Scripts/ZG: Fix some code style issues and logic errors
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5 files changed
+105
-103
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@@ -10,7 +10,7 @@ INSERT INTO `spell_dbc` (`Id`,`SchoolMask`,`Dispel`,`Mechanic`,`Attributes`,`Att
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UPDATE `creature_template` SET `AIName` = '', `ScriptName`='npc_zulian_prowler' WHERE `entry`=15101;
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-- Remove SmartAI
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DELETE FROM smart_scripts WHERE entryorguid = 15101;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=15101;
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-- Add condition for Mark of Arlokk
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=24211;
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@@ -96,14 +96,14 @@ class boss_arlokk : public CreatureScript
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void Reset()
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{
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summonCountA = 0;
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summonCountB = 0;
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_summonCountA = 0;
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_summonCountB = 0;
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me->RemoveAllAuras();
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me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER));
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me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER));
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if (instance)
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if (_instance)
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{
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if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
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if (GameObject* gate = me->GetMap()->GetGameObject(_instance->GetData64(GO_FORCEFIELD)))
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gate->SetGoState(GO_STATE_READY);
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me->SetWalk(false);
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me->GetMotionMaster()->MovePoint(0, PosMoveOnSpawn[0]);
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@@ -114,23 +114,23 @@ class boss_arlokk : public CreatureScript
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{
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Talk(SAY_DEATH);
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me->RemoveAllAuras();
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if (instance)
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if (_instance)
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{
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if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
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if (GameObject* gate = me->GetMap()->GetGameObject(_instance->GetData64(GO_FORCEFIELD)))
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gate->SetGoState(GO_STATE_ACTIVE);
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instance->SetBossState(DATA_ARLOKK, DONE);
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_instance->SetBossState(DATA_ARLOKK, DONE);
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}
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}
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(7000, 9000), 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
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if (instance)
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events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
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events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL);
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events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE);
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_events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(7000, 9000), 0, PHASE_ONE);
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_events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
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if (_instance)
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_events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
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_events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL);
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_events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE);
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Talk(SAY_AGGRO);
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// Sets up list of Panther spawners to cast on
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@@ -146,12 +146,12 @@ class boss_arlokk : public CreatureScript
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{
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if (trigger->GetPositionY() < -1625.0f)
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{
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triggersSideAGUID[sideA] = trigger->GetGUID();
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_triggersSideAGUID[sideA] = trigger->GetGUID();
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++sideA;
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}
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else
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{
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triggersSideBGUID[sideB] = trigger->GetGUID();
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_triggersSideBGUID[sideB] = trigger->GetGUID();
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++sideB;
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}
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}
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@@ -161,23 +161,23 @@ class boss_arlokk : public CreatureScript
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void EnterEvadeMode()
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{
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if (instance)
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if (_instance)
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{
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if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
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if (GameObject* object = me->GetMap()->GetGameObject(_instance->GetData64(GO_FORCEFIELD)))
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object->SetGoState(GO_STATE_ACTIVE);
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if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_GONG_OF_BETHEKK)))
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if (GameObject* object = me->GetMap()->GetGameObject(_instance->GetData64(GO_GONG_OF_BETHEKK)))
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object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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instance->SetBossState(DATA_ARLOKK, NOT_STARTED);
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_instance->SetBossState(DATA_ARLOKK, NOT_STARTED);
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}
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me->DespawnOrUnsummon(4000);
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}
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void SetData(uint32 uiId, uint32 /*uiValue*/)
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void SetData(uint32 id, uint32 /*value*/)
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{
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if (uiId == 1)
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--summonCountA;
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if (uiId == 2)
