Core: And some more cleanups...

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click committed 2011-06-12 02:00:43 +02:00
1 parent f16df538ee
commit c77aa6e846
34 files changed
+95 -95

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+16 -16
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@@ -928,15 +928,15 @@ class ScriptMgr
public: /* PlayerScript */
void OnPVPKill(Player *killer, Player *killed);
void OnCreatureKill(Player *killer, Creature *killed);
void OnPlayerKilledByCreature(Creature *killer, Player *killed);
void OnPlayerLevelChanged(Player *player, uint8 oldLevel);
void OnPlayerFreeTalentPointsChanged(Player *player, uint32 newPoints);
void OnPlayerTalentsReset(Player *player, bool no_cost);
void OnPlayerMoneyChanged(Player *player, int32& amount);
void OnGivePlayerXP(Player *player, uint32& amount, Unit *victim);
void OnPlayerReputationChange(Player *player, uint32 factionID, int32& standing, bool incremental);
void OnPVPKill(Player* killer, Player* killed);
void OnCreatureKill(Player* killer, Creature* killed);
void OnPlayerKilledByCreature(Creature* killer, Player* killed);
void OnPlayerLevelChanged(Player* player, uint8 oldLevel);
void OnPlayerFreeTalentPointsChanged(Player* player, uint32 newPoints);
void OnPlayerTalentsReset(Player* player, bool no_cost);
void OnPlayerMoneyChanged(Player* player, int32& amount);
void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim);
void OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental);
void OnPlayerDuelRequest(Player* target, Player* challenger);
void OnPlayerDuelStart(Player* player1, Player* player2);
void OnPlayerDuelEnd(Player* winner, Player* loser, DuelCompleteType type);
@@ -947,7 +947,7 @@ class ScriptMgr
void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel);
void OnPlayerEmote(Player* player, uint32 emote);
void OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid);
void OnPlayerSpellCast(Player* player, Spell *spell, bool skipCheck);
void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck);
void OnPlayerLogin(Player* player);
void OnPlayerLogout(Player* player);
void OnPlayerCreate(Player* player);
@@ -955,12 +955,12 @@ class ScriptMgr
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
public: /* GuildScript */
void OnGuildAddMember(Guild *guild, Player *player, uint8& plRank);
void OnGuildRemoveMember(Guild *guild, Player *player, bool isDisbanding, bool isKicked);
void OnGuildMOTDChanged(Guild *guild, const std::string& newMotd);
void OnGuildInfoChanged(Guild *guild, const std::string& newInfo);
void OnGuildCreate(Guild *guild, Player* leader, const std::string& name);
void OnGuildDisband(Guild *guild);
void OnGuildAddMember(Guild* guild, Player* player, uint8& plRank);
void OnGuildRemoveMember(Guild* guild, Player* player, bool isDisbanding, bool isKicked);
void OnGuildMOTDChanged(Guild* guild, const std::string& newMotd);
void OnGuildInfoChanged(Guild* guild, const std::string& newInfo);
void OnGuildCreate(Guild* guild, Player* leader, const std::string& name);
void OnGuildDisband(Guild* guild);
void OnGuildMemberWitdrawMoney(Guild* guild, Player* player, uint32 &amount, bool isRepair);
void OnGuildMemberDepositMoney(Guild* guild, Player* player, uint32 &amount);
void OnGuildItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId,