Mutilate fix - by _krz.
--HG-- branch : trunk
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@@ -656,6 +656,9 @@ void Spell::prepareDataForTriggerSystem()
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case SPELLFAMILY_PALADIN: // For Holy Shock triggers need do it
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if (m_spellInfo->SpellFamilyFlags & 0x0001000000200000LL) m_canTrigger = true;
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break;
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case SPELLFAMILY_ROGUE: // mutilate mainhand + offhand
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if (m_spellInfo->SpellFamilyFlags & 0x600000000LL) m_canTrigger = true;
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break;
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}
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}
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// Do not trigger from item cast spell
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