Core/Player: converted all macros into constexpr
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@@ -122,14 +122,13 @@
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#include <G3D/g3dmath.h>
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// corpse reclaim times
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#define DEATH_EXPIRE_STEP (5*MINUTE)
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#define MAX_DEATH_COUNT 3
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static constexpr uint32 DEATH_EXPIRE_STEP = 5 * MINUTE;
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static constexpr uint8 MAX_DEATH_COUNT = 3;
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static constexpr std::array<uint32, MAX_DEATH_COUNT> CorpseReclaimDelay = { 30, 60, 120 };
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static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
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uint32 const MasterySpells[MAX_CLASSES] =
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std::array<uint32, MAX_CLASSES> const MasterySpells =
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{
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0,
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0,
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87500, // Warrior
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87494, // Paladin
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87493, // Hunter
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@@ -139,7 +138,7 @@ uint32 const MasterySpells[MAX_CLASSES] =
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87497, // Shaman
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86467, // Mage
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87498, // Warlock
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0,
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0,
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87491, // Druid
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};
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@@ -24303,7 +24302,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const
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if (pvp)
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{
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if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
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return copseReclaimDelay[0];
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return CorpseReclaimDelay[0];
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}
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else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
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return 0;
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@@ -24312,7 +24311,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const
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// 0..2 full period
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// should be ceil(x)-1 but not floor(x)
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uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
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return copseReclaimDelay[count];
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return CorpseReclaimDelay[count];
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}
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void Player::UpdateCorpseReclaimDelay()
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@@ -24366,7 +24365,7 @@ int32 Player::CalculateCorpseReclaimDelay(bool load) const
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count = MAX_DEATH_COUNT - 1;
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}
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time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
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time_t expected_time = corpse->GetGhostTime() + CorpseReclaimDelay[count];
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time_t now = GameTime::GetGameTime();
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if (now >= expected_time)
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@@ -91,9 +91,9 @@ enum ZLiquidStatus : uint32;
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typedef std::deque<Mail*> PlayerMails;
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#define PLAYER_MAX_SKILLS 128
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#define PLAYER_MAX_DAILY_QUESTS 25
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#define PLAYER_EXPLORED_ZONES_SIZE 156
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constexpr uint8 PLAYER_MAX_SKILLS = 128;
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constexpr uint8 PLAYER_MAX_DAILY_QUESTS = 25;
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constexpr uint8 PLAYER_EXPLORED_ZONES_SIZE = 156;
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enum SpellModType : uint8
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{
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@@ -145,7 +145,7 @@ struct PlayerTalent
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uint8 Spec;
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};
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extern uint32 const MasterySpells[MAX_CLASSES];
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extern std::array<uint32, MAX_CLASSES> const MasterySpells;
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enum TalentTree // talent tabs
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{
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@@ -181,8 +181,8 @@ enum TalentTree // talent tabs
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TALENT_TREE_DRUID_RESTORATION = 748
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};
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#define MAX_ARMOR_SPECIALIZATION_IDS 7
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uint32 const ArmorSpecializationIds[MAX_ARMOR_SPECIALIZATION_IDS] = { 86530, 86531, 86529, 86528, 86525, 86524, 86526 };
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constexpr uint8 MAX_ARMOR_SPECIALIZATION_IDS = 7;
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constexpr std::array<uint32, MAX_ARMOR_SPECIALIZATION_IDS> ArmorSpecializationIds= { 86530, 86531, 86529, 86528, 86525, 86524, 86526 };
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// Spell modifier (used for modify other spells)
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struct SpellModifier
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@@ -278,9 +278,9 @@ enum ReputationSource
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REPUTATION_SOURCE_SPELL
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};
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#define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
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#define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
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#define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
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constexpr uint32 ACTION_BUTTON_ACTION(uint32 x) { return x & 0x00FFFFFF; }
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constexpr uint32 ACTION_BUTTON_TYPE(uint32 x) { return (x & 0xFF000000) >> 24; }
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constexpr uint32 MAX_ACTION_BUTTON_ACTION_VALUE = 0x00FFFFFF + 1;
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struct ActionButton
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{
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@@ -304,7 +304,7 @@ struct ActionButton
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}
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};
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#define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
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constexpr uint8 MAX_ACTION_BUTTONS = 144; //checked in 3.2.0
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typedef std::map<uint8, ActionButton> ActionButtonList;
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@@ -397,7 +397,7 @@ enum DrunkenState
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DRUNKEN_SMASHED = 3
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};
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#define MAX_DRUNKEN 4
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constexpr uint8 MAX_DRUNKEN = 4;
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enum PlayerFlags
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{
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@@ -476,10 +476,10 @@ enum PlayerFieldBytes2Offsets
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static_assert((PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID & 1) == 0, "PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID must be aligned to 2 byte boundary");
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#define PLAYER_BYTES_2_OVERRIDE_SPELLS_UINT16_OFFSET (PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID / 2)
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constexpr uint8 PLAYER_BYTES_2_OVERRIDE_SPELLS_UINT16_OFFSET = PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID / 2;
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#define KNOWN_TITLES_SIZE 4
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#define MAX_TITLE_INDEX (KNOWN_TITLES_SIZE * 64) // 4 uint64 fields
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constexpr uint8 KNOWN_TITLES_SIZE = 4;
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constexpr uint32 MAX_TITLE_INDEX = KNOWN_TITLES_SIZE * sizeof(uint64); // 4 uint64 fields
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// used in PLAYER_FIELD_BYTES values
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enum PlayerFieldByteFlags
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@@ -503,8 +503,9 @@ enum MirrorTimerType
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BREATH_TIMER = 1,
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FIRE_TIMER = 2 // feign death
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};
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#define MAX_TIMERS 3
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#define DISABLED_MIRROR_TIMER -1
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constexpr uint8 MAX_TIMERS = 3;
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constexpr int32 DISABLED_MIRROR_TIMER = -1;
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// 2^n values
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enum PlayerExtraFlags
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@@ -557,7 +558,7 @@ enum QuestSlotOffsets
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QUEST_TIME_OFFSET = 4
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};
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#define MAX_QUEST_OFFSET 5
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constexpr uint8 MAX_QUEST_OFFSET = 5;
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enum QuestSlotStateMask
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{
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@@ -599,7 +600,7 @@ enum PlayerSlots
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PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
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};
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#define INVENTORY_SLOT_BAG_0 255
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constexpr uint8 INVENTORY_SLOT_BAG_0 = 255;
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enum EquipmentSlots : uint8 // 19 slots
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{
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@@ -666,7 +667,7 @@ struct ItemPosCount
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};
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typedef std::vector<ItemPosCount> ItemPosCountVec;
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#define JUSTICE_POINTS_CONVERSION_MONEY 4750
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constexpr uint32 JUSTICE_POINTS_CONVERSION_MONEY = 4750;
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enum TransferAbortReason
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{
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@@ -771,7 +772,7 @@ enum PlayedTimeIndex
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PLAYED_TIME_LEVEL = 1
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};
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#define MAX_PLAYED_TIME_INDEX 2
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constexpr uint8 MAX_PLAYED_TIME_INDEX = 2;
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// used at player loading query list preparing, and later result selection
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enum PlayerLoginQueryIndex
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@@ -830,7 +831,7 @@ enum PlayerDelayedOperations
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};
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// Player summoning auto-decline time (in secs)
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#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
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constexpr uint32 MAX_PLAYER_SUMMON_DELAY= 2 * MINUTE;
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// Maximum money amount : 2^31 - 1
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TC_GAME_API extern uint64 const MAX_MONEY_AMOUNT;
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