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--summonCountB;
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if (id == 1)
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--_summonCountA;
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else if (id == 2)
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--_summonCountB;
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}
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void UpdateAI(uint32 const diff)
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@@ -185,36 +185,40 @@ class boss_arlokk : public CreatureScript
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if (!UpdateVictim())
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return;
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events.Update(diff);
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SHADOW_WORD_PAIN:
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DoCastVictim(SPELL_SHADOW_WORD_PAIN, true);
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events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(5000, 7000), 0, PHASE_ONE);
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_events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(5000, 7000), 0, PHASE_ONE);
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break;
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case EVENT_GOUGE:
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DoCastVictim(SPELL_GOUGE, true);
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break;
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case EVENT_SUMMON_PROWLERS:
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if (summonCountA < MAX_PROWLERS_PER_SIDE)
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if (Unit* trigger = me->GetUnit(*me, triggersSideAGUID[urand(0, 4)]))
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if (_summonCountA < MAX_PROWLERS_PER_SIDE)
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{
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if (Unit* trigger = me->GetUnit(*me, _triggersSideAGUID[urand(0, 4)]))
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{
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trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER);
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++summonCountA;
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++_summonCountA;
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}
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if (summonCountB < MAX_PROWLERS_PER_SIDE)
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if (Unit* trigger = me->GetUnit(*me, triggersSideBGUID[urand(0, 4)]))
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}
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if (_summonCountB < MAX_PROWLERS_PER_SIDE)
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{
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if (Unit* trigger = me->GetUnit(*me, _triggersSideBGUID[urand(0, 4)]))
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{
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trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER);
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++summonCountB;
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++_summonCountB;
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}
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events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
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}
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_events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
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break;
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case EVENT_MARK_OF_ARLOKK:
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{
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@@ -226,8 +230,8 @@ class boss_arlokk : public CreatureScript
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DoCast(target, SPELL_MARK_OF_ARLOKK, true);
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Talk(SAY_FEAST_PROWLER, target->GetGUID());
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}
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_events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(120000, 130000));
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break;
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events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(120000, 130000));
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}
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case EVENT_TRANSFORM:
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{
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@@ -244,20 +248,20 @@ class boss_arlokk : public CreatureScript
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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DoCast(me, SPELL_VANISH_VISUAL);
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DoCast(me, SPELL_VANISH);
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events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE);
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_events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE);
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break;
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}
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case EVENT_VANISH:
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DoCast(me, SPELL_SUPER_INVIS);
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me->SetWalk(false);
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if (instance)
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if (_instance)
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me->GetMotionMaster()->MovePoint(0, frand(-11551.0f, -11508.0f), frand(-1638.0f, -1617.0f), me->GetPositionZ());
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events.ScheduleEvent(EVENT_VANISH_2, 9000, 0, PHASE_ONE);
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_events.ScheduleEvent(EVENT_VANISH_2, 9000, 0, PHASE_ONE);
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break;
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case EVENT_VANISH_2:
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DoCast(me, SPELL_VANISH);
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DoCast(me, SPELL_SUPER_INVIS);
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events.ScheduleEvent(EVENT_VISIBLE, urand(7000, 10000), 0, PHASE_ONE);
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_events.ScheduleEvent(EVENT_VISIBLE, urand(7000, 10000), 0, PHASE_ONE);
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break;
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case EVENT_VISIBLE:
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me->SetReactState(REACT_AGGRESSIVE);
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@@ -266,13 +270,13 @@ class boss_arlokk : public CreatureScript
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AttackStart(target);
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me->RemoveAura(SPELL_SUPER_INVIS);
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me->RemoveAura(SPELL_VANISH);
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events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO);
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events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO);
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events.SetPhase(PHASE_TWO);
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_events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO);
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_events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO);
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_events.SetPhase(PHASE_TWO);
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break;
