*Fix the bug that gouge/scatter shot interrupt self.
*Fix the bug that spams setspeed errors. *Clean up scripts to delete all lines which may cause crash by removing stealth aura. --HG-- branch : trunk
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@@ -799,7 +799,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 s
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return pList;
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}
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void Scripted_NoMovementAI::MoveInLineOfSight(Unit *who)
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/*void Scripted_NoMovementAI::MoveInLineOfSight(Unit *who)
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{
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if( !m_creature->getVictim() && m_creature->canAttack(who) && ( m_creature->IsHostileTo( who )) && who->isInAccessiblePlaceFor(m_creature) )
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{
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@@ -813,7 +813,7 @@ void Scripted_NoMovementAI::MoveInLineOfSight(Unit *who)
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AttackStart(who);
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}
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}
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}
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}*/
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void Scripted_NoMovementAI::AttackStart(Unit* who)
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{
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