Scripts/ZG: Fix some code style issues and logic errors

This commit is contained in:
Nay committed 2013-01-21 02:10:01 +00:00
1 parent dd7391660b
commit c6c23d67b8
6 files changed
+110 -108

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@@ -10,7 +10,7 @@ INSERT INTO `spell_dbc` (`Id`,`SchoolMask`,`Dispel`,`Mechanic`,`Attributes`,`Att
UPDATE `creature_template` SET `AIName` = '', `ScriptName`='npc_zulian_prowler' WHERE `entry`=15101; UPDATE `creature_template` SET `AIName` = '', `ScriptName`='npc_zulian_prowler' WHERE `entry`=15101;
-- Remove SmartAI -- Remove SmartAI
DELETE FROM smart_scripts WHERE entryorguid = 15101; DELETE FROM `smart_scripts` WHERE `entryorguid`=15101;
-- Add condition for Mark of Arlokk -- Add condition for Mark of Arlokk
DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=24211; DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=24211;
+2 -2
View File
@@ -742,7 +742,7 @@ enum TrinityStrings
LANG_COMMAND_CREATURESTORAGE_NOTFOUND = 818, LANG_COMMAND_CREATURESTORAGE_NOTFOUND = 818,
LANG_CHANNEL_CITY = 819, LANG_CHANNEL_CITY = 819,
LANG_NPCINFO_GOSSIP = 820, LANG_NPCINFO_GOSSIP = 820,
LANG_NPCINFO_QUESTGIVER = 821, LANG_NPCINFO_QUESTGIVER = 821,
LANG_NPCINFO_TRAINER_CLASS = 822, LANG_NPCINFO_TRAINER_CLASS = 822,
@@ -766,7 +766,7 @@ enum TrinityStrings
LANG_NPCINFO_SPELLCLICK = 840, LANG_NPCINFO_SPELLCLICK = 840,
LANG_NPCINFO_MAILBOX = 841, LANG_NPCINFO_MAILBOX = 841,
LANG_NPCINFO_PLAYER_VEHICLE = 842, LANG_NPCINFO_PLAYER_VEHICLE = 842,
// Room for in-game strings 843-999 not used // Room for in-game strings 843-999 not used
// Level 4 (CLI only commands) // Level 4 (CLI only commands)
@@ -96,14 +96,14 @@ class boss_arlokk : public CreatureScript
void Reset() void Reset()
{ {
summonCountA = 0; _summonCountA = 0;
summonCountB = 0; _summonCountB = 0;
me->RemoveAllAuras(); me->RemoveAllAuras();
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER)); me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER));
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER)); me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER));
if (instance) if (_instance)
{ {
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) if (GameObject* gate = me->GetMap()->GetGameObject(_instance->GetData64(GO_FORCEFIELD)))
gate->SetGoState(GO_STATE_READY); gate->SetGoState(GO_STATE_READY);
me->SetWalk(false); me->SetWalk(false);
me->GetMotionMaster()->MovePoint(0, PosMoveOnSpawn[0]); me->GetMotionMaster()->MovePoint(0, PosMoveOnSpawn[0]);
@@ -114,23 +114,23 @@ class boss_arlokk : public CreatureScript
{ {
Talk(SAY_DEATH); Talk(SAY_DEATH);
me->RemoveAllAuras(); me->RemoveAllAuras();
if (instance) if (_instance)
{ {
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) if (GameObject* gate = me->GetMap()->GetGameObject(_instance->GetData64(GO_FORCEFIELD)))
gate->SetGoState(GO_STATE_ACTIVE); gate->SetGoState(GO_STATE_ACTIVE);
instance->SetBossState(DATA_ARLOKK, DONE); _instance->SetBossState(DATA_ARLOKK, DONE);
} }
} }
void EnterCombat(Unit* /*who*/) void EnterCombat(Unit* /*who*/)
{ {
_EnterCombat(); _EnterCombat();
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(7000, 9000), 0, PHASE_ONE); _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(7000, 9000), 0, PHASE_ONE);
events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); _events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
if (instance) if (_instance)
events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL); _events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL); _events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL);
