Core/ObjectMgr: Refactor sCreatureStorage

This commit is contained in:
leak committed 2011-04-28 22:57:08 +02:00
1 parent e2e9431ca3
commit c51c817a45
45 files changed
+474 -396

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@@ -421,7 +421,7 @@ void ScriptedAI::SetEquipmentSlots(bool loadDefault, int32 mainHand /*= EQUIP_NO
{
if (loadDefault)
{
if (CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(me->GetEntry()))
if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(me->GetEntry()))
me->LoadEquipment(creatureInfo->equipmentId, true);
return;