Add new flagged column to access_requirement to set instances opened/closed.
This way is possible to open a raid on 10man mode while the rest of modes are closed (for example). Ingame commands to open/close instances coming soon ;) --HG-- branch : trunk
This commit is contained in:
1 parent
8c06fe676f
commit
c76cb0ce7c
7 files changed
+43
-3
No files matched your search
@@ -5739,8 +5739,8 @@ void ObjectMgr::LoadAccessRequirements()
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
// 0 1 2 3 4 5 6 7 8 9 10 11
|
||||
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text, heroic_level_min FROM access_requirement");
|
||||
// 0 1 2 3 4 5 6 7 8 9 10 11 12
|
||||
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text, heroic_level_min, status FROM access_requirement");
|
||||
if( !result )
|
||||
{
|
||||
|
||||
@@ -5778,6 +5778,7 @@ void ObjectMgr::LoadAccessRequirements()
|
||||
ar.questFailedText = fields[8].GetCppString();
|
||||
ar.heroicQuest = fields[9].GetUInt32();
|
||||
ar.heroicQuestFailedText = fields[10].GetCppString();
|
||||
ar.status = fields[12].GetUInt8();
|
||||
|
||||
if(ar.item)
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user