events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE); _events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE);
Talk(SAY_AGGRO); Talk(SAY_AGGRO);
// Sets up list of Panther spawners to cast on // Sets up list of Panther spawners to cast on
@@ -146,12 +146,12 @@ class boss_arlokk : public CreatureScript
{ {
if (trigger->GetPositionY() < -1625.0f) if (trigger->GetPositionY() < -1625.0f)
{ {
triggersSideAGUID[sideA] = trigger->GetGUID(); _triggersSideAGUID[sideA] = trigger->GetGUID();
++sideA; ++sideA;
} }
else else
{ {
triggersSideBGUID[sideB] = trigger->GetGUID(); _triggersSideBGUID[sideB] = trigger->GetGUID();
++sideB; ++sideB;
} }
} }
@@ -161,23 +161,23 @@ class boss_arlokk : public CreatureScript
void EnterEvadeMode() void EnterEvadeMode()
{ {
if (instance) if (_instance)
{ {
if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) if (GameObject* object = me->GetMap()->GetGameObject(_instance->GetData64(GO_FORCEFIELD)))
object->SetGoState(GO_STATE_ACTIVE); object->SetGoState(GO_STATE_ACTIVE);
if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_GONG_OF_BETHEKK))) if (GameObject* object = me->GetMap()->GetGameObject(_instance->GetData64(GO_GONG_OF_BETHEKK)))
object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
instance->SetBossState(DATA_ARLOKK, NOT_STARTED); _instance->SetBossState(DATA_ARLOKK, NOT_STARTED);
} }
me->DespawnOrUnsummon(4000); me->DespawnOrUnsummon(4000);
} }
void SetData(uint32 uiId, uint32 /*uiValue*/) void SetData(uint32 id, uint32 /*value*/)
{ {
if (uiId == 1) if (id == 1)
--summonCountA; --_summonCountA;
if (uiId == 2) else if (id == 2)
--summonCountB; --_summonCountB;
} }
void UpdateAI(uint32 const diff) void UpdateAI(uint32 const diff)
@@ -185,36 +185,40 @@ class boss_arlokk : public CreatureScript
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
events.Update(diff); _events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING)) if (me->HasUnitState(UNIT_STATE_CASTING))
return; return;
while (uint32 eventId = events.ExecuteEvent()) while (uint32 eventId = _events.ExecuteEvent())
{ {
switch (eventId) switch (eventId)
{ {
case EVENT_SHADOW_WORD_PAIN: case EVENT_SHADOW_WORD_PAIN:
DoCastVictim(SPELL_SHADOW_WORD_PAIN, true); DoCastVictim(SPELL_SHADOW_WORD_PAIN, true);
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(5000, 7000), 0, PHASE_ONE); _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(5000, 7000), 0, PHASE_ONE);
break; break;
case EVENT_GOUGE: case EVENT_GOUGE:
DoCastVictim(SPELL_GOUGE, true); DoCastVictim(SPELL_GOUGE, true);
break; break;
case EVENT_SUMMON_PROWLERS: case EVENT_SUMMON_PROWLERS:
if (summonCountA < MAX_PROWLERS_PER_SIDE) if (_summonCountA < MAX_PROWLERS_PER_SIDE)
if (Unit* trigger = me->GetUnit(*me, triggersSideAGUID[urand(0, 4)])) {
if (Unit* trigger = me->GetUnit(*me, _triggersSideAGUID[urand(0, 4)]))
{ {
trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER); trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER);
++summonCountA; ++_summonCountA;
} }
if (summonCountB < MAX_PROWLERS_PER_SIDE) }
if (Unit* trigger = me->GetUnit(*me, triggersSideBGUID[urand(0, 4)])) if (_summonCountB < MAX_PROWLERS_PER_SIDE)
{
if (Unit* trigger = me->GetUnit(*me, _triggersSideBGUID[urand(0, 4)]))
{ {
trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER); trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER);
++summonCountB; ++_summonCountB;
} }
events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL); }
_events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
break; break;
case EVENT_MARK_OF_ARLOKK: case EVENT_MARK_OF_ARLOKK:
{ {
@@ -226,8 +230,8 @@ class boss_arlokk : public CreatureScript
DoCast(target, SPELL_MARK_OF_ARLOKK, true); DoCast(target, SPELL_MARK_OF_ARLOKK, true);
Talk(SAY_FEAST_PROWLER, target->GetGUID()); Talk(SAY_FEAST_PROWLER, target->GetGUID());
} }
_events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(120000, 130000));
break; break;
events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(120000, 130000));
} }
case EVENT_TRANSFORM: case EVENT_TRANSFORM:
{ {
@@ -244,20 +248,20 @@ class boss_arlokk : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
DoCast(me, SPELL_VANISH_VISUAL); DoCast(me, SPELL_VANISH_VISUAL);
DoCast(me, SPELL_VANISH); DoCast(me, SPELL_VANISH);
events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE); _events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE);
break; break;
} }
case EVENT_VANISH: case EVENT_VANISH:
DoCast(me, SPELL_SUPER_INVIS); DoCast(me, SPELL_SUPER_INVIS);
me->SetWalk(false); me->SetWalk(false);
if (instance) if (_instance)
me->GetMotionMaster()->MovePoint(0, frand(-11551.0f, -11508.0f), frand(-1638.0f, -1617.0f), me->GetPositionZ()); me->GetMotionMaster()->MovePoint(0, frand(-11551.0f, -11508.0f), frand(-1638.0f, -1617.0f), me->GetPositionZ());
events.ScheduleEvent(EVENT_VANISH_2, 9000, 0, PHASE_ONE); _events.ScheduleEvent(EVENT_VANISH_2, 9000, 0, PHASE_ONE);
break; break;
case EVENT_VANISH_2: case EVENT_VANISH_2:
DoCast(me, SPELL_VANISH); DoCast(me, SPELL_VANISH);
DoCast(me, SPELL_SUPER_INVIS); DoCast(me, SPELL_SUPER_INVIS);
events.ScheduleEvent(EVENT_VISIBLE, urand(7000, 10000), 0, PHASE_ONE); _events.ScheduleEvent(EVENT_VISIBLE, urand(7000, 10000), 0, PHASE_ONE);
break; break;
case EVENT_VISIBLE: case EVENT_VISIBLE:
me->SetReactState(REACT_AGGRESSIVE); me->SetReactState(REACT_AGGRESSIVE);
@@ -266,13 +270,13 @@ class boss_arlokk : public CreatureScript
AttackStart(target); AttackStart(target);
me->RemoveAura(SPELL_SUPER_INVIS); me->RemoveAura(SPELL_SUPER_INVIS);
me->RemoveAura(SPELL_VANISH); me->RemoveAura(SPELL_VANISH);
events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); _events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO);
events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO); _events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO);
events.SetPhase(PHASE_TWO); _events.SetPhase(PHASE_TWO);
break; break;
case EVENT_RAVAGE: case EVENT_RAVAGE:
DoCastVictim(SPELL_RAVAGE, true); DoCastVictim(SPELL_RAVAGE, true);
events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); _events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO);
break; break;
case EVENT_TRANSFORM_BACK: case EVENT_TRANSFORM_BACK:
{ {
@@ -284,10 +288,10 @@ class boss_arlokk : public CreatureScript
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg)); me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg)); me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg));
me->UpdateDamagePhysical(BASE_ATTACK); me->UpdateDamagePhysical(BASE_ATTACK);
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE); _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE);
events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); _events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE); _events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE);
events.SetPhase(PHASE_ONE); _events.SetPhase(PHASE_ONE);
break; break;
} }
default: default:
@@ -299,10 +303,10 @@ class boss_arlokk : public CreatureScript
} }
private: private:
uint8 summonCountA; uint8 _summonCountA;
uint8 summonCountB; uint8 _summonCountB;
uint64 triggersSideAGUID[5]; uint64 _triggersSideAGUID[5];
uint64 triggersSideBGUID[5]; uint64 _triggersSideBGUID[5];
}; };
