Core/Movement: merged smooth waypoint movement. Followup commits will be merged soon (tm)

This commit is contained in:
Ovahlord committed 2018-08-02 15:38:35 +02:00
1 parent d59a20701e
commit c808b981f7
88 files changed
+1301 -1396

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+3
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@@ -308,6 +308,9 @@ class TC_GAME_API UnitAI
// Called when the dialog status between a player and the creature is requested. // Called when the dialog status between a player and the creature is requested.
virtual uint32 GetDialogStatus(Player* /*player*/); virtual uint32 GetDialogStatus(Player* /*player*/);
virtual void WaypointStarted(uint32 /*nodeId*/, uint32 /*pathId*/) { }
virtual void WaypointReached(uint32 /*nodeId*/, uint32 /*pathId*/) { }
private: private:
UnitAI(UnitAI const& right) = delete; UnitAI(UnitAI const& right) = delete;
UnitAI& operator=(UnitAI const& right) = delete; UnitAI& operator=(UnitAI const& right) = delete;
+191 -356
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@@ -16,21 +16,16 @@
* with this program. If not, see <http://www.gnu.org/licenses/>. * with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
/* ScriptData
SDName: Npc_EscortAI
SD%Complete: 100
SDComment:
SDCategory: Npc
EndScriptData */
#include "ScriptedEscortAI.h" #include "ScriptedEscortAI.h"
#include "Creature.h" #include "Creature.h"
#include "Group.h" #include "Group.h"
#include "Log.h" #include "Log.h"
#include "Map.h" #include "Map.h"
#include "MotionMaster.h" #include "MotionMaster.h"
#include "MovementGenerator.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "Player.h" #include "Player.h"
#include "ScriptSystem.h"
#include "World.h" #include "World.h"
enum Points enum Points
@@ -39,119 +34,62 @@ enum Points
POINT_HOME = 0xFFFFFE POINT_HOME = 0xFFFFFE
}; };
npc_escortAI::npc_escortAI(Creature* creature) : ScriptedAI(creature), EscortAI::EscortAI(Creature* creature) : ScriptedAI(creature), _pauseTimer(2500), _playerCheckTimer(1000), _escortState(STATE_ESCORT_NONE), _maxPlayerDistance(DEFAULT_MAX_PLAYER_DISTANCE),
m_uiWPWaitTimer(2500), _escortQuest(nullptr), _activeAttacker(true), _running(false), _instantRespawn(false), _returnToStart(false), _despawnAtEnd(true), _despawnAtFar(true), _manualPath(false),
m_uiPlayerCheckTimer(1000), _hasImmuneToNPCFlags(false), _started(false), _ended(false), _resume(false)
m_uiEscortState(STATE_ESCORT_NONE),
MaxPlayerDistance(DEFAULT_MAX_PLAYER_DISTANCE),
m_pQuestForEscort(nullptr),
m_bIsActiveAttacker(true),
m_bIsRunning(false),
m_bCanInstantRespawn(false),
m_bCanReturnToStart(false),
DespawnAtEnd(true),
DespawnAtFar(true),
ScriptWP(false),
HasImmuneToNPCFlags(false)
{ }
void npc_escortAI::AttackStart(Unit* who)
{ {
if (!who)
return;
if (me->Attack(who, true))
{
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
me->GetMotionMaster()->MovementExpired();
if (IsCombatMovementAllowed())
me->GetMotionMaster()->MoveChase(who);
}
} }
Player* npc_escortAI::GetPlayerForEscort() Player* EscortAI::GetPlayerForEscort()
{ {
return ObjectAccessor::GetPlayer(*me, m_uiPlayerGUID); return ObjectAccessor::GetPlayer(*me, _playerGUID);
} }
//see followerAI // see followerAI
bool npc_escortAI::AssistPlayerInCombatAgainst(Unit* who) bool EscortAI::AssistPlayerInCombatAgainst(Unit* who)
{ {
if (!who || !who->GetVictim()) if (!who || !who->GetVictim())
return false; return false;
//experimental (unknown) flag not present if (me->HasReactState(REACT_PASSIVE))
return false;
// experimental (unknown) flag not present
if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST)) if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST))
return false; return false;
//not a player // not a player
if (!who->EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()) if (!who->EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
return false; return false;
//never attack friendly // never attack friendly
if (me->IsFriendlyTo(who)) if (!me->IsValidAssistTarget(who->GetVictim()))
return false; return false;
//too far away and no free sight? // too far away and no free sight?
if (me->IsWithinDistInMap(who, GetMaxPlayerDistance()) && me->IsWithinLOSInMap(who)) if (me->IsWithinDistInMap(who, GetMaxPlayerDistance()) && me->IsWithinLOSInMap(who))
{ {
//already fighting someone? AttackStart(who);
if (!me->GetVictim()) return true;
{
AttackStart(who);
return true;
}
else
{
who->SetInCombatWith(me);
me->AddThreat(who, 0.0f);
return true;
}
} }
return false; return false;
} }
void npc_escortAI::MoveInLineOfSight(Unit* who) void EscortAI::MoveInLineOfSight(Unit* who)
{ {
if (me->HasReactState(REACT_AGGRESSIVE) && !me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me)) if (!who)
{ return;
if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombatAgainst(who))
return;
if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombatAgainst(who))
return; return;
if (me->IsHostileTo(who)) ScriptedAI::MoveInLineOfSight(who);
{
float fAttackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who))
{
if (!me->GetVictim())
{
// Clear distracted state on combat
if (me->HasUnitState(UNIT_STATE_DISTRACTED))
{
me->ClearUnitState(UNIT_STATE_DISTRACTED);
me->GetMotionMaster()->Clear();
}
AttackStart(who);
}
else if (me->GetMap()->IsDungeon())
{
who->SetInCombatWith(me);
me->AddThreat(who, 0.0f);
}
}
}
}
} }
void npc_escortAI::JustDied(Unit* /*killer*/) void EscortAI::JustDied(Unit* /*killer*/)
{ {
if (!HasEscortState(STATE_ESCORT_ESCORTING) || !m_uiPlayerGUID || !m_pQuestForEscort) if (!HasEscortState(STATE_ESCORT_ESCORTING) || !_playerGUID || !_escortQuest)
return; return;
if (Player* player = GetPlayerForEscort()) if (Player* player = GetPlayerForEscort())
@@ -159,24 +97,26 @@ void npc_escortAI::JustDied(Unit* /*killer*/)
if (Group* group = player->GetGroup()) if (Group* group = player->GetGroup())
{ {
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next()) for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
if (Player* member = groupRef->GetSource()) if (Player* member = groupRef->GetSource())
if (member->IsInMap(player)) if (member->IsInMap(player))
member->FailQuest(m_pQuestForEscort->GetQuestId()); member->FailQuest(_escortQuest->GetQuestId());
}
} }
else else
player->FailQuest(m_pQuestForEscort->GetQuestId()); player->FailQuest(_escortQuest->GetQuestId());
} }
} }
void npc_escortAI::JustAppeared() void EscortAI::JustAppeared()
{ {
m_uiEscortState = STATE_ESCORT_NONE; _escortState = STATE_ESCORT_NONE;
if (!IsCombatMovementAllowed()) if (!IsCombatMovementAllowed())
SetCombatMovement(true); SetCombatMovement(true);
//add a small delay before going to first waypoint, normal in near all cases // add a small delay before going to first waypoint, normal in near all cases
m_uiWPWaitTimer = 2500; _pauseTimer = 2000;
if (me->GetFaction() != me->GetCreatureTemplate()->faction) if (me->GetFaction() != me->GetCreatureTemplate()->faction)
me->RestoreFaction(); me->RestoreFaction();
@@ -184,14 +124,12 @@ void npc_escortAI::JustAppeared()
Reset(); Reset();
} }
void npc_escortAI::ReturnToLastPoint() void EscortAI::ReturnToLastPoint()
{ {
float x, y, z, o; me->GetMotionMaster()->MovePoint(POINT_LAST_POINT, me->GetHomePosition());
me->GetHomePosition(x, y, z, o);
me->GetMotionMaster()->MovePoint(POINT_LAST_POINT, x, y, z);
} }
void npc_escortAI::EnterEvadeMode(EvadeReason /*why*/) void EscortAI::EnterEvadeMode(EvadeReason /*why*/)
{ {
me->RemoveAllAuras(); me->RemoveAllAuras();
me->DeleteThreatList(); me->DeleteThreatList();
@@ -202,27 +140,29 @@ void npc_escortAI::EnterEvadeMode(EvadeReason /*why*/)
{ {
AddEscortState(STATE_ESCORT_RETURNING); AddEscortState(STATE_ESCORT_RETURNING);
ReturnToLastPoint(); ReturnToLastPoint();
TC_LOG_DEBUG("scripts", "EscortAI has left combat and is now returning to last point"); TC_LOG_DEBUG("scripts", "EscortAI::EnterEvadeMode: left combat and is now returning to last point");
} }
else else
{ {
me->GetMotionMaster()->MoveTargetedHome(); me->GetMotionMaster()->MoveTargetedHome();
if (HasImmuneToNPCFlags) if (_hasImmuneToNPCFlags)
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
Reset(); Reset();
} }
} }
bool npc_escortAI::IsPlayerOrGroupInRange() bool EscortAI::IsPlayerOrGroupInRange()
{ {
if (Player* player = GetPlayerForEscort()) if (Player* player = GetPlayerForEscort())
{ {
if (Group* group = player->GetGroup()) if (Group* group = player->GetGroup())
{ {
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next()) for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
if (Player* member = groupRef->GetSource()) if (Player* member = groupRef->GetSource())
if (me->IsWithinDistInMap(member, GetMaxPlayerDistance())) if (me->IsWithinDistInMap(member, GetMaxPlayerDistance()))
return true; return true;
}
} }
else if (me->IsWithinDistInMap(player, GetMaxPlayerDistance())) else if (me->IsWithinDistInMap(player, GetMaxPlayerDistance()))
return true; return true;
@@ -231,88 +171,77 @@ bool npc_escortAI::IsPlayerOrGroupInRange()
return false; return false;
} }
void npc_escortAI::UpdateAI(uint32 diff) void EscortAI::UpdateAI(uint32 diff)
{ {
//Waypoint Updating // Waypoint Updating
if (HasEscortState(STATE_ESCORT_ESCORTING) && !me->GetVictim() && m_uiWPWaitTimer && !HasEscortState(STATE_ESCORT_RETURNING)) if (HasEscortState(STATE_ESCORT_ESCORTING) && !me->IsInCombat() && !HasEscortState(STATE_ESCORT_RETURNING))
{ {
if (m_uiWPWaitTimer <= diff) if (_pauseTimer <= diff)
{ {
//End of the line
if (CurrentWP == WaypointList.end())
{
if (DespawnAtEnd)
{
