Add new flagged column to access_requirement to set instances opened/closed.

This way is possible to open a raid on 10man mode while the rest of modes are closed (for example).
Ingame commands to open/close instances coming soon ;)

--HG--
branch : trunk
This commit is contained in:
Tartalo committed 2010-02-25 16:26:03 +01:00
1 parent 8c06fe676f
commit c76cb0ce7c
7 files changed
+43 -3

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+3 -2
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@@ -5739,8 +5739,8 @@ void ObjectMgr::LoadAccessRequirements()
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text, heroic_level_min FROM access_requirement");
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text, heroic_level_min, status FROM access_requirement");
if( !result )
{
@@ -5778,6 +5778,7 @@ void ObjectMgr::LoadAccessRequirements()
ar.questFailedText = fields[8].GetCppString();
ar.heroicQuest = fields[9].GetUInt32();
ar.heroicQuestFailedText = fields[10].GetCppString();
ar.status = fields[12].GetUInt8();
if(ar.item)
{