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case EVENT_RAVAGE:
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DoCastVictim(SPELL_RAVAGE, true);
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events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO);
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_events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO);
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break;
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case EVENT_TRANSFORM_BACK:
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{
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@@ -284,10 +288,10 @@ class boss_arlokk : public CreatureScript
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me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg));
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me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg));
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me->UpdateDamagePhysical(BASE_ATTACK);
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events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE);
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events.SetPhase(PHASE_ONE);
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_events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE);
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_events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
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_events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE);
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_events.SetPhase(PHASE_ONE);
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break;
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}
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default:
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@@ -299,10 +303,10 @@ class boss_arlokk : public CreatureScript
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}
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private:
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uint8 summonCountA;
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uint8 summonCountB;
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uint64 triggersSideAGUID[5];
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uint64 triggersSideBGUID[5];
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uint8 _summonCountA;
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uint8 _summonCountB;
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uint64 _triggersSideAGUID[5];
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uint64 _triggersSideBGUID[5];
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};
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CreatureAI* GetAI(Creature* creature) const
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@@ -338,22 +342,22 @@ class npc_zulian_prowler : public CreatureScript
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struct npc_zulian_prowlerAI : public ScriptedAI
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{
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npc_zulian_prowlerAI(Creature* creature) : ScriptedAI(creature), instance(creature->GetInstanceScript()) { }
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npc_zulian_prowlerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
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void Reset()
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{
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if (me->GetPositionY() < -1625.0f)
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sideData = 1;
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_sideData = 1;
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else
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sideData = 2;
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_sideData = 2;
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DoCast(me, SPELL_SNEAK_RANK_1_1);
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DoCast(me, SPELL_SNEAK_RANK_1_2);
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if (instance)
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if (Unit* arlokk = me->GetUnit(*me, instance->GetData64(NPC_ARLOKK)))
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if (_instance)
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if (Unit* arlokk = me->GetUnit(*me, _instance->GetData64(NPC_ARLOKK)))
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me->GetMotionMaster()->MovePoint(0, arlokk->GetPositionX(), arlokk->GetPositionY(), arlokk->GetPositionZ());
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events.ScheduleEvent(EVENT_ATTACK, 6000);
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_events.ScheduleEvent(EVENT_ATTACK, 6000);
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}
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void EnterCombat(Unit* /*who*/)
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@@ -366,33 +370,33 @@ class npc_zulian_prowler : public CreatureScript
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void SpellHit(Unit* caster, SpellInfo const* spell)
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{
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if (spell->Id == SPELL_MARK_OF_ARLOKK_TRIGGER) // Should only hit if line of sight
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{
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me->Attack(caster, true);
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}
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}
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void JustDied(Unit* /*killer*/)
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{
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if (instance)
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if (_instance)
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{
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if (Unit* arlokk = me->GetUnit(*me, instance->GetData64(NPC_ARLOKK)))
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{
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if (arlokk->isAlive())
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arlokk->GetAI()->SetData(sideData, 0);
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arlokk->GetAI()->SetData(_sideData, 0);
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}
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}
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me->DespawnOrUnsummon(4000);
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}
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void UpdateAI(const uint32 diff)
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{
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if (UpdateVictim())
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{
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DoMeleeAttackIfReady();
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return;
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}
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events.Update(diff);
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_events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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@@ -407,9 +411,9 @@ class npc_zulian_prowler : public CreatureScript
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}
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private:
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int32 sideData;
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EventMap events;
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InstanceScript* instance;
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int32 _sideData;
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EventMap _events;
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InstanceScript* _instance;
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};