TC_LOG_DEBUG("scripts", "EscortAI reached end of waypoints");
if (m_bCanReturnToStart)
{
float fRetX, fRetY, fRetZ;
me->GetRespawnPosition(fRetX, fRetY, fRetZ);
me->GetMotionMaster()->MovePoint(POINT_HOME, fRetX, fRetY, fRetZ);
m_uiWPWaitTimer = 0;
TC_LOG_DEBUG("scripts", "EscortAI are returning home to spawn location: %u, %f, %f, %f", POINT_HOME, fRetX, fRetY, fRetZ);
return;
}
if (m_bCanInstantRespawn && !sWorld->getBoolConfig(CONFIG_RESPAWN_DYNAMIC_ESCORTNPC))
{
me->setDeathState(JUST_DIED);
me->Respawn();
}
else
{
if (sWorld->getBoolConfig(CONFIG_RESPAWN_DYNAMIC_ESCORTNPC))
me->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, me->GetSpawnId(), true);
me->DespawnOrUnsummon();
}
return;
}
else
{
TC_LOG_DEBUG("scripts", "EscortAI reached end of waypoints with Despawn off");
return;
}
}
if (!HasEscortState(STATE_ESCORT_PAUSED)) if (!HasEscortState(STATE_ESCORT_PAUSED))
{ {
me->GetMotionMaster()->MovePoint(CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z); _pauseTimer = 0;
TC_LOG_DEBUG("scripts", "EscortAI start waypoint %u (%f, %f, %f).", CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z);
WaypointStart(CurrentWP->id); if (_ended)
{
_ended = false;
me->GetMotionMaster()->MoveIdle();
m_uiWPWaitTimer = 0; if (_despawnAtEnd)
{
TC_LOG_DEBUG("scripts", "EscortAI::UpdateAI: reached end of waypoints, despawning at end");
if (_returnToStart)
{
Position respawnPosition;
float orientation = 0.f;
me->GetRespawnPosition(respawnPosition.m_positionX, respawnPosition.m_positionY, respawnPosition.m_positionZ, &orientation);
respawnPosition.SetOrientation(orientation);
me->GetMotionMaster()->MovePoint(POINT_HOME, respawnPosition);
TC_LOG_DEBUG("scripts", "EscortAI::UpdateAI: returning to spawn location: %s", respawnPosition.ToString().c_str());
}
else if (_instantRespawn)
me->Respawn(true);
else
me->DespawnOrUnsummon();
}
TC_LOG_DEBUG("scripts", "EscortAI::UpdateAI: reached end of waypoints");
RemoveEscortState(STATE_ESCORT_ESCORTING);
return;
}
if (!_started)
{
_started = true;
me->GetMotionMaster()->MovePath(_path, false);
}
else if (_resume)
{
_resume = false;
if (MovementGenerator* movementGenerator = me->GetMotionMaster()->GetMotionSlot(MOTION_SLOT_IDLE))
movementGenerator->Resume(0);
}
} }
} }
else else
m_uiWPWaitTimer -= diff; _pauseTimer -= diff;
} }
//Check if player or any member of his group is within range // Check if player or any member of his group is within range
if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPlayerGUID && !me->GetVictim() && !HasEscortState(STATE_ESCORT_RETURNING)) if (_despawnAtFar && HasEscortState(STATE_ESCORT_ESCORTING) && _playerGUID && !me->GetVictim() && !HasEscortState(STATE_ESCORT_RETURNING))
{ {
if (m_uiPlayerCheckTimer <= diff) if (_playerCheckTimer <= diff)
{ {
if (DespawnAtFar && !IsPlayerOrGroupInRange()) if (!IsPlayerOrGroupInRange())
{ {
TC_LOG_DEBUG("scripts", "EscortAI failed because player/group was to far away or not found"); TC_LOG_DEBUG("scripts", "EscortAI::UpdateAI: failed because player/group was to far away or not found");
bool isEscort = false; bool isEscort = false;
if (CreatureData const* cdata = me->GetCreatureData()) if (CreatureData const* creatureData = me->GetCreatureData())
isEscort = (sWorld->getBoolConfig(CONFIG_RESPAWN_DYNAMIC_ESCORTNPC) && (cdata->spawnGroupData->flags & SPAWNGROUP_FLAG_ESCORTQUESTNPC)); isEscort = (sWorld->getBoolConfig(CONFIG_RESPAWN_DYNAMIC_ESCORTNPC) && (creatureData->spawnGroupData->flags & SPAWNGROUP_FLAG_ESCORTQUESTNPC));
if (m_bCanInstantRespawn && !isEscort) if (_instantRespawn && !isEscort)
{ me->DespawnOrUnsummon(0, Seconds(1));
me->setDeathState(JUST_DIED); else if (_instantRespawn && isEscort)
me->Respawn();
}
else if (m_bCanInstantRespawn && isEscort)
me->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, me->GetSpawnId(), true); me->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, me->GetSpawnId(), true);
else else
me->DespawnOrUnsummon(); me->DespawnOrUnsummon();
@@ -320,16 +249,16 @@ void npc_escortAI::UpdateAI(uint32 diff)
return; return;
} }
m_uiPlayerCheckTimer = 1000; _playerCheckTimer = 1000;
} }
else else
m_uiPlayerCheckTimer -= diff; _playerCheckTimer -= diff;
} }
UpdateEscortAI(diff); UpdateEscortAI(diff);
} }
void npc_escortAI::UpdateEscortAI(uint32 /*diff*/) void EscortAI::UpdateEscortAI(uint32 /*diff*/)
{ {
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
@@ -337,122 +266,103 @@ void npc_escortAI::UpdateEscortAI(uint32 /*diff*/)
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId) void EscortAI::MovementInform(uint32 type, uint32 id)
{ {
if (moveType != POINT_MOTION_TYPE || !HasEscortState(STATE_ESCORT_ESCORTING)) // no action allowed if there is no escort
if (!HasEscortState(STATE_ESCORT_ESCORTING))
return; return;
//Combat start position reached, continue waypoint movement if (type == POINT_MOTION_TYPE)
if (pointId == POINT_LAST_POINT)
{ {
TC_LOG_DEBUG("scripts", "EscortAI has returned to original position before combat"); if (!_pauseTimer)
_pauseTimer = 2000;
me->SetWalk(!m_bIsRunning); // continue waypoint movement
RemoveEscortState(STATE_ESCORT_RETURNING); if (id == POINT_LAST_POINT)
if (!m_uiWPWaitTimer)
m_uiWPWaitTimer = 1;
}
else if (pointId == POINT_HOME)
{
TC_LOG_DEBUG("scripts", "EscortAI has returned to original home location and will continue from beginning of waypoint list.");
CurrentWP = WaypointList.begin();
m_uiWPWaitTimer = 1;
}
else if (CurrentWP != WaypointList.end())
{
//Make sure that we are still on the right waypoint
if (CurrentWP->id != pointId)
{ {
TC_LOG_ERROR("misc", "TSCR ERROR: EscortAI reached waypoint out of order %u, expected %u, creature entry %u", pointId, CurrentWP->id, me->GetEntry()); TC_LOG_DEBUG("scripts", "EscortAI::MovementInform: returned to before combat position");
me->SetWalk(!_running);
return; RemoveEscortState(STATE_ESCORT_RETURNING);
} }
else if (id == POINT_HOME)
{
TC_LOG_DEBUG("scripts", "EscortAI::MovementInform: returned to home location and restarting waypoint path");
_started = false;
}
}
else if (type == WAYPOINT_MOTION_TYPE)
{
ASSERT(id < _path.nodes.size(), "EscortAI::MovementInform: referenced movement id (%u) points to non-existing node in loaded path", id);
WaypointNode waypoint = _path.nodes[id];
TC_LOG_DEBUG("scripts", "EscortAI Waypoint %u reached", CurrentWP->id); TC_LOG_DEBUG("scripts", "EscortAI::MovementInform: waypoint node %u reached", waypoint.id);
//Call WP function // last point
WaypointReached(CurrentWP->id); if (id == _path.nodes.size() - 1)
{
m_uiWPWaitTimer = CurrentWP->WaitTimeMs + 1; _started = false;
_ended = true;
++CurrentWP; _pauseTimer = 1000;
}
} }
} }
///@todo investigate whether if its necessary to handle anything on charm
/* /*
void npc_escortAI::OnPossess(bool apply) void EscortAI::OnCharmed(bool apply)
{ {
// We got possessed in the middle of being escorted, store the point
// where we left off to come back to when possess is removed
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
if (apply)
me->GetPosition(LastPos.x, LastPos.y, LastPos.z);
else
{
Returning = true;
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->MovePoint(WP_LAST_POINT, LastPos.x, LastPos.y, LastPos.z);
}
}
} }
*/ */
void npc_escortAI::AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime) void EscortAI::AddWaypoint(uint32 id, float x, float y, float z, float orientation/* = 0*/, uint32 waitTime/* = 0*/)
{ {
Escort_Waypoint t(id, x, y, z, waitTime); Trinity::NormalizeMapCoord(x);
Trinity::NormalizeMapCoord(y);
WaypointList.push_back(t); WaypointNode waypoint;
waypoint.id = id;
waypoint.x = x;
waypoint.y = y;
waypoint.z = z;
waypoint.orientation = orientation;
waypoint.moveType = _running ? WAYPOINT_MOVE_TYPE_RUN : WAYPOINT_MOVE_TYPE_WALK;
waypoint.delay = waitTime;
waypoint.eventId = 0;
waypoint.eventChance = 100;
_path.nodes.push_back(std::move(waypoint));
// i think SD2 no longer uses this function _manualPath = true;
ScriptWP = true;
/*PointMovement wp;
wp.m_uiCreatureEntry = me->GetEntry();
wp.m_uiPointId = id;
wp.m_fX = x;
wp.m_fY = y;
wp.m_fZ = z;
wp.m_uiWaitTime = WaitTimeMs;
PointMovementMap[wp.m_uiCreatureEntry].push_back(wp);*/
} }
void npc_escortAI::FillPointMovementListForCreature() void EscortAI::FillPointMovementListForCreature()
{ {
ScriptPointVector const* movePoints = sScriptSystemMgr->GetPointMoveList(me->GetEntry()); WaypointPath const* path = sScriptSystemMgr->GetPath(me->GetEntry());
if (!movePoints) if (!path)
return; return;
for (ScriptPointVector::const_iterator itr = movePoints->begin(); itr != movePoints->end(); ++itr) for (WaypointNode const& value : path->nodes)
{ {
Escort_Waypoint point(itr->uiPointId, itr->fX, itr->fY, itr->fZ, itr->uiWaitTime); WaypointNode node = value;
WaypointList.push_back(point); Trinity::NormalizeMapCoord(node.x);
Trinity::NormalizeMapCoord(node.y);
node.moveType = _running ? WAYPOINT_MOVE_TYPE_RUN : WAYPOINT_MOVE_TYPE_WALK;
_path.nodes.push_back(std::move(node));
} }
} }
void npc_escortAI::SetRun(bool on) void EscortAI::SetRun(bool on)
{ {
if (on) if (on && !_running)
{ me->SetWalk(false);
if (!m_bIsRunning) else if (!on && _running)
me->SetWalk(false); me->SetWalk(true);
else
TC_LOG_DEBUG("scripts", "EscortAI attempt to set run mode, but is already running.");
}
else
{
if (m_bIsRunning)
me->SetWalk(true);
else
TC_LOG_DEBUG("scripts", "EscortAI attempt to set walk mode, but is already walking.");
}
m_bIsRunning = on; _running = on;
} }
/// @todo get rid of this many variables passed in function. /// @todo get rid of this many variables passed in function.