CreatureAI* GetAI(Creature* creature) const CreatureAI* GetAI(Creature* creature) const
@@ -338,22 +342,22 @@ class npc_zulian_prowler : public CreatureScript
struct npc_zulian_prowlerAI : public ScriptedAI struct npc_zulian_prowlerAI : public ScriptedAI
{ {
npc_zulian_prowlerAI(Creature* creature) : ScriptedAI(creature), instance(creature->GetInstanceScript()) { } npc_zulian_prowlerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
void Reset() void Reset()
{ {
if (me->GetPositionY() < -1625.0f) if (me->GetPositionY() < -1625.0f)
sideData = 1; _sideData = 1;
else else
sideData = 2; _sideData = 2;
DoCast(me, SPELL_SNEAK_RANK_1_1); DoCast(me, SPELL_SNEAK_RANK_1_1);
DoCast(me, SPELL_SNEAK_RANK_1_2); DoCast(me, SPELL_SNEAK_RANK_1_2);
if (instance) if (_instance)
if (Unit* arlokk = me->GetUnit(*me, instance->GetData64(NPC_ARLOKK))) if (Unit* arlokk = me->GetUnit(*me, _instance->GetData64(NPC_ARLOKK)))
me->GetMotionMaster()->MovePoint(0, arlokk->GetPositionX(), arlokk->GetPositionY(), arlokk->GetPositionZ()); me->GetMotionMaster()->MovePoint(0, arlokk->GetPositionX(), arlokk->GetPositionY(), arlokk->GetPositionZ());
events.ScheduleEvent(EVENT_ATTACK, 6000); _events.ScheduleEvent(EVENT_ATTACK, 6000);
} }
void EnterCombat(Unit* /*who*/) void EnterCombat(Unit* /*who*/)
@@ -366,33 +370,33 @@ class npc_zulian_prowler : public CreatureScript
void SpellHit(Unit* caster, SpellInfo const* spell) void SpellHit(Unit* caster, SpellInfo const* spell)
{ {
if (spell->Id == SPELL_MARK_OF_ARLOKK_TRIGGER) // Should only hit if line of sight if (spell->Id == SPELL_MARK_OF_ARLOKK_TRIGGER) // Should only hit if line of sight
{
me->Attack(caster, true); me->Attack(caster, true);
}
} }
void JustDied(Unit* /*killer*/) void JustDied(Unit* /*killer*/)
{ {
if (_instance)
if (instance) {
if (Unit* arlokk = me->GetUnit(*me, instance->GetData64(NPC_ARLOKK))) if (Unit* arlokk = me->GetUnit(*me, instance->GetData64(NPC_ARLOKK)))
if (arlokk->isAlive()) {
arlokk->GetAI()->SetData(sideData, 0); if (arlokk->isAlive())
arlokk->GetAI()->SetData(_sideData, 0);
}
}
me->DespawnOrUnsummon(4000); me->DespawnOrUnsummon(4000);
} }
void UpdateAI(const uint32 diff) void UpdateAI(const uint32 diff)
{ {
if (UpdateVictim()) if (UpdateVictim())
{ {
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
return; return;
} }
events.Update(diff); _events.Update(diff);
while (uint32 eventId = events.ExecuteEvent()) while (uint32 eventId = _events.ExecuteEvent())
{ {
switch (eventId) switch (eventId)
{ {
@@ -407,9 +411,9 @@ class npc_zulian_prowler : public CreatureScript
} }
private: private:
int32 sideData; int32 _sideData;
EventMap events; EventMap _events;
InstanceScript* instance; InstanceScript* _instance;
}; };
CreatureAI* GetAI(Creature* creature) const CreatureAI* GetAI(Creature* creature) const
@@ -433,7 +437,7 @@ class go_gong_of_bethekk : public GameObjectScript
bool OnGossipHello(Player* /*player*/, GameObject* go) bool OnGossipHello(Player* /*player*/, GameObject* go)
{ {
if (InstanceScript* instance = go->GetInstanceScript()) if (go->GetInstanceScript())
{ {
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SendCustomAnim(0); go->SendCustomAnim(0);
@@ -112,4 +112,3 @@ void AddSC_boss_gahzranka()
{ {
new boss_gahzranka(); new boss_gahzranka();
} }
@@ -121,4 +121,3 @@ void AddSC_boss_hazzarah()
{ {
new boss_hazzarah(); new boss_hazzarah();
} }
@@ -40,14 +40,14 @@ class instance_zulgurub : public InstanceMapScript
void Initialize() void Initialize()
{ {
zealotLorkhanGUID = 0; _zealotLorkhanGUID = 0;
zealotZathGUID = 0; _zealotZathGUID = 0;
highPriestTekalGUID = 0; _highPriestTekalGUID = 0;
jindoTheHexxerGUID = 0; _jindoTheHexxerGUID = 0;