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CreatureAI* GetAI(Creature* creature) const
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@@ -433,7 +437,7 @@ class go_gong_of_bethekk : public GameObjectScript
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bool OnGossipHello(Player* /*player*/, GameObject* go)
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{
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if (InstanceScript* instance = go->GetInstanceScript())
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if (go->GetInstanceScript())
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{
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go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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go->SendCustomAnim(0);
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@@ -112,4 +112,3 @@ void AddSC_boss_gahzranka()
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{
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new boss_gahzranka();
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}
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@@ -121,4 +121,3 @@ void AddSC_boss_hazzarah()
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{
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new boss_hazzarah();
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}
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@@ -40,14 +40,14 @@ class instance_zulgurub : public InstanceMapScript
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void Initialize()
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{
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zealotLorkhanGUID = 0;
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zealotZathGUID = 0;
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highPriestTekalGUID = 0;
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jindoTheHexxerGUID = 0;
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vilebranchSpeakerGUID = 0;
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arlokkGUID = 0;
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go_ForcefieldGUID = 0;
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go_GongOfBethekkGUID = 0;
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_zealotLorkhanGUID = 0;
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_zealotZathGUID = 0;
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_highPriestTekalGUID = 0;
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_jindoTheHexxerGUID = 0;
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_vilebranchSpeakerGUID = 0;
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_arlokkGUID = 0;
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_goForcefieldGUID = 0;
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_goGongOfBethekkGUID = 0;
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}
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bool IsEncounterInProgress() const
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@@ -61,22 +61,22 @@ class instance_zulgurub : public InstanceMapScript
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switch (creature->GetEntry())
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{
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case NPC_ZEALOT_LORKHAN:
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zealotLorkhanGUID = creature->GetGUID();
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_zealotLorkhanGUID = creature->GetGUID();
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break;
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case NPC_ZEALOT_ZATH:
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zealotZathGUID = creature->GetGUID();
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_zealotZathGUID = creature->GetGUID();
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break;
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case NPC_HIGH_PRIEST_THEKAL:
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highPriestTekalGUID = creature->GetGUID();
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_highPriestTekalGUID = creature->GetGUID();
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break;
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case NPC_JINDO_THE_HEXXER:
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jindoTheHexxerGUID = creature->GetGUID();
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_jindoTheHexxerGUID = creature->GetGUID();
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break;
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case NPC_VILEBRANCH_SPEAKER:
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vilebranchSpeakerGUID = creature->GetGUID();
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_vilebranchSpeakerGUID = creature->GetGUID();
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break;
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case NPC_ARLOKK:
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arlokkGUID = creature->GetGUID();
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_arlokkGUID = creature->GetGUID();
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break;
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}
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}
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@@ -86,10 +86,10 @@ class instance_zulgurub : public InstanceMapScript
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switch (go->GetEntry())
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{
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case GO_FORCEFIELD:
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go_ForcefieldGUID = go->GetGUID();
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_goForcefieldGUID = go->GetGUID();
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break;
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case GO_GONG_OF_BETHEKK:
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go_GongOfBethekkGUID = go->GetGUID();
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_goGongOfBethekkGUID = go->GetGUID();
|
||||
if (GetBossState(DATA_ARLOKK) == DONE)
|
||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
else
|
||||
@@ -105,25 +105,25 @@ class instance_zulgurub : public InstanceMapScript
|
||||
switch (uiData)
|
||||
{
|
||||
case DATA_LORKHAN:
|
||||
return zealotLorkhanGUID;
|
||||
return _zealotLorkhanGUID;
|
||||
break;
|
||||
case DATA_ZATH:
|
||||
return zealotZathGUID;
|
||||
return _zealotZathGUID;
|
||||
break;
|
||||
case DATA_THEKAL:
|
||||
return highPriestTekalGUID;
|
||||
return _highPriestTekalGUID;
|
||||
break;
|
||||
case DATA_JINDO:
|
||||
return jindoTheHexxerGUID;
|
||||
return _jindoTheHexxerGUID;
|
||||
break;
|
||||
case NPC_ARLOKK:
|
||||
return arlokkGUID;
|
||||
return _arlokkGUID;
|
||||
break;
|
||||
case GO_FORCEFIELD:
|
||||
return go_ForcefieldGUID;
|
||||
return _goForcefieldGUID;
|
||||
break;
|
||||
case GO_GONG_OF_BETHEKK:
|
||||
return go_GongOfBethekkGUID;
|
||||
return _goGongOfBethekkGUID;
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
@@ -175,14 +175,14 @@ class instance_zulgurub : public InstanceMapScript
|
||||
//If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too.
|
||||
//Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too.
|
||||
|
||||
uint64 zealotLorkhanGUID;
|
||||
uint64 zealotZathGUID;
|
||||
uint64 highPriestTekalGUID;
|
||||
uint64 jindoTheHexxerGUID;
|
||||
uint64 vilebranchSpeakerGUID;
|
||||
uint64 arlokkGUID;
|
||||
uint64 go_ForcefieldGUID;
|
||||
uint64 go_GongOfBethekkGUID;
|
||||
uint64 _zealotLorkhanGUID;
|
||||
uint64 _zealotZathGUID;
|
||||
uint64 _highPriestTekalGUID;
|
||||
uint64 _jindoTheHexxerGUID;
|
||||
uint64 _vilebranchSpeakerGUID;
|
||||
uint64 _arlokkGUID;
|
||||
uint64 _goForcefieldGUID;
|
||||
uint64 _goGongOfBethekkGUID;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
|
||||
Reference in new issue
Block a user