Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
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@@ -211,6 +211,8 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
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InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
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ASSERT(map->IsDungeon());
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map->LoadRespawnTimes();
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bool load_data = save != NULL;
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map->CreateInstanceData(load_data);
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