Core/Movement: merged smooth waypoint movement. Followup commits will be merged soon (tm)
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@@ -90,8 +90,9 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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// Stop the npc if moving
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creature->StopMoving();
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creature->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
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_player->PlayerTalkClass->ClearMenus();
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if (creature->AI()->GossipHello(_player))
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