Core: And some more cleanups...
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@@ -928,15 +928,15 @@ class ScriptMgr
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public: /* PlayerScript */
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void OnPVPKill(Player *killer, Player *killed);
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void OnCreatureKill(Player *killer, Creature *killed);
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void OnPlayerKilledByCreature(Creature *killer, Player *killed);
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void OnPlayerLevelChanged(Player *player, uint8 oldLevel);
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void OnPlayerFreeTalentPointsChanged(Player *player, uint32 newPoints);
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void OnPlayerTalentsReset(Player *player, bool no_cost);
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void OnPlayerMoneyChanged(Player *player, int32& amount);
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void OnGivePlayerXP(Player *player, uint32& amount, Unit *victim);
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void OnPlayerReputationChange(Player *player, uint32 factionID, int32& standing, bool incremental);
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void OnPVPKill(Player* killer, Player* killed);
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void OnCreatureKill(Player* killer, Creature* killed);
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void OnPlayerKilledByCreature(Creature* killer, Player* killed);
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void OnPlayerLevelChanged(Player* player, uint8 oldLevel);
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void OnPlayerFreeTalentPointsChanged(Player* player, uint32 newPoints);
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void OnPlayerTalentsReset(Player* player, bool no_cost);
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void OnPlayerMoneyChanged(Player* player, int32& amount);
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void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim);
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void OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental);
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void OnPlayerDuelRequest(Player* target, Player* challenger);
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void OnPlayerDuelStart(Player* player1, Player* player2);
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void OnPlayerDuelEnd(Player* winner, Player* loser, DuelCompleteType type);
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@@ -947,7 +947,7 @@ class ScriptMgr
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void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel);
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void OnPlayerEmote(Player* player, uint32 emote);
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void OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid);
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void OnPlayerSpellCast(Player* player, Spell *spell, bool skipCheck);
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void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck);
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void OnPlayerLogin(Player* player);
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void OnPlayerLogout(Player* player);
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void OnPlayerCreate(Player* player);
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@@ -955,12 +955,12 @@ class ScriptMgr
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void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
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public: /* GuildScript */
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void OnGuildAddMember(Guild *guild, Player *player, uint8& plRank);
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void OnGuildRemoveMember(Guild *guild, Player *player, bool isDisbanding, bool isKicked);
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void OnGuildMOTDChanged(Guild *guild, const std::string& newMotd);
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void OnGuildInfoChanged(Guild *guild, const std::string& newInfo);
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void OnGuildCreate(Guild *guild, Player* leader, const std::string& name);
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void OnGuildDisband(Guild *guild);
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void OnGuildAddMember(Guild* guild, Player* player, uint8& plRank);
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void OnGuildRemoveMember(Guild* guild, Player* player, bool isDisbanding, bool isKicked);
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void OnGuildMOTDChanged(Guild* guild, const std::string& newMotd);
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void OnGuildInfoChanged(Guild* guild, const std::string& newInfo);
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void OnGuildCreate(Guild* guild, Player* leader, const std::string& name);
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void OnGuildDisband(Guild* guild);
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void OnGuildMemberWitdrawMoney(Guild* guild, Player* player, uint32 &amount, bool isRepair);
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void OnGuildMemberDepositMoney(Guild* guild, Player* player, uint32 &amount);
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void OnGuildItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId,
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