void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */, ObjectGuid playerGUID /* = 0 */, Quest const* quest /* = nullptr */, bool instantRespawn /* = false */, bool canLoopPath /* = false */, bool resetWaypoints /* = true */) void EscortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */, ObjectGuid playerGUID /* = 0 */, Quest const* quest /* = nullptr */, bool instantRespawn /* = false */, bool canLoopPath /* = false */, bool resetWaypoints /* = true */)
{ {
// Queue respawn from the point it starts // Queue respawn from the point it starts
if (Map* map = me->GetMap()) if (Map* map = me->GetMap())
@@ -472,151 +382,76 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
if (me->GetVictim()) if (me->GetVictim())
{ {
TC_LOG_ERROR("scripts.escortai", "TSCR ERROR: EscortAI (script: %s, creature entry: %u) attempts to Start while in combat", me->GetScriptName().c_str(), me->GetEntry()); TC_LOG_ERROR("scripts", "EscortAI::Start: (script: %s, creature entry: %u) attempts to Start while in combat", me->GetScriptName().c_str(), me->GetEntry());
return; return;
} }
if (HasEscortState(STATE_ESCORT_ESCORTING)) if (HasEscortState(STATE_ESCORT_ESCORTING))
{ {
TC_LOG_ERROR("scripts.escortai", "EscortAI (script: %s, creature entry: %u) attempts to Start while already escorting", me->GetScriptName().c_str(), me->GetEntry()); TC_LOG_ERROR("scripts", "EscortAI::Start: (script: %s, creature entry: %u) attempts to Start while already escorting", me->GetScriptName().c_str(), me->GetEntry());
return; return;
} }
if (!ScriptWP && resetWaypoints) // sd2 never adds wp in script, but tc does if (!_manualPath && resetWaypoints)
{
if (!WaypointList.empty())
WaypointList.clear();
FillPointMovementListForCreature(); FillPointMovementListForCreature();
}
if (WaypointList.empty()) if (_path.nodes.empty())
{ {
TC_LOG_ERROR("scripts", "EscortAI (script: %s, creature entry: %u) starts with 0 waypoints (possible missing entry in script_waypoint. Quest: %u).", TC_LOG_ERROR("scripts", "EscortAI::Start: (script: %s, creature entry: %u) starts with 0 waypoints (possible missing entry in script_waypoint. Quest: %u).", me->GetScriptName().c_str(), me->GetEntry(), quest ? quest->GetQuestId() : 0);
me->GetScriptName().c_str(), me->GetEntry(), quest ? quest->GetQuestId() : 0);
return; return;
} }
//set variables // set variables
m_bIsActiveAttacker = isActiveAttacker; _activeAttacker = isActiveAttacker;
m_bIsRunning = run; _running = run;
_playerGUID = playerGUID;
_escortQuest = quest;
_instantRespawn = instantRespawn;
_returnToStart = canLoopPath;
m_uiPlayerGUID = playerGUID; if (_returnToStart && _instantRespawn)
m_pQuestForEscort = quest; TC_LOG_DEBUG("scripts", "EscortAI::Start: (script: %s, creature entry: %u) is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.", me->GetScriptName().c_str(), me->GetEntry());
m_bCanInstantRespawn = instantRespawn; me->GetMotionMaster()->MoveIdle();
m_bCanReturnToStart = canLoopPath; me->GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE);
if (m_bCanReturnToStart && m_bCanInstantRespawn) // disable npcflags
TC_LOG_DEBUG("scripts", "EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.");
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
{
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->MoveIdle();
TC_LOG_DEBUG("scripts", "EscortAI start with WAYPOINT_MOTION_TYPE, changed to MoveIdle.");
}
//disable npcflags
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC)) if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
{ {
HasImmuneToNPCFlags = true; _hasImmuneToNPCFlags = true;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
} }
TC_LOG_DEBUG("scripts", "EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, %s", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID.ToString().c_str()); TC_LOG_DEBUG("scripts", "EscortAI::Start: (script: %s, creature entry: %u) started with %u waypoints. ActiveAttacker = %d, Run = %d, Player = %s", me->GetScriptName().c_str(), me->GetEntry(), uint32(_path.nodes.size()), _activeAttacker, _running, _playerGUID.ToString().c_str());
CurrentWP = WaypointList.begin(); // set initial speed
me->SetWalk(!_running);
//Set initial speed _started = false;
if (m_bIsRunning)
me->SetWalk(false);
else
me->SetWalk(true);
AddEscortState(STATE_ESCORT_ESCORTING); AddEscortState(STATE_ESCORT_ESCORTING);
} }
void npc_escortAI::SetEscortPaused(bool on) void EscortAI::SetEscortPaused(bool on)
{ {
if (!HasEscortState(STATE_ESCORT_ESCORTING)) if (!HasEscortState(STATE_ESCORT_ESCORTING))
return; return;
if (on) if (on)
{
AddEscortState(STATE_ESCORT_PAUSED); AddEscortState(STATE_ESCORT_PAUSED);
if (MovementGenerator* movementGenerator = me->GetMotionMaster()->GetMotionSlot(MOTION_SLOT_IDLE))
movementGenerator->Pause(0);
}
else else
{ {
RemoveEscortState(STATE_ESCORT_PAUSED); RemoveEscortState(STATE_ESCORT_PAUSED);
_resume = true;
} }
} }
bool npc_escortAI::SetNextWaypoint(uint32 pointId, float x, float y, float z, float orientation) bool EscortAI::IsEscortNPC(bool onlyIfActive) const
{
me->UpdatePosition(x, y, z, orientation);
return SetNextWaypoint(pointId, false, true);
}
bool npc_escortAI::SetNextWaypoint(uint32 pointId, bool setPosition, bool resetWaypointsOnFail)
{
if (!WaypointList.empty())
WaypointList.clear();
FillPointMovementListForCreature();
if (WaypointList.empty())
return false;
size_t const size = WaypointList.size();
Escort_Waypoint waypoint(0, 0, 0, 0, 0);
do
{
waypoint = WaypointList.front();
WaypointList.pop_front();
if (waypoint.id == pointId)
{
if (setPosition)
me->UpdatePosition(waypoint.x, waypoint.y, waypoint.z, me->GetOrientation());
CurrentWP = WaypointList.begin();
return true;
}
}
while (!WaypointList.empty());
// we failed.
// we reset the waypoints in the start; if we pulled any, reset it again
if (resetWaypointsOnFail && size != WaypointList.size())
{
if (!WaypointList.empty())
WaypointList.clear();
FillPointMovementListForCreature();
}
return false;
}
bool npc_escortAI::GetWaypointPosition(uint32 pointId, float& x, float& y, float& z)
{
ScriptPointVector const* waypoints = sScriptSystemMgr->GetPointMoveList(me->GetEntry());
if (!waypoints)
return false;
for (ScriptPointVector::const_iterator itr = waypoints->begin(); itr != waypoints->end(); ++itr)
{
if (itr->uiPointId == pointId)
{
x = itr->fX;
y = itr->fY;
z = itr->fZ;
return true;
}
}
return false;
}
bool npc_escortAI::IsEscortNPC(bool onlyIfActive) const
{ {
if (!onlyIfActive) if (!onlyIfActive)
return true; return true;
@@ -20,93 +20,59 @@
#define SC_ESCORTAI_H #define SC_ESCORTAI_H
#include "ScriptedCreature.h" #include "ScriptedCreature.h"
#include "ScriptSystem.h" #include "WaypointDefines.h"
class Quest; class Quest;
#define DEFAULT_MAX_PLAYER_DISTANCE 50 #define DEFAULT_MAX_PLAYER_DISTANCE 50
struct Escort_Waypoint enum EscortState : uint32
{ {
Escort_Waypoint(uint32 _id, float _x, float _y, float _z, uint32 _w) STATE_ESCORT_NONE = 0x00, // nothing in progress
{ STATE_ESCORT_ESCORTING = 0x01, // escort is in progress
id = _id; STATE_ESCORT_RETURNING = 0x02, // escort is returning after being in combat
x = _x; STATE_ESCORT_PAUSED = 0x04 // escort is paused, wont continue with next waypoint
y = _y;
z = _z;
WaitTimeMs = _w;
}
uint32 id;
float x;
float y;
float z;
uint32 WaitTimeMs;
}; };
enum eEscortState struct TC_GAME_API EscortAI : public ScriptedAI
{
STATE_ESCORT_NONE = 0x000, //nothing in progress
STATE_ESCORT_ESCORTING = 0x001, //escort are in progress
STATE_ESCORT_RETURNING = 0x002, //escort is returning after being in combat
STATE_ESCORT_PAUSED = 0x004 //will not proceed with waypoints before state is removed
};
struct TC_GAME_API npc_escortAI : public ScriptedAI
{ {
public: public:
explicit npc_escortAI(Creature* creature); explicit EscortAI(Creature* creature);
~npc_escortAI() { } ~EscortAI() { }
// CreatureAI functions
void AttackStart(Unit* who) override;
void UpdateAI(uint32 diff) override; // the "internal" update, calls UpdateEscortAI()
void MoveInLineOfSight(Unit* who) override; void MoveInLineOfSight(Unit* who) override;
void JustDied(Unit*) override; void JustDied(Unit*) override;
void JustAppeared() override; void JustAppeared() override;
void ReturnToLastPoint(); void ReturnToLastPoint();
void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override; void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override;
void UpdateAI(uint32 diff) override; // the "internal" update, calls UpdateEscortAI()
virtual void UpdateEscortAI(uint32 diff); // used when it's needed to add code in update (abilities, scripted events, etc)
void MovementInform(uint32, uint32) override; void MovementInform(uint32, uint32) override;
// EscortAI functions virtual void UpdateEscortAI(uint32 diff); // used when it's needed to add code in update (abilities, scripted events, etc)
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime = 0); // waitTime is in ms
//this will set the current position to x/y/z/o, and the current WP to pointId. void AddWaypoint(uint32 id, float x, float y, float z, float orientation = 0.f, uint32 waitTime = 0); // waitTime is in ms
bool SetNextWaypoint(uint32 pointId, float x, float y, float z, float orientation);
//this will set the current position to WP start position (if setPosition == true),
//and the current WP to pointId
bool SetNextWaypoint(uint32 pointId, bool setPosition = true, bool resetWaypointsOnFail = true);
bool GetWaypointPosition(uint32 pointId, float& x, float& y, float& z);
virtual void WaypointReached(uint32 pointId) = 0;
virtual void WaypointStart(uint32 /*pointId*/) { }
void Start(bool isActiveAttacker = true, bool run = false, ObjectGuid playerGUID = ObjectGuid::Empty, Quest const* quest = nullptr, bool instantRespawn = false, bool canLoopPath = false, bool resetWaypoints = true); void Start(bool isActiveAttacker = true, bool run = false, ObjectGuid playerGUID = ObjectGuid::Empty, Quest const* quest = nullptr, bool instantRespawn = false, bool canLoopPath = false, bool resetWaypoints = true);
void SetRun(bool on = true); void SetRun(bool on = true);
void SetEscortPaused(bool on); void SetEscortPaused(bool on);
void SetPauseTimer(uint32 Timer) { _pauseTimer = Timer; }
bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState) != 0; } bool HasEscortState(uint32 escortState) { return (_escortState & escortState) != 0; }
virtual bool IsEscorted() const override { return (m_uiEscortState & STATE_ESCORT_ESCORTING); } virtual bool IsEscorted() const override { return (_escortState & STATE_ESCORT_ESCORTING); }
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; } void SetMaxPlayerDistance(float newMax) { _maxPlayerDistance = newMax; }
float GetMaxPlayerDistance() const { return MaxPlayerDistance; } float GetMaxPlayerDistance() const { return _maxPlayerDistance; }
void SetDespawnAtEnd(bool despawn) { _despawnAtEnd = despawn; }
void SetDespawnAtFar(bool despawn) { _despawnAtFar = despawn; }
bool GetAttack() const { return _activeAttacker; } // used in EnterEvadeMode override
void SetCanAttack(bool attack) { _activeAttacker = attack; }
ObjectGuid GetEventStarterGUID() const { return _playerGUID; }
void SetDespawnAtEnd(bool despawn) { DespawnAtEnd = despawn; }
void SetDespawnAtFar(bool despawn) { DespawnAtFar = despawn; }
bool GetAttack() const { return m_bIsActiveAttacker; }//used in EnterEvadeMode override
void SetCanAttack(bool attack) { m_bIsActiveAttacker = attack; }
ObjectGuid GetEventStarterGUID() const { return m_uiPlayerGUID; }
virtual bool IsEscortNPC(bool isEscorting) const override; virtual bool IsEscortNPC(bool isEscorting) const override;
protected: protected:
@@ -117,27 +83,30 @@ struct TC_GAME_API npc_escortAI : public ScriptedAI
bool IsPlayerOrGroupInRange(); bool IsPlayerOrGroupInRange();
void FillPointMovementListForCreature(); void FillPointMovementListForCreature();
void AddEscortState(uint32 escortState) { m_uiEscortState |= escortState; } void AddEscortState(uint32 escortState) { _escortState |= escortState; }
void RemoveEscortState(uint32 escortState) { m_uiEscortState &= ~escortState; } void RemoveEscortState(uint32 escortState) { _escortState &= ~escortState; }
ObjectGuid m_uiPlayerGUID; ObjectGuid _playerGUID;
uint32 m_uiWPWaitTimer; uint32 _pauseTimer;
uint32 m_uiPlayerCheckTimer; uint32 _playerCheckTimer;
uint32 m_uiEscortState; uint32 _escortState;
float MaxPlayerDistance; float _maxPlayerDistance;
Quest const* m_pQuestForEscort; //generally passed in Start() when regular escort script. Quest const* _escortQuest; // generally passed in Start() when regular escort script.
std::list<Escort_Waypoint> WaypointList; WaypointPath _path;
std::list<Escort_Waypoint>::iterator CurrentWP;
bool m_bIsActiveAttacker; //obsolete, determined by faction. bool _activeAttacker; // obsolete, determined by faction.
bool m_bIsRunning; //all creatures are walking by default (has flag MOVEMENTFLAG_WALK) bool _running; // all creatures are walking by default (has flag MOVEMENTFLAG_WALK)
bool m_bCanInstantRespawn; //if creature should respawn instantly after escort over (if not, database respawntime are used) bool _instantRespawn; // if creature should respawn instantly after escort over (if not, database respawntime are used)
bool m_bCanReturnToStart; //if creature can walk same path (loop) without despawn. Not for regular escort quests. bool _returnToStart; // if creature can walk same path (loop) without despawn. Not for regular escort quests.