vilebranchSpeakerGUID = 0; _vilebranchSpeakerGUID = 0;
arlokkGUID = 0; _arlokkGUID = 0;
go_ForcefieldGUID = 0; _goForcefieldGUID = 0;
go_GongOfBethekkGUID = 0; _goGongOfBethekkGUID = 0;
} }
bool IsEncounterInProgress() const bool IsEncounterInProgress() const
@@ -61,22 +61,22 @@ class instance_zulgurub : public InstanceMapScript
switch (creature->GetEntry()) switch (creature->GetEntry())
{ {
case NPC_ZEALOT_LORKHAN: case NPC_ZEALOT_LORKHAN:
zealotLorkhanGUID = creature->GetGUID(); _zealotLorkhanGUID = creature->GetGUID();
break; break;
case NPC_ZEALOT_ZATH: case NPC_ZEALOT_ZATH:
zealotZathGUID = creature->GetGUID(); _zealotZathGUID = creature->GetGUID();
break; break;
case NPC_HIGH_PRIEST_THEKAL: case NPC_HIGH_PRIEST_THEKAL:
highPriestTekalGUID = creature->GetGUID(); _highPriestTekalGUID = creature->GetGUID();
break; break;
case NPC_JINDO_THE_HEXXER: case NPC_JINDO_THE_HEXXER:
jindoTheHexxerGUID = creature->GetGUID(); _jindoTheHexxerGUID = creature->GetGUID();
break; break;
case NPC_VILEBRANCH_SPEAKER: case NPC_VILEBRANCH_SPEAKER:
vilebranchSpeakerGUID = creature->GetGUID(); _vilebranchSpeakerGUID = creature->GetGUID();
break; break;
case NPC_ARLOKK: case NPC_ARLOKK:
arlokkGUID = creature->GetGUID(); _arlokkGUID = creature->GetGUID();
break; break;
} }
} }
@@ -86,13 +86,13 @@ class instance_zulgurub : public InstanceMapScript
switch (go->GetEntry()) switch (go->GetEntry())
{ {
case GO_FORCEFIELD: case GO_FORCEFIELD:
go_ForcefieldGUID = go->GetGUID(); _goForcefieldGUID = go->GetGUID();
break; break;
case GO_GONG_OF_BETHEKK: case GO_GONG_OF_BETHEKK:
go_GongOfBethekkGUID = go->GetGUID(); _goGongOfBethekkGUID = go->GetGUID();
if (GetBossState(DATA_ARLOKK) == DONE) if (GetBossState(DATA_ARLOKK) == DONE)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
else else
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break; break;
default: default:
@@ -105,25 +105,25 @@ class instance_zulgurub : public InstanceMapScript
switch (uiData) switch (uiData)
{ {
case DATA_LORKHAN: case DATA_LORKHAN:
return zealotLorkhanGUID; return _zealotLorkhanGUID;
break; break;
case DATA_ZATH: case DATA_ZATH:
return zealotZathGUID; return _zealotZathGUID;
break; break;
case DATA_THEKAL: case DATA_THEKAL:
return highPriestTekalGUID; return _highPriestTekalGUID;
break; break;
case DATA_JINDO: case DATA_JINDO:
return jindoTheHexxerGUID; return _jindoTheHexxerGUID;
break; break;
case NPC_ARLOKK: case NPC_ARLOKK:
return arlokkGUID; return _arlokkGUID;
break; break;
case GO_FORCEFIELD: case GO_FORCEFIELD:
return go_ForcefieldGUID; return _goForcefieldGUID;
break; break;
case GO_GONG_OF_BETHEKK: case GO_GONG_OF_BETHEKK:
return go_GongOfBethekkGUID; return _goGongOfBethekkGUID;
break; break;
} }
return 0; return 0;
@@ -175,14 +175,14 @@ class instance_zulgurub : public InstanceMapScript
//If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too. //If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too.
//Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too. //Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too.
uint64 zealotLorkhanGUID; uint64 _zealotLorkhanGUID;
uint64 zealotZathGUID; uint64 _zealotZathGUID;
uint64 highPriestTekalGUID; uint64 _highPriestTekalGUID;
uint64 jindoTheHexxerGUID; uint64 _jindoTheHexxerGUID;
uint64 vilebranchSpeakerGUID; uint64 _vilebranchSpeakerGUID;
uint64 arlokkGUID; uint64 _arlokkGUID;
uint64 go_ForcefieldGUID; uint64 _goForcefieldGUID;
uint64 go_GongOfBethekkGUID; uint64 _goGongOfBethekkGUID;
}; };
InstanceScript* GetInstanceScript(InstanceMap* map) const InstanceScript* GetInstanceScript(InstanceMap* map) const