Core/DungeonFinder:
- Prevent players from vote kicking in combat (basic implementation, still needs a timer) partially closes #2563
- Prevent players from teleporting to a finished dungeon using macro commands. Closes #6748
Also add a missing change for ff77610e1d thanks 2010phenix for the hint.
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@@ -51,7 +51,7 @@ void PacketLog::LogPacket(WorldPacket const& packet, Direction direction)
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ByteBuffer data(4+4+4+1+packet.size());
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data << int32(packet.GetOpcode());
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data << int32(packet.size());
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data << int32(time(NULL));
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data << uint32(time(NULL));
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data << uint8(direction);
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for (uint32 i = 0; i < packet.size(); i++)
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