bool DespawnAtEnd; bool _despawnAtEnd;
bool DespawnAtFar; bool _despawnAtFar;
bool ScriptWP; bool _manualPath;
bool HasImmuneToNPCFlags; bool _hasImmuneToNPCFlags;
bool _started;
bool _ended;
bool _resume;
}; };
#endif #endif
@@ -41,8 +41,6 @@ class TC_GAME_API FollowerAI : public ScriptedAI
explicit FollowerAI(Creature* creature); explicit FollowerAI(Creature* creature);
~FollowerAI() { } ~FollowerAI() { }
//virtual void WaypointReached(uint32 uiPointId) = 0;
void MovementInform(uint32 motionType, uint32 pointId) override; void MovementInform(uint32 motionType, uint32 pointId) override;
void AttackStart(Unit*) override; void AttackStart(Unit*) override;
+188 -226
View File
@@ -17,6 +17,7 @@
#include "SmartAI.h" #include "SmartAI.h"
#include "Creature.h" #include "Creature.h"
#include "CreatureGroups.h"
#include "DBCStructure.h" #include "DBCStructure.h"
#include "GameObject.h" #include "GameObject.h"
#include "Group.h" #include "Group.h"
@@ -28,54 +29,12 @@
#include "ScriptMgr.h" #include "ScriptMgr.h"
#include "Vehicle.h" #include "Vehicle.h"
SmartAI::SmartAI(Creature* c) : CreatureAI(c) SmartAI::SmartAI(Creature* creature) : CreatureAI(creature), mIsCharmed(false), mFollowCreditType(0), mFollowArrivedTimer(0), mFollowCredit(0), mFollowArrivedEntry(0), mFollowDist(0.f), mFollowAngle(0.f),
_escortState(SMART_ESCORT_NONE), _escortNPCFlags(0), _escortInvokerCheckTimer(1000), _currentWaypointNode(0), _waypointReached(false), _waypointPauseTimer(0), _waypointPauseForced(false), _repeatWaypointPath(false),
_OOCReached(false), _waypointPathEnded(false), mRun(true), mEvadeDisabled(false), mCanAutoAttack(true), mCanCombatMove(true), mInvincibilityHpLevel(0), mDespawnTime(0), mDespawnState(0), mJustReset(false),
mConditionsTimer(0), _gossipReturn(false)
{ {
mIsCharmed = false; mHasConditions = sConditionMgr->HasConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, creature->GetEntry());
// copy script to local (protection for table reload)
mWayPoints = nullptr;
mEscortState = SMART_ESCORT_NONE;
mCurrentWPID = 0;//first wp id is 1 !!
mWPReached = false;
mWPPauseTimer = 0;
mEscortNPCFlags = 0;
mLastWP = nullptr;
mCanRepeatPath = false;
// Spawn in run mode
me->SetWalk(false);
mRun = false;
mEvadeDisabled = false;
mLastOOCPos = me->GetPosition();
mCanAutoAttack = true;
mCanCombatMove = true;
mForcedPaused = false;
mLastWPIDReached = 0;
mEscortQuestID = 0;
mDespawnTime = 0;
mDespawnState = 0;
mEscortInvokerCheckTimer = 1000;
mFollowGuid.Clear();
mFollowDist = 0;
mFollowAngle = 0;
mFollowCredit = 0;
mFollowArrivedEntry = 0;
mFollowCreditType = 0;
mFollowArrivedTimer = 0;
mInvincibilityHpLevel = 0;
mJustReset = false;
mConditionsTimer = 0;
mHasConditions = sConditionMgr->HasConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, c->GetEntry());
_gossipReturn = false;
} }
bool SmartAI::IsAIControlled() const bool SmartAI::IsAIControlled() const
@@ -101,62 +60,45 @@ void SmartAI::UpdateDespawn(uint32 diff)
} else mDespawnTime -= diff; } else mDespawnTime -= diff;
} }
WayPoint* SmartAI::GetNextWayPoint() void SmartAI::StartPath(bool run/* = false*/, uint32 pathId/* = 0*/, bool repeat/* = false*/, Unit* invoker/* = nullptr*/, uint32 nodeId/* = 1*/)
{ {
if (!mWayPoints || mWayPoints->empty()) if (me->IsInCombat()) // no wp movement in combat
return nullptr;
mCurrentWPID++;
WPPath::const_iterator itr = mWayPoints->find(mCurrentWPID);
if (itr != mWayPoints->end())
{ {
mLastWP = (*itr).second; TC_LOG_ERROR("misc", "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement (%u) while in combat, ignoring.", me->GetEntry(), pathId);
if (mLastWP->id != mCurrentWPID)
{
TC_LOG_ERROR("misc", "SmartAI::GetNextWayPoint: Got not expected waypoint id %u, expected %u", mLastWP->id, mCurrentWPID);
}
return (*itr).second;
}
return nullptr;
}
void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* invoker)
{
if (me->IsInCombat())// no wp movement in combat
{
TC_LOG_ERROR("misc", "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement while in combat, ignoring.", me->GetEntry());
return; return;
} }
if (HasEscortState(SMART_ESCORT_ESCORTING)) if (HasEscortState(SMART_ESCORT_ESCORTING))
StopPath(); StopPath();
if (path) SetRun(run);
if (pathId)
{ {
if (!LoadPath(path)) if (!LoadPath(pathId))
return; return;
} }
if (!mWayPoints || mWayPoints->empty()) if (_path.nodes.empty())
return; return;
if (WayPoint* wp = GetNextWayPoint()) _currentWaypointNode = nodeId;
_waypointPathEnded = false;
_repeatWaypointPath = repeat;
// Do not use AddEscortState, removing everything from previous
_escortState = SMART_ESCORT_ESCORTING;
if (invoker && invoker->GetTypeId() == TYPEID_PLAYER)
{ {
AddEscortState(SMART_ESCORT_ESCORTING); _escortNPCFlags = me->GetUInt32Value(UNIT_NPC_FLAGS);
mCanRepeatPath = repeat; me->SetFlag(UNIT_NPC_FLAGS, 0);
SetRun(run);
if (invoker && invoker->GetTypeId() == TYPEID_PLAYER)
{
mEscortNPCFlags = me->GetUInt32Value(UNIT_NPC_FLAGS);
// me->SetUInt32Value(UNIT_NPC_FLAGS, 0); this is incorrect, it needs cp of wp rewrite from 3.3.5a
}
mLastOOCPos = me->GetPosition();
me->GetMotionMaster()->MovePoint(wp->id, wp->x, wp->y, wp->z);
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, wp->id, GetScript()->GetPathId());
} }
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, _currentWaypointNode, GetScript()->GetPathId());
me->GetMotionMaster()->MovePath(_path, _repeatWaypointPath);
} }
bool SmartAI::LoadPath(uint32 entry) bool SmartAI::LoadPath(uint32 entry)
@@ -164,74 +106,82 @@ bool SmartAI::LoadPath(uint32 entry)
if (HasEscortState(SMART_ESCORT_ESCORTING)) if (HasEscortState(SMART_ESCORT_ESCORTING))
return false; return false;
mWayPoints = sSmartWaypointMgr->GetPath(entry); WaypointPath const* path = sSmartWaypointMgr->GetPath(entry);
if (!mWayPoints) if (!path || path->nodes.empty())
{ {
GetScript()->SetPathId(0); GetScript()->SetPathId(0);
return false; return false;
} }
_path.id = path->id;
_path.nodes = path->nodes;
for (WaypointNode& waypoint : _path.nodes)
{
Trinity::NormalizeMapCoord(waypoint.x);
Trinity::NormalizeMapCoord(waypoint.y);
waypoint.moveType = mRun ? WAYPOINT_MOVE_TYPE_RUN : WAYPOINT_MOVE_TYPE_WALK;
}
GetScript()->SetPathId(entry); GetScript()->SetPathId(entry);
return true; return true;
} }
void SmartAI::PausePath(uint32 delay, bool forced) void SmartAI::PausePath(uint32 delay, bool forced)
{ {
if (!HasEscortState(SMART_ESCORT_ESCORTING))
return;
if (HasEscortState(SMART_ESCORT_PAUSED)) if (HasEscortState(SMART_ESCORT_PAUSED))
{ {
TC_LOG_ERROR("misc", "SmartAI::PausePath: Creature entry %u wanted to pause waypoint movement while already paused, ignoring.", me->GetEntry()); TC_LOG_ERROR("misc", "SmartAI::PausePath: Creature entry %u wanted to pause waypoint (current waypoint: %u) movement while already paused, ignoring.", me->GetEntry(), _currentWaypointNode);
return; return;
} }
mForcedPaused = forced;
mLastOOCPos = me->GetPosition(); _waypointPauseTimer = delay;
AddEscortState(SMART_ESCORT_PAUSED);
mWPPauseTimer = delay;
if (forced) if (forced)
{ {
_waypointPauseForced = forced;
SetRun(mRun); SetRun(mRun);
me->StopMoving();//force stop me->PauseMovement();
me->GetMotionMaster()->MoveIdle();//force stop
} }
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, nullptr, mLastWP->id, GetScript()->GetPathId()); else
_waypointReached = false;
AddEscortState(SMART_ESCORT_PAUSED);
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, nullptr, _currentWaypointNode, GetScript()->GetPathId());
} }
void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail) void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail)
{ {
if (!HasEscortState(SMART_ESCORT_ESCORTING))
return;
if (quest) if (quest)
mEscortQuestID = quest; mEscortQuestID = quest;
SetDespawnTime(DespawnTime);
//mDespawnTime = DespawnTime;
mLastOOCPos = me->GetPosition(); if (mDespawnState != 2)
me->StopMoving();//force stop SetDespawnTime(DespawnTime);
me->GetMotionMaster()->MoveIdle(); me->GetMotionMaster()->MoveIdle();
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_STOPPED, nullptr, mLastWP->id, GetScript()->GetPathId());
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_STOPPED, nullptr, _currentWaypointNode, GetScript()->GetPathId());
EndPath(fail); EndPath(fail);
} }
void SmartAI::EndPath(bool fail) void SmartAI::EndPath(bool fail)
{ {
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_ENDED, nullptr, mLastWP->id, GetScript()->GetPathId());
RemoveEscortState(SMART_ESCORT_ESCORTING | SMART_ESCORT_PAUSED | SMART_ESCORT_RETURNING); RemoveEscortState(SMART_ESCORT_ESCORTING | SMART_ESCORT_PAUSED | SMART_ESCORT_RETURNING);
mWayPoints = nullptr; _path.nodes.clear();
mCurrentWPID = 0; _waypointPauseTimer = 0;
mWPPauseTimer = 0;
mLastWP = nullptr;
if (mEscortNPCFlags) if (_escortNPCFlags)
{ {
me->SetUInt32Value(UNIT_NPC_FLAGS, mEscortNPCFlags); me->SetFlag(UNIT_NPC_FLAGS, _escortNPCFlags);
mEscortNPCFlags = 0; _escortNPCFlags = 0;
} }
if (mCanRepeatPath)
{
if (IsAIControlled())
StartPath(mRun, GetScript()->GetPathId(), true);
}
else
GetScript()->SetPathId(0);
ObjectVector const* targets = GetScript()->GetStoredTargetVector(SMART_ESCORT_TARGETS, *me); ObjectVector const* targets = GetScript()->GetStoredTargetVector(SMART_ESCORT_TARGETS, *me);
if (targets && mEscortQuestID) if (targets && mEscortQuestID)
{ {
@@ -275,15 +225,36 @@ void SmartAI::EndPath(bool fail)
} }
} }
// End Path events should be only processed if it was SUCCESSFUL stop or stop called by SMART_ACTION_WAYPOINT_STOP
if (fail)
return;
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_ENDED, nullptr, _currentWaypointNode, GetScript()->GetPathId());
if (_repeatWaypointPath)
{
if (IsAIControlled())
StartPath(mRun, GetScript()->GetPathId(), _repeatWaypointPath);
}
else
GetScript()->SetPathId(0);
if (mDespawnState == 1) if (mDespawnState == 1)
StartDespawn(); StartDespawn();
} }
void SmartAI::ResumePath() void SmartAI::ResumePath()
{ {
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, nullptr, _currentWaypointNode, GetScript()->GetPathId());
RemoveEscortState(SMART_ESCORT_PAUSED);
_waypointPauseForced = false;
_waypointReached = false;
_waypointPauseTimer = 0;
SetRun(mRun); SetRun(mRun);
if (mLastWP) me->ResumeMovement();
me->GetMotionMaster()->MovePoint(mLastWP->id, mLastWP->x, mLastWP->y, mLastWP->z);
} }
void SmartAI::ReturnToLastOOCPos() void SmartAI::ReturnToLastOOCPos()
@@ -291,80 +262,57 @@ void SmartAI::ReturnToLastOOCPos()
if (!IsAIControlled()) if (!IsAIControlled())
return; return;
SetRun(mRun); me->SetWalk(false);
me->GetMotionMaster()->MovePoint(SMART_ESCORT_LAST_OOC_POINT, mLastOOCPos); me->GetMotionMaster()->MovePoint(SMART_ESCORT_LAST_OOC_POINT, me->GetHomePosition());
} }
void SmartAI::UpdatePath(uint32 diff) void SmartAI::UpdatePath(uint32 diff)
{ {
if (mEscortInvokerCheckTimer < diff) if (!HasEscortState(SMART_ESCORT_ESCORTING))
return;
if (_escortInvokerCheckTimer < diff)
{ {
// Escort failed, no players in range
if (!IsEscortInvokerInRange()) if (!IsEscortInvokerInRange())
{ {
StopPath(0, mEscortQuestID, true); StopPath(0, mEscortQuestID, true);
// allow to properly hook out of range despawn action, which in most cases should perform the same operation as dying // allow to properly hook out of range despawn action, which in most cases should perform the same operation as dying
