}
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};
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void AddSC_tele_commandscript()
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{
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new tele_commandscript();
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}
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