*Fix the bug that player cannot see other units after changing map (the last rev does not work).
--HG-- branch : trunk
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@@ -255,7 +255,7 @@ void WorldSession::LogoutPlayer(bool Save)
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// Remove any possession of this player on logout
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_player->RemoveCharmedOrPossessedBy(NULL);
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_player->DestroyForNearbyPlayers();
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//_player->DestroyForNearbyPlayers();
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if (uint64 lguid = GetPlayer()->GetLootGUID())
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DoLootRelease(lguid);
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