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, me); GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, me);
me->DespawnOrUnsummon(1); me->DespawnOrUnsummon();
return; return;
} }
mEscortInvokerCheckTimer = 1000; _escortInvokerCheckTimer = 1000;
} }
else else
mEscortInvokerCheckTimer -= diff; _escortInvokerCheckTimer -= diff;
// handle pause // handle pause
if (HasEscortState(SMART_ESCORT_PAUSED)) if (HasEscortState(SMART_ESCORT_PAUSED) && (_waypointReached || _waypointPauseForced))
{ {
if (mWPPauseTimer < diff) if (_waypointPauseTimer <= diff)
{ {
if (!me->IsInCombat() && !HasEscortState(SMART_ESCORT_RETURNING) && (mWPReached || mLastWPIDReached == SMART_ESCORT_LAST_OOC_POINT || mForcedPaused)) if (!me->IsInCombat() && !HasEscortState(SMART_ESCORT_RETURNING))
{ ResumePath();
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, nullptr, mLastWP->id, GetScript()->GetPathId());
RemoveEscortState(SMART_ESCORT_PAUSED);
if (mForcedPaused)// if paused between 2 wps resend movement
{
ResumePath();
mWPReached = false;
mForcedPaused = false;
}
if (mLastWPIDReached == SMART_ESCORT_LAST_OOC_POINT)
mWPReached = true;
}
mWPPauseTimer = 0;
} }
else else
mWPPauseTimer -= diff; _waypointPauseTimer -= diff;
}
else if (_waypointPathEnded) // end path
{
_waypointPathEnded = false;
StopPath();
return;
} }
if (HasEscortState(SMART_ESCORT_RETURNING)) if (HasEscortState(SMART_ESCORT_RETURNING))
{ {
if (mWPReached)//reached OOC WP if (_OOCReached) // reached OOC WP
{ {
_OOCReached = false;
RemoveEscortState(SMART_ESCORT_RETURNING); RemoveEscortState(SMART_ESCORT_RETURNING);
if (!HasEscortState(SMART_ESCORT_PAUSED)) if (!HasEscortState(SMART_ESCORT_PAUSED))
ResumePath(); ResumePath();
mWPReached = false;
}
}
if ((!me->HasReactState(REACT_PASSIVE) && me->IsInCombat()) || HasEscortState(SMART_ESCORT_PAUSED | SMART_ESCORT_RETURNING))
return;
// handle next wp
if (mWPReached)//reached WP
{
mWPReached = false;
if (mCurrentWPID == GetWPCount())
{
EndPath();
}
else if (WayPoint* wp = GetNextWayPoint())
{
SetRun(mRun);
me->GetMotionMaster()->MovePoint(wp->id, wp->x, wp->y, wp->z);
} }
} }
} }
@@ -444,24 +392,43 @@ bool SmartAI::IsEscortInvokerInRange()
return true; return true;
} }
void SmartAI::MovepointReached(uint32 id) ///@todo Implement new smart event SMART_EVENT_WAYPOINT_STARTED
void SmartAI::WaypointStarted(uint32 /*nodeId*/, uint32 /*pathId*/)
{ {
if (id != SMART_ESCORT_LAST_OOC_POINT && mLastWPIDReached != id)
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_REACHED, nullptr, id);
mLastWPIDReached = id;
mWPReached = true;
} }
void SmartAI::MovementInform(uint32 MovementType, uint32 Data) void SmartAI::WaypointReached(uint32 nodeId, uint32 pathId)
{ {
if ((MovementType == POINT_MOTION_TYPE && Data == SMART_ESCORT_LAST_OOC_POINT) || MovementType == FOLLOW_MOTION_TYPE) _currentWaypointNode = nodeId;
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_REACHED, nullptr, _currentWaypointNode, pathId);
if (_waypointPauseTimer && !_waypointPauseForced)
{
_waypointReached = true;
me->PauseMovement();
}
else if (HasEscortState(SMART_ESCORT_ESCORTING) && me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
{
if (_currentWaypointNode == _path.nodes.size())
_waypointPathEnded = true;
else
SetRun(mRun);
}
}
void SmartAI::MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == SMART_ESCORT_LAST_OOC_POINT)
me->ClearUnitState(UNIT_STATE_EVADE); me->ClearUnitState(UNIT_STATE_EVADE);
GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, nullptr, MovementType, Data); GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, nullptr, type, id);
if (MovementType != POINT_MOTION_TYPE || !HasEscortState(SMART_ESCORT_ESCORTING))
if (!HasEscortState(SMART_ESCORT_ESCORTING))
return; return;
MovepointReached(Data);
if (type == POINT_MOTION_TYPE && id == SMART_ESCORT_LAST_OOC_POINT)
_OOCReached = true;
} }
void SmartAI::EnterEvadeMode(EvadeReason /*why*/) void SmartAI::EnterEvadeMode(EvadeReason /*why*/)
@@ -505,8 +472,8 @@ void SmartAI::EnterEvadeMode(EvadeReason /*why*/)
else else
me->GetMotionMaster()->MoveTargetedHome(); me->GetMotionMaster()->MoveTargetedHome();
if (!HasEscortState(SMART_ESCORT_ESCORTING)) //dont mess up escort movement after combat if (!me->HasUnitState(UNIT_STATE_EVADE))
SetRun(mRun); GetScript()->OnReset();
} }
void SmartAI::MoveInLineOfSight(Unit* who) void SmartAI::MoveInLineOfSight(Unit* who)
@@ -538,22 +505,22 @@ bool SmartAI::AssistPlayerInCombatAgainst(Unit* who)
if (!who || !who->GetVictim()) if (!who || !who->GetVictim())
return false; return false;
//experimental (unknown) flag not present // experimental (unknown) flag not present
if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST)) if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST))
return false; return false;
//not a player // not a player
if (!who->EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()) if (!who->EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
return false; return false;
//never attack friendly // never attack friendly
if (!me->IsValidAssistTarget(who->GetVictim())) if (!me->IsValidAssistTarget(who->GetVictim()))
return false; return false;
//too far away and no free sight? // too far away and no free sight?
if (me->IsWithinDistInMap(who, SMART_MAX_AID_DIST) && me->IsWithinLOSInMap(who)) if (me->IsWithinDistInMap(who, SMART_MAX_AID_DIST) && me->IsWithinLOSInMap(who))
{ {
//already fighting someone? // already fighting someone?
if (!me->GetVictim()) if (!me->GetVictim())
{ {
AttackStart(who); AttackStart(who);
@@ -574,14 +541,14 @@ void SmartAI::JustAppeared()
{ {
mDespawnTime = 0; mDespawnTime = 0;
mDespawnState = 0; mDespawnState = 0;
mEscortState = SMART_ESCORT_NONE; _escortState = SMART_ESCORT_NONE;
me->SetVisible(true); me->SetVisible(true);
if (me->GetFaction() != me->GetCreatureTemplate()->faction) if (me->GetFaction() != me->GetCreatureTemplate()->faction)
me->RestoreFaction(); me->RestoreFaction();
mJustReset = true; mJustReset = true;
JustReachedHome(); JustReachedHome();
GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN); GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
mFollowGuid.Clear();//do not reset follower on Reset(), we need it after combat evade mFollowGuid.Clear(); // do not reset follower on Reset(), we need it after combat evade
mFollowDist = 0; mFollowDist = 0;
mFollowAngle = 0; mFollowAngle = 0;
mFollowCredit = 0; mFollowCredit = 0;
@@ -598,8 +565,16 @@ void SmartAI::JustReachedHome()
{ {
GetScript()->ProcessEventsFor(SMART_EVENT_REACHED_HOME); GetScript()->ProcessEventsFor(SMART_EVENT_REACHED_HOME);
if (!UpdateVictim() && me->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE && me->GetWaypointPath()) CreatureGroup* formation = me->GetFormation();
me->GetMotionMaster()->MovePath(me->GetWaypointPath(), true); if (!formation || formation->getLeader() == me || !formation->isFormed())
{
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE && me->GetWaypointPath())
me->GetMotionMaster()->MovePath(me->GetWaypointPath(), true);
else
me->ResumeMovement();
}
else if (formation->isFormed())
me->GetMotionMaster()->MoveIdle(); // wait the order of leader
} }
mJustReset = false; mJustReset = false;
@@ -611,24 +586,14 @@ void SmartAI::JustEngagedWith(Unit* enemy)
me->InterruptNonMeleeSpells(false); // must be before ProcessEvents me->InterruptNonMeleeSpells(false); // must be before ProcessEvents
GetScript()->ProcessEventsFor(SMART_EVENT_AGGRO, enemy); GetScript()->ProcessEventsFor(SMART_EVENT_AGGRO, enemy);
if (!IsAIControlled())
return;
mLastOOCPos = me->GetPosition();
SetRun(mRun);
if (me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == POINT_MOTION_TYPE)
me->GetMotionMaster()->MovementExpired();
} }
void SmartAI::JustDied(Unit* killer) void SmartAI::JustDied(Unit* killer)
{ {
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, killer);
if (HasEscortState(SMART_ESCORT_ESCORTING)) if (HasEscortState(SMART_ESCORT_ESCORTING))
{
EndPath(true); EndPath(true);
me->StopMoving();//force stop
me->GetMotionMaster()->MoveIdle(); GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, killer);
}
} }
void SmartAI::KilledUnit(Unit* victim) void SmartAI::KilledUnit(Unit* victim)
@@ -646,15 +611,21 @@ void SmartAI::AttackStart(Unit* who)
// dont allow charmed npcs to act on their own // dont allow charmed npcs to act on their own
if (!IsAIControlled()) if (!IsAIControlled())
{ {
if (who && mCanAutoAttack) if (who)
me->Attack(who, true); me->Attack(who, mCanAutoAttack);
return; return;
} }
if (who && me->Attack(who, me->IsWithinMeleeRange(who))) if (who && me->Attack(who, mCanAutoAttack))
{ {
me->GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE);
me->PauseMovement();
if (mCanCombatMove) if (mCanCombatMove)
{
SetRun(mRun);
me->GetMotionMaster()->MoveChase(who); me->GetMotionMaster()->MoveChase(who);
}
} }
} }
@@ -717,10 +688,10 @@ void SmartAI::PassengerBoarded(Unit* who, int8 seatId, bool apply)
void SmartAI::InitializeAI() void SmartAI::InitializeAI()
{ {
GetScript()->OnInitialize(me); GetScript()->OnInitialize(me);
if (!me->isDead()) if (!me->isDead())
{ {
mJustReset = true; GetScript()->OnReset();
JustReachedHome();
GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN); GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
} }
} }
@@ -733,11 +704,12 @@ void SmartAI::OnCharmed(bool apply)
EndPath(true); EndPath(true);
me->StopMoving(); me->StopMoving();
} }
mIsCharmed = apply; mIsCharmed = apply;
if (!apply && !me->IsInEvadeMode()) if (!apply && !me->IsInEvadeMode())
{ {
if (mCanRepeatPath) if (_repeatWaypointPath)
StartPath(mRun, GetScript()->GetPathId(), true); StartPath(mRun, GetScript()->GetPathId(), true);
else else
me->SetWalk(!mRun); me->SetWalk(!mRun);
@@ -830,30 +802,21 @@ void SmartAI::SetCombatMove(bool on)
{ {
if (mCanCombatMove == on) if (mCanCombatMove == on)
return; return;
mCanCombatMove = on; mCanCombatMove = on;
if (!IsAIControlled()) if (!IsAIControlled())
return; return;
if (!HasEscortState(SMART_ESCORT_ESCORTING))
{
if (on && me->GetVictim())
{
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
{
SetRun(mRun);
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->CastStop();
}
}
else
{
if (me->HasUnitState(UNIT_STATE_CONFUSED_MOVE | UNIT_STATE_FLEEING_MOVE))
return;
me->GetMotionMaster()->MovementExpired(); if (me->IsInCombat())
me->GetMotionMaster()->Clear(true); {
me->StopMoving(); if (on && !me->HasReactState(REACT_PASSIVE) && me->GetVictim() && me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == MAX_MOTION_TYPE)
me->GetMotionMaster()->MoveIdle(); {
SetRun(mRun);
me->GetMotionMaster()->MoveChase(me->GetVictim());
} }
else if (!on && me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == CHASE_MOTION_TYPE)
me->GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE);
} }
} }
@@ -885,7 +848,6 @@ void SmartAI::StopFollow(bool complete)
mFollowArrivedTimer = 1000; mFollowArrivedTimer = 1000;
mFollowArrivedEntry = 0; mFollowArrivedEntry = 0;
mFollowCreditType = 0; mFollowCreditType = 0;
me->StopMoving();
me->GetMotionMaster()->MoveIdle(); me->GetMotionMaster()->MoveIdle();
