Core/ObjectMgr: Refactor sCreatureStorage
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@@ -421,7 +421,7 @@ void ScriptedAI::SetEquipmentSlots(bool loadDefault, int32 mainHand /*= EQUIP_NO
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{
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if (loadDefault)
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{
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if (CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(me->GetEntry()))
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if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(me->GetEntry()))
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me->LoadEquipment(creatureInfo->equipmentId, true);
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return;
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