Core/Packets: converted SMSG_PARTY_MEMBER_STATE and SMSG_PARTY_MEMBER_FULL_STATE to packet class
* handle GROUP_UPDATE_FLAG_PHASE when changing phases * define and implement GROUP_UPDATE_FLAG_WMO_GROUP_ID
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@@ -12435,6 +12435,10 @@ void Unit::OnPhaseChange()
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{
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if (!IsInWorld())
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return;
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// Inform player groups that a member's phase has changed so the next PartyMemberState packet will update the phasing accordingly
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if (IsPlayer() && ToPlayer()->GetGroup())
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ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PHASE);
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}
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void Unit::UpdateObjectVisibility(bool forced)
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