if (!complete) if (!complete)
+34 -35
View File
@@ -23,8 +23,7 @@
#include "GameObjectAI.h" #include "GameObjectAI.h"
#include "Position.h" #include "Position.h"
#include "SmartScript.h" #include "SmartScript.h"
#include "WaypointDefines.h"
struct WayPoint;
enum SmartEscortState enum SmartEscortState
{ {
@@ -43,32 +42,37 @@ enum SmartEscortVars
class TC_GAME_API SmartAI : public CreatureAI class TC_GAME_API SmartAI : public CreatureAI
{ {
public: public:
~SmartAI(){ } ~SmartAI() { }
explicit SmartAI(Creature* c); explicit SmartAI(Creature* c);
// core related
static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
// Check whether we are currently permitted to make the creature take action // Check whether we are currently permitted to make the creature take action
bool IsAIControlled() const; bool IsAIControlled() const;
// Start moving to the desired MovePoint // Start moving to the desired MovePoint
void StartPath(bool run = false, uint32 path = 0, bool repeat = false, Unit* invoker = nullptr); void StartPath(bool run = false, uint32 pathId = 0, bool repeat = false, Unit* invoker = nullptr, uint32 nodeId = 1);
bool LoadPath(uint32 entry); bool LoadPath(uint32 entry);
void PausePath(uint32 delay, bool forced = false); void PausePath(uint32 delay, bool forced = false);
void StopPath(uint32 DespawnTime = 0, uint32 quest = 0, bool fail = false); void StopPath(uint32 DespawnTime = 0, uint32 quest = 0, bool fail = false);
void EndPath(bool fail = false); void EndPath(bool fail = false);
void ResumePath(); void ResumePath();
WayPoint* GetNextWayPoint(); bool HasEscortState(uint32 uiEscortState) const { return (_escortState & uiEscortState) != 0; }
bool HasEscortState(uint32 uiEscortState) const { return (mEscortState & uiEscortState) != 0; } void AddEscortState(uint32 uiEscortState) { _escortState |= uiEscortState; }
void AddEscortState(uint32 uiEscortState) { mEscortState |= uiEscortState; } void RemoveEscortState(uint32 uiEscortState) { _escortState &= ~uiEscortState; }
void RemoveEscortState(uint32 uiEscortState) { mEscortState &= ~uiEscortState; }
void SetAutoAttack(bool on) { mCanAutoAttack = on; } void SetAutoAttack(bool on) { mCanAutoAttack = on; }
void SetCombatMove(bool on); void SetCombatMove(bool on);
bool CanCombatMove() { return mCanCombatMove; } bool CanCombatMove() { return mCanCombatMove; }
void SetFollow(Unit* target, float dist = 0.0f, float angle = 0.0f, uint32 credit = 0, uint32 end = 0, uint32 creditType = 0); void SetFollow(Unit* target, float dist = 0.0f, float angle = 0.0f, uint32 credit = 0, uint32 end = 0, uint32 creditType = 0);
void StopFollow(bool complete); void StopFollow(bool complete);
bool IsEscortInvokerInRange();
void WaypointStarted(uint32 nodeId, uint32 pathId) override;
void WaypointReached(uint32 nodeId, uint32 pathId) override;
void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker); void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
SmartScript* GetScript() { return &mScript; } SmartScript* GetScript() { return &mScript; }
bool IsEscortInvokerInRange();
// Called when creature is spawned or respawned // Called when creature is spawned or respawned
void JustAppeared() override; void JustAppeared() override;
@@ -157,12 +161,6 @@ class TC_GAME_API SmartAI : public CreatureAI
// Used in scripts to share variables // Used in scripts to share variables
ObjectGuid GetGUID(int32 id = 0) const override; ObjectGuid GetGUID(int32 id = 0) const override;
//core related
static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
// Called at movepoint reached
void MovepointReached(uint32 id);
// Makes the creature run/walk // Makes the creature run/walk
void SetRun(bool run = true); void SetRun(bool run = true);
@@ -194,11 +192,20 @@ class TC_GAME_API SmartAI : public CreatureAI
void OnSpellClick(Unit* clicker, bool& result) override; void OnSpellClick(Unit* clicker, bool& result) override;
void SetWPPauseTimer(uint32 time) { mWPPauseTimer = time; } void SetWPPauseTimer(uint32 time) { _waypointPauseTimer = time; }
void SetGossipReturn(bool val) { _gossipReturn = val; } void SetGossipReturn(bool val) { _gossipReturn = val; }
private: private:
bool AssistPlayerInCombatAgainst(Unit* who);
void ReturnToLastOOCPos();
void UpdatePath(const uint32 diff);
void UpdateDespawn(uint32 diff);
// Vehicle conditions
void CheckConditions(uint32 diff);
SmartScript mScript;
bool mIsCharmed; bool mIsCharmed;
uint32 mFollowCreditType; uint32 mFollowCreditType;
uint32 mFollowArrivedTimer; uint32 mFollowArrivedTimer;
@@ -208,36 +215,28 @@ class TC_GAME_API SmartAI : public CreatureAI
float mFollowDist; float mFollowDist;
float mFollowAngle; float mFollowAngle;
void ReturnToLastOOCPos(); uint32 _escortState;
void UpdatePath(const uint32 diff); uint32 _escortNPCFlags;
SmartScript mScript; uint32 _escortInvokerCheckTimer;
WPPath* mWayPoints; WaypointPath _path;
uint32 mEscortState; uint32 _currentWaypointNode;
uint32 mCurrentWPID; bool _waypointReached;
uint32 mLastWPIDReached; uint32 _waypointPauseTimer;
bool mWPReached; bool _waypointPauseForced;
uint32 mWPPauseTimer; bool _repeatWaypointPath;
uint32 mEscortNPCFlags; bool _OOCReached;
WayPoint* mLastWP; bool _waypointPathEnded;
Position mLastOOCPos;//set on enter combat
uint32 GetWPCount() const { return mWayPoints ? uint32(mWayPoints->size()) : 0; }
bool mCanRepeatPath;
bool mRun; bool mRun;
bool mEvadeDisabled; bool mEvadeDisabled;
bool mCanAutoAttack; bool mCanAutoAttack;
bool mCanCombatMove; bool mCanCombatMove;
bool mForcedPaused;
uint32 mInvincibilityHpLevel; uint32 mInvincibilityHpLevel;
bool AssistPlayerInCombatAgainst(Unit* who);
uint32 mDespawnTime; uint32 mDespawnTime;
uint32 mDespawnState; uint32 mDespawnState;
void UpdateDespawn(uint32 diff);
uint32 mEscortInvokerCheckTimer;
bool mJustReset; bool mJustReset;
// Vehicle conditions // Vehicle conditions
void CheckConditions(uint32 diff);
bool mHasConditions; bool mHasConditions;
uint32 mConditionsTimer; uint32 mConditionsTimer;
+14 -15
View File
@@ -40,6 +40,7 @@
#include "SpellMgr.h" #include "SpellMgr.h"
#include "TemporarySummon.h" #include "TemporarySummon.h"
#include "Vehicle.h" #include "Vehicle.h"
#include "WaypointDefines.h"
#include <G3D/Quat.h> #include <G3D/Quat.h>
SmartScript::SmartScript() SmartScript::SmartScript()
@@ -2057,7 +2058,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
std::back_inserter(waypoints), [](uint32 wp) { return wp != 0; }); std::back_inserter(waypoints), [](uint32 wp) { return wp != 0; });
float distanceToClosest = std::numeric_limits<float>::max(); float distanceToClosest = std::numeric_limits<float>::max();
WayPoint* closestWp = nullptr; std::pair<uint32, uint32> closest = { 0, 0 };
for (WorldObject* target : targets) for (WorldObject* target : targets)
{ {
@@ -2065,29 +2066,27 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{ {
if (IsSmart(creature)) if (IsSmart(creature))
{ {
for (uint32 wp : waypoints) for (uint32 pathId : waypoints)
{ {
WPPath* path = sSmartWaypointMgr->GetPath(wp); WaypointPath const* path = sSmartWaypointMgr->GetPath(pathId);
if (!path || path->empty()) if (!path || path->nodes.empty())
continue; continue;
auto itrWp = path->find(0); for (auto itr = path->nodes.begin(); itr != path->nodes.end(); ++itr)
if (itrWp != path->end())
{ {
if (WayPoint* wp = itrWp->second) WaypointNode const waypoint = *itr;
float distamceToThisNode = creature->GetDistance(waypoint.x, waypoint.y, waypoint.z);
if (distamceToThisNode < distanceToClosest)
{ {
float distToThisPath = creature->GetDistance(wp->x, wp->y, wp->z); distanceToClosest = distamceToThisNode;
if (distToThisPath < distanceToClosest) closest.first = pathId;
{ closest.second = waypoint.id;
distanceToClosest = distToThisPath;
closestWp = wp;
}
} }
} }
} }
if (closestWp) if (closest.first != 0)
CAST_AI(SmartAI, creature->AI())->StartPath(false, closestWp->id, true); CAST_AI(SmartAI, creature->AI())->StartPath(false, closest.first, true, nullptr, closest.second);
} }
} }
} }
@@ -30,6 +30,7 @@
#include "SpellMgr.h" #include "SpellMgr.h"
#include "Timer.h" #include "Timer.h"
#include "UnitDefines.h" #include "UnitDefines.h"
#include "WaypointDefines.h"
SmartWaypointMgr* SmartWaypointMgr::instance() SmartWaypointMgr* SmartWaypointMgr::instance()
{ {
@@ -41,15 +42,7 @@ void SmartWaypointMgr::LoadFromDB()
{ {
uint32 oldMSTime = getMSTime(); uint32 oldMSTime = getMSTime();
for (std::unordered_map<uint32, WPPath*>::iterator itr = waypoint_map.begin(); itr != waypoint_map.end(); ++itr) _waypointStore.clear();
{
for (WPPath::iterator pathItr = itr->second->begin(); pathItr != itr->second->end(); ++pathItr)
delete pathItr->second;
delete itr->second;
}
waypoint_map.clear();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMARTAI_WP); PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMARTAI_WP);
PreparedQueryResult result = WorldDatabase.Query(stmt); PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -63,49 +56,47 @@ void SmartWaypointMgr::LoadFromDB()
uint32 count = 0; uint32 count = 0;
uint32 total = 0; uint32 total = 0;
uint32 last_entry = 0; uint32 lastEntry = 0;
uint32 last_id = 1; uint32 lastId = 1;
do do
{ {
Field* fields = result->Fetch(); Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32(); uint32 entry = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32(); uint32 id = fields[1].GetUInt32();
float x, y, z; float x = fields[2].GetFloat();
x = fields[2].GetFloat(); float y = fields[3].GetFloat();
y = fields[3].GetFloat(); float z = fields[4].GetFloat();
z = fields[4].GetFloat();
if (last_entry != entry) if (lastEntry != entry)
{ {
waypoint_map[entry] = new WPPath(); lastId = 1;
last_id = 1; ++count;
count++;
} }
if (last_id != id) if (lastId != id)
TC_LOG_ERROR("sql.sql", "SmartWaypointMgr::LoadFromDB: Path entry %u, unexpected point id %u, expected %u.", entry, id, last_id); TC_LOG_ERROR("sql.sql", "SmartWaypointMgr::LoadFromDB: Path entry %u, unexpected point id %u, expected %u.", entry, id, lastId);
last_id++; ++lastId;
(*waypoint_map[entry])[id] = new WayPoint(id, x, y, z);
last_entry = entry; WaypointPath& path = _waypointStore[entry];
total++; path.id = entry;
path.nodes.emplace_back(id, x, y, z);
lastEntry = entry;
++total;
} }
while (result->NextRow()); while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u SmartAI waypoint paths (total %u waypoints) in %u ms", count, total, GetMSTimeDiffToNow(oldMSTime)); TC_LOG_INFO("server.loading", ">> Loaded %u SmartAI waypoint paths (total %u waypoints) in %u ms", count, total, GetMSTimeDiffToNow(oldMSTime));
} }
SmartWaypointMgr::~SmartWaypointMgr() WaypointPath const* SmartWaypointMgr::GetPath(uint32 id)
{ {
for (std::unordered_map<uint32, WPPath*>::iterator itr = waypoint_map.begin(); itr != waypoint_map.end(); ++itr) auto itr = _waypointStore.find(id);
{ if (itr != _waypointStore.end())
for (WPPath::iterator pathItr = itr->second->begin(); pathItr != itr->second->end(); ++pathItr) return &itr->second;
delete pathItr->second; return nullptr;
delete itr->second;
}
} }
SmartAIMgr* SmartAIMgr::instance() SmartAIMgr* SmartAIMgr::instance()
@@ -1375,7 +1366,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
