Core/Units: corrected armor mitigation formular based on PaperDollFrame lua
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@@ -1741,7 +1741,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
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float levelModifier = getLevel();
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if (levelModifier > 80)
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levelModifier = levelModifier + (4.5f * (levelModifier - 59)) + (2.0f * levelModifier - 80);
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levelModifier = levelModifier + (4.5f * (levelModifier - 59)) + (20 * (levelModifier - 80));
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else if (levelModifier > 59)
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levelModifier = levelModifier + (4.5f * (levelModifier - 59));
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