Core/Collision: Models with flag MOD_M2 (mostly trees, among some other objects) should not be taken into account for LoS checks, this check does not apply to gameobjects (yet)
closes #3495 Signed-off-by: Subv <s.v.h21@hotmail.com>
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@@ -245,7 +245,7 @@ namespace VMAP
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return false;
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}
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WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename)
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WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags/* Only used when creating the model */)
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{
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//! Critical section, thread safe access to iLoadedModelFiles
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TRINITY_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock);
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@@ -261,6 +261,7 @@ namespace VMAP
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return NULL;
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}
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sLog->outDebug(LOG_FILTER_MAPS, "VMapManager2: loading file '%s%s'", basepath.c_str(), filename.c_str());
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worldmodel->Flags = flags;
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model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
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model->second.setModel(worldmodel);
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}
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