From c550e2d29f3b78c76e5c699e86d50b3cc5630fda Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 21 Apr 2025 23:27:25 +0200 Subject: [PATCH] Core/Spells: Handle SPELL_EFFECT_FORCE_CAST on spell launch instead of hit --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index a54c9d76a1..fa3b0b4c23 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -640,7 +640,7 @@ void Spell::EffectTriggerMissileSpell(SpellEffIndex effIndex) void Spell::EffectForceCast(SpellEffIndex effIndex) { - if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) + if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET) return; if (!unitTarget)