break; break;
case SMART_ACTION_WP_START: case SMART_ACTION_WP_START:
{ {
if (!sSmartWaypointMgr->GetPath(e.action.wpStart.pathID)) WaypointPath const* path = sSmartWaypointMgr->GetPath(e.action.wpStart.pathID);
if (!path || path->nodes.empty())
{ {
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Creature %d Event %u Action %u uses non-existent WaypointPath id %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.wpStart.pathID); TC_LOG_ERROR("sql.sql", "SmartAIMgr: Creature %d Event %u Action %u uses non-existent WaypointPath id %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.wpStart.pathID);
return false; return false;
@@ -20,6 +20,7 @@
#include "Define.h" #include "Define.h"
#include "ObjectGuid.h" #include "ObjectGuid.h"
#include "WaypointDefines.h"
#include <map> #include <map>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
@@ -27,22 +28,6 @@
class WorldObject; class WorldObject;
enum SpellEffIndex : uint8; enum SpellEffIndex : uint8;
struct WayPoint
{
WayPoint(uint32 _id, float _x, float _y, float _z)
{
id = _id;
x = _x;
y = _y;
z = _z;
}
uint32 id;
float x;
float y;
float z;
};
enum eSmartAI enum eSmartAI
{ {
SMART_EVENT_PARAM_COUNT = 4, SMART_EVENT_PARAM_COUNT = 4,
@@ -1546,8 +1531,6 @@ struct SmartScriptHolder
operator bool() const { return entryOrGuid != 0; } operator bool() const { return entryOrGuid != 0; }
}; };
typedef std::unordered_map<uint32, WayPoint*> WPPath;
typedef std::vector<WorldObject*> ObjectVector; typedef std::vector<WorldObject*> ObjectVector;
class ObjectGuidVector class ObjectGuidVector
@@ -1574,26 +1557,22 @@ typedef std::unordered_map<uint32, ObjectGuidVector> ObjectVectorMap;
class TC_GAME_API SmartWaypointMgr class TC_GAME_API SmartWaypointMgr
{ {
private:
SmartWaypointMgr() { }
~SmartWaypointMgr();
public: public:
static SmartWaypointMgr* instance(); static SmartWaypointMgr* instance();
void LoadFromDB(); void LoadFromDB();
WPPath* GetPath(uint32 id) WaypointPath const* GetPath(uint32 id);
{
if (waypoint_map.find(id) != waypoint_map.end())
return waypoint_map[id];
else return nullptr;
}
private: private:
std::unordered_map<uint32, WPPath*> waypoint_map; SmartWaypointMgr() { }
~SmartWaypointMgr() { }
std::unordered_map<uint32, WaypointPath> _waypointStore;
}; };
#define sSmartWaypointMgr SmartWaypointMgr::instance()
// all events for a single entry // all events for a single entry
typedef std::vector<SmartScriptHolder> SmartAIEventList; typedef std::vector<SmartScriptHolder> SmartAIEventList;
typedef std::vector<SmartScriptHolder> SmartAIEventStoredList; typedef std::vector<SmartScriptHolder> SmartAIEventStoredList;
@@ -1662,5 +1641,4 @@ class TC_GAME_API SmartAIMgr
}; };
#define sSmartScriptMgr SmartAIMgr::instance() #define sSmartScriptMgr SmartAIMgr::instance()
#define sSmartWaypointMgr SmartWaypointMgr::instance()
#endif #endif
@@ -268,6 +268,21 @@ void Creature::DisappearAndDie()
RemoveCorpse(false); RemoveCorpse(false);
} }
void Creature::PauseMovement(uint32 timer/* = 0*/, uint8 slot/* = 0*/)
{
Unit::PauseMovement(timer, slot);
SetHomePosition(GetPosition());
}
bool Creature::IsReturningHome() const
{
if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == HOME_MOTION_TYPE)
return true;
return false;
}
void Creature::SearchFormation() void Creature::SearchFormation()
{ {
if (IsSummon()) if (IsSummon())
@@ -282,6 +297,33 @@ void Creature::SearchFormation()
sFormationMgr->AddCreatureToGroup(frmdata->second->leaderGUID, this); sFormationMgr->AddCreatureToGroup(frmdata->second->leaderGUID, this);
} }
bool Creature::IsFormationLeader() const
{
if (!m_formation)
return false;
return m_formation->IsLeader(this);
}
void Creature::SignalFormationMovement(Position const& destination, uint32 id/* = 0*/, uint32 moveType/* = 0*/, bool orientation/* = false*/)
{
if (!m_formation)
return;
if (!m_formation->IsLeader(this))
return;
m_formation->LeaderMoveTo(destination, id, moveType, orientation);
}
bool Creature::IsFormationLeaderMoveAllowed() const
{
if (!m_formation)
return false;
return m_formation->CanLeaderStartMoving();
}
void Creature::RemoveCorpse(bool setSpawnTime) void Creature::RemoveCorpse(bool setSpawnTime)
{ {
if (getDeathState() != CORPSE) if (getDeathState() != CORPSE)
@@ -35,6 +35,7 @@ class Quest;
class Player; class Player;
class SpellInfo; class SpellInfo;
class WorldSession; class WorldSession;
enum MovementGeneratorType : uint8; enum MovementGeneratorType : uint8;
struct VendorItemCount struct VendorItemCount
@@ -291,9 +292,15 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
uint32 GetCurrentWaypointID() const { return m_waypointID; } uint32 GetCurrentWaypointID() const { return m_waypointID; }
void UpdateWaypointID(uint32 wpID) { m_waypointID = wpID; } void UpdateWaypointID(uint32 wpID) { m_waypointID = wpID; }
void PauseMovement(uint32 timer = 0, uint8 slot = 0) override; // timer in ms
bool IsReturningHome() const;
void SearchFormation(); void SearchFormation();
CreatureGroup* GetFormation() { return m_formation; } CreatureGroup* GetFormation() { return m_formation; }
void SetFormation(CreatureGroup* formation) { m_formation = formation; } void SetFormation(CreatureGroup* formation) { m_formation = formation; }
bool IsFormationLeader() const;
void SignalFormationMovement(Position const& destination, uint32 id = 0, uint32 moveType = 0, bool orientation = false);
bool IsFormationLeaderMoveAllowed() const;
Unit* SelectVictim(); Unit* SelectVictim();
@@ -265,3 +265,17 @@ void CreatureGroup::LeaderMoveTo(Position destination, uint32 id /*= 0*/, uint32
member->SetHomePosition(dx, dy, dz, pathangle); member->SetHomePosition(dx, dy, dz, pathangle);
} }
} }
bool CreatureGroup::CanLeaderStartMoving() const
{
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (itr->first != m_leader && itr->first->IsAlive())
{
if (itr->first->IsInCombat() || itr->first->IsReturningHome())
return false;
}
}
return true;
}
@@ -83,6 +83,7 @@ class TC_GAME_API CreatureGroup
uint32 GetId() const { return m_groupID; } uint32 GetId() const { return m_groupID; }
bool isEmpty() const { return m_members.empty(); } bool isEmpty() const { return m_members.empty(); }
bool isFormed() const { return m_Formed; } bool isFormed() const { return m_Formed; }
bool IsLeader(Creature const* creature) const { return m_leader == creature; }
void AddMember(Creature* member); void AddMember(Creature* member);
void RemoveMember(Creature* member); void RemoveMember(Creature* member);
@@ -90,6 +91,7 @@ class TC_GAME_API CreatureGroup
void LeaderMoveTo(Position destination, uint32 id = 0, uint32 moveType = 0, bool orientation = false); void LeaderMoveTo(Position destination, uint32 id = 0, uint32 moveType = 0, bool orientation = false);
void MemberAttackStart(Creature* member, Unit* target); void MemberAttackStart(Creature* member, Unit* target);
bool CanLeaderStartMoving() const;
}; };
#define sFormationMgr FormationMgr::instance() #define sFormationMgr FormationMgr::instance()
+29 -1
View File
@@ -40,6 +40,7 @@
#include "Log.h" #include "Log.h"
#include "LootMgr.h" #include "LootMgr.h"
#include "MotionMaster.h" #include "MotionMaster.h"
#include "MovementGenerator.h"
#include "MovementStructures.h" #include "MovementStructures.h"
#include "MoveSpline.h" #include "MoveSpline.h"
#include "MoveSplineInit.h" #include "MoveSplineInit.h"
@@ -10944,6 +10945,26 @@ void Unit::StopMoving()
init.Stop(); init.Stop();
} }
void Unit::PauseMovement(uint32 timer/* = 0*/, uint8 slot/* = 0*/)
{
if (slot >= MAX_MOTION_SLOT)
return;
if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(slot))
movementGenerator->Pause(timer);
StopMoving();
}
void Unit::ResumeMovement(uint32 timer/* = 0*/, uint8 slot/* = 0*/)
{
if (slot >= MAX_MOTION_SLOT)
return;
if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(slot))
movementGenerator->Resume(timer);
}
bool Unit::IsSitState() const bool Unit::IsSitState() const
{ {
uint8 s = GetStandState(); uint8 s = GetStandState();
@@ -12113,8 +12134,14 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
if (GetTypeId() == TYPEID_UNIT) if (GetTypeId() == TYPEID_UNIT)
{ {
if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(MOTION_SLOT_IDLE))
movementGenerator->Pause(0);
GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE);
StopMoving();
ToCreature()->AI()->OnCharmed(true); ToCreature()->AI()->OnCharmed(true);
GetMotionMaster()->MoveIdle();
} }
else if (Player* player = ToPlayer()) else if (Player* player = ToPlayer())
{ {
@@ -12230,6 +12257,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
else else
RestoreFaction(); RestoreFaction();
///@todo Handle SLOT_IDLE motion resume
GetMotionMaster()->InitDefault(); GetMotionMaster()->InitDefault();
if (Creature* creature = ToCreature()) if (Creature* creature = ToCreature())
+2
View File
@@ -1771,6 +1771,8 @@ class TC_GAME_API Unit : public WorldObject
bool IsStopped() const { return !(HasUnitState(UNIT_STATE_MOVING)); } bool IsStopped() const { return !(HasUnitState(UNIT_STATE_MOVING)); }
void StopMoving(); void StopMoving();
virtual void PauseMovement(uint32 timer = 0, uint8 slot = 0); // timer in ms
void ResumeMovement(uint32 timer = 0, uint8 slot = 0);
void AddUnitMovementFlag(uint32 f) { m_movementInfo.AddMovementFlag(f); } void AddUnitMovementFlag(uint32 f) { m_movementInfo.AddMovementFlag(f); }
void RemoveUnitMovementFlag(uint32 f) { m_movementInfo.RemoveMovementFlag(f); } void RemoveUnitMovementFlag(uint32 f) { m_movementInfo.RemoveMovementFlag(f); }
@@ -54,7 +54,7 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
return; return;
// Stop the npc if moving // Stop the npc if moving
unit->StopMoving(); unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry()); BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry());
+1 -2
View File
@@ -612,8 +612,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving // Stop the npc if moving
if (vendor->HasUnitState(UNIT_STATE_MOVING)) vendor->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
vendor->StopMoving();
VendorItemData const* vendorItems = vendor->GetVendorItems(); VendorItemData const* vendorItems = vendor->GetVendorItems();
uint32 rawItemCount = vendorItems ? vendorItems->GetItemCount() : 0; uint32 rawItemCount = vendorItems ? vendorItems->GetItemCount() : 0;
+4 -3
View File
@@ -24,9 +24,10 @@
#include "Corpse.h" #include "Corpse.h"
#include "Player.h" #include "Player.h"
#include "MapManager.h" #include "MapManager.h"
#include "MotionMaster.h"
#include "MovementGenerator.h"
#include "Transport.h" #include "Transport.h"
#include "Battleground.h" #include "Battleground.h"
#include "WaypointMovementGenerator.h"
#include "InstanceSaveMgr.h" #include "InstanceSaveMgr.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "MovementStructures.h" #include "MovementStructures.h"
@@ -135,8 +136,8 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if (!_player->InBattleground()) if (!_player->InBattleground())
{ {
// short preparations to continue flight // short preparations to continue flight
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); MovementGenerator* movementGenerator = GetPlayer()->GetMotionMaster()->top();
flight->Initialize(GetPlayer()); movementGenerator->Initialize(GetPlayer());
return; return;
} }
+3 -2
View File
@@ -38,6 +38,7 @@
#include "ScriptMgr.h" #include "ScriptMgr.h"
#include "SpellInfo.h" #include "SpellInfo.h"
#include "SpellMgr.h" #include "SpellMgr.h"
#include "World.h"
#include "WorldPacket.h" #include "WorldPacket.h"
void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket& recvData) void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket& recvData)
@@ -341,8 +342,8 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
//if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) //if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (unit->IsArmorer() || unit->IsCivilian() || unit->IsQuestGiver() || unit->IsServiceProvider() || unit->IsGuard()) // Stop the npc if moving
unit->StopMoving(); unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
// If spiritguide, no need for gossip menu, just put player into resurrect queue // If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit->IsSpiritGuide()) if (unit->IsSpiritGuide())
+2 -1
View File
@@ -90,8 +90,9 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
// remove fake death // remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving // Stop the npc if moving
creature->StopMoving(); creature->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
_player->PlayerTalkClass->ClearMenus(); _player->PlayerTalkClass->ClearMenus();
if (creature->AI()->GossipHello(_player)) if (creature->AI()->GossipHello(_player))
+3 -2
View File
@@ -18,9 +18,11 @@
#include "WorldSession.h" #include "WorldSession.h"
#include "Common.h" #include "Common.h"
#include "Creature.h"
#include "DatabaseEnv.h" #include "DatabaseEnv.h"
#include "DBCStores.h" #include "DBCStores.h"
#include "Log.h" #include "Log.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Opcodes.h" #include "Opcodes.h"
@@ -118,8 +120,7 @@ void WorldSession::SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathN
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) GetPlayer()->GetMotionMaster()->Clear(MOTION_SLOT_CONTROLLED);
GetPlayer()->GetMotionMaster()->MovementExpired(false);
if (mountDisplayId) if (mountDisplayId)
GetPlayer()->Mount(mountDisplayId); GetPlayer()->Mount(mountDisplayId);
+25 -17
View File
@@ -17,25 +17,28 @@
*/ */
#include "MotionMaster.h" #include "MotionMaster.h"
#include "ConfusedMovementGenerator.h"
#include "Creature.h" #include "Creature.h"
#include "CreatureAISelector.h" #include "CreatureAISelector.h"
#include "DBCStores.h" #include "DBCStores.h"
#include "Log.h"
#include "Map.h"
#include "PathGenerator.h"
#include "ScriptSystem.h"
#include "ConfusedMovementGenerator.h"
#include "FleeingMovementGenerator.h" #include "FleeingMovementGenerator.h"
#include "FormationMovementGenerator.h"
#include "HomeMovementGenerator.h" #include "HomeMovementGenerator.h"
#include "IdleMovementGenerator.h" #include "IdleMovementGenerator.h"
#include "PointMovementGenerator.h" #include "Log.h"
#include "TargetedMovementGenerator.h" #include "Map.h"
#include "WaypointMovementGenerator.h"
#include "RandomMovementGenerator.h"
#include "SplineChainMovementGenerator.h"
#include "FormationMovementGenerator.h"
#include "MoveSpline.h" #include "MoveSpline.h"
#include "MoveSplineInit.h" #include "MoveSplineInit.h"
#include "PathGenerator.h"
#include "Player.h"
#include "PointMovementGenerator.h"
#include "RandomMovementGenerator.h"
#include "ScriptSystem.h"
#include "SplineChainMovementGenerator.h"
#include "TargetedMovementGenerator.h"
#include "Unit.h"
#include "WaypointDefines.h"
#include "WaypointMovementGenerator.h"
inline MovementGenerator* GetIdleMovementGenerator() inline MovementGenerator* GetIdleMovementGenerator()
{ {
@@ -673,16 +676,21 @@ void MotionMaster::MoveDistract(uint32 timer)
Mutate(mgen, MOTION_SLOT_CONTROLLED); Mutate(mgen, MOTION_SLOT_CONTROLLED);
} }
void MotionMaster::MovePath(uint32 path_id, bool repeatable) void MotionMaster::MovePath(uint32 pathId, bool repeatable)
{ {
if (!path_id) if (!pathId)
return; return;
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE); Mutate(new WaypointMovementGenerator<Creature>(pathId, repeatable), MOTION_SLOT_IDLE);
TC_LOG_DEBUG("misc", "%s (GUID: %u) starts moving over path(Id:%u, repeatable: %s).", TC_LOG_DEBUG("misc", "%s (GUID: %u) starts moving over path(Id:%u, repeatable: %s).", _owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", _owner->GetGUID().GetCounter(), pathId, repeatable ? "YES" : "NO");
_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", }
_owner->GetGUID().GetCounter(), path_id, repeatable ? "YES" : "NO");
void MotionMaster::MovePath(WaypointPath& path, bool repeatable)
{
Mutate(new WaypointMovementGenerator<Creature>(path, repeatable), MOTION_SLOT_IDLE);
TC_LOG_DEBUG("misc", "%s (GUID: %u) start moving over path(repeatable: %s)", _owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", _owner->GetGUID().GetCounter(), repeatable ? "YES" : "NO");
} }
void MotionMaster::MoveRotate(uint32 time, RotateDirection direction) void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
+5 -3
View File
@@ -31,6 +31,7 @@ class Unit;
class PathGenerator; class PathGenerator;
struct SplineChainLink; struct SplineChainLink;
struct SplineChainResumeInfo; struct SplineChainResumeInfo;
struct WaypointPath;
// Creature Entry ID used for waypoints show, visible only for GMs // Creature Entry ID used for waypoints show, visible only for GMs
#define VISUAL_WAYPOINT 1 #define VISUAL_WAYPOINT 1
@@ -61,9 +62,9 @@ enum MovementGeneratorType : uint8
MAX_MOTION_TYPE // limit MAX_MOTION_TYPE // limit
}; };
enum MovementSlot enum MovementSlot : uint8
{ {
MOTION_SLOT_IDLE, MOTION_SLOT_IDLE = 0,
MOTION_SLOT_ACTIVE, MOTION_SLOT_ACTIVE,
MOTION_SLOT_CONTROLLED, MOTION_SLOT_CONTROLLED,
MAX_MOTION_SLOT MAX_MOTION_SLOT
@@ -161,7 +162,8 @@ class TC_GAME_API MotionMaster
void MoveSeekAssistanceDistract(uint32 timer); void MoveSeekAssistanceDistract(uint32 timer);
void MoveTaxiFlight(uint32 path, uint32 pathnode); void MoveTaxiFlight(uint32 path, uint32 pathnode);
void MoveDistract(uint32 time); void MoveDistract(uint32 time);
void MovePath(uint32 path_id, bool repeatable); void MovePath(uint32 pathId, bool repeatable);
void MovePath(WaypointPath& path, bool repeatable);
void MoveRotate(uint32 time, RotateDirection direction); void MoveRotate(uint32 time, RotateDirection direction);
void MoveFormation(uint32 id, Position destination, uint32 moveType, bool forceRun = false, bool forceOrientation = false); void MoveFormation(uint32 id, Position destination, uint32 moveType, bool forceRun = false, bool forceOrientation = false);
+2 -1
View File
@@ -36,10 +36,11 @@ class TC_GAME_API MovementGenerator
virtual void Finalize(Unit*) = 0; virtual void Finalize(Unit*) = 0;
virtual void Reset(Unit*) = 0; virtual void Reset(Unit*) = 0;
virtual bool Update(Unit*, uint32 diff) = 0; virtual bool Update(Unit*, uint32 diff) = 0;
virtual MovementGeneratorType GetMovementGeneratorType() const = 0; virtual MovementGeneratorType GetMovementGeneratorType() const = 0;
virtual void UnitSpeedChanged() { } virtual void UnitSpeedChanged() { }
virtual void Pause(uint32/* timer = 0*/) { } // timer in ms
virtual void Resume(uint32/* overrideTimer = 0*/) { } // timer in ms
// used by Evade code for select point to evade with expected restart default movement // used by Evade code for select point to evade with expected restart default movement
virtual bool GetResetPosition(Unit*, float& /*x*/, float& /*y*/, float& /*z*/) { return false; } virtual bool GetResetPosition(Unit*, float& /*x*/, float& /*y*/, float& /*z*/) { return false; }
@@ -18,7 +18,6 @@
#include "CreatureAI.h" #include "CreatureAI.h"
#include "Creature.h" #include "Creature.h"
#include "CreatureGroups.h"
#include "Player.h" #include "Player.h"
#include "MoveSplineInit.h" #include "MoveSplineInit.h"
#include "MoveSpline.h" #include "MoveSpline.h"
@@ -55,8 +54,7 @@ void PointMovementGenerator<T>::DoInitialize(T* owner)
// Call for creature group update // Call for creature group update
if (Creature* creature = owner->ToCreature()) if (Creature* creature = owner->ToCreature())
if (creature->GetFormation() && creature->GetFormation()->getLeader() == creature) creature->SignalFormationMovement(Position(_x, _y, _z), _movementId);
creature->GetFormation()->LeaderMoveTo(Position(_x, _y, _z), _movementId);
} }
template<class T> template<class T>
@@ -89,8 +87,7 @@ bool PointMovementGenerator<T>::DoUpdate(T* owner, uint32 /*diff*/)
// Call for creature group update // Call for creature group update
if (Creature* creature = owner->ToCreature()) if (Creature* creature = owner->ToCreature())
if (creature->GetFormation() && creature->GetFormation()->getLeader() == creature) creature->SignalFormationMovement(Position(_x, _y, _z), _movementId);
creature->GetFormation()->LeaderMoveTo(Position(_x, _y, _z), _movementId);
} }
return !owner->movespline->Finalized(); return !owner->movespline->Finalized();
@@ -18,7 +18,6 @@
#include "RandomMovementGenerator.h" #include "RandomMovementGenerator.h"
#include "Creature.h" #include "Creature.h"
#include "CreatureGroups.h"
#include "Map.h" #include "Map.h"
#include "MoveSplineInit.h" #include "MoveSplineInit.h"
#include "MoveSpline.h" #include "MoveSpline.h"
@@ -116,8 +115,7 @@ void RandomMovementGenerator<Creature>::SetRandomLocation(Creature* owner)
_timer.Reset(traveltime + resetTimer); _timer.Reset(traveltime + resetTimer);
// Call for creature group update // Call for creature group update
if (owner->GetFormation() && owner->GetFormation()->getLeader() == owner) owner->SignalFormationMovement(position);
owner->GetFormation()->LeaderMoveTo(position);
} }
template<class T> template<class T>
@@ -17,38 +17,58 @@
*/ */
#include "WaypointMovementGenerator.h" #include "WaypointMovementGenerator.h"
#include "Creature.h"
#include "CreatureAI.h" #include "CreatureAI.h"
#include "CreatureGroups.h"
#include "Log.h" #include "Log.h"
#include "MapManager.h" #include "MapManager.h"
#include "MoveSpline.h" #include "MoveSpline.h"
#include "MoveSplineInit.h" #include "MoveSplineInit.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Player.h" #include "Player.h"
#include "Player.h"
#include "Transport.h" #include "Transport.h"
#include "WaypointDefines.h"
#include "WaypointManager.h"
#include "World.h" #include "World.h"
WaypointMovementGenerator<Creature>::WaypointMovementGenerator(WaypointPath& path, bool repeating)
{
_path = &path;
_nextMoveTime = 0;
_recalculateSpeed = false;
_isArrivalDone = false;
_pathId = 0;
_repeating = repeating;
_loadedFromDB = false;
_stalled = false;
}
void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature) void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature)
{ {
if (!path_id) if (_loadedFromDB)
path_id = creature->GetWaypointPath(); {
if (!_pathId)
_pathId = creature->GetWaypointPath();
i_path = sWaypointMgr->GetPath(path_id); _path = sWaypointMgr->GetPath(_pathId);
}
if (!i_path) if (!_path)
{ {
// No path id found for entry // No path id found for entry
TC_LOG_ERROR("sql.sql", "WaypointMovementGenerator::LoadPath: creature %s (Entry: %u GUID: %u DB GUID: %u) doesn't have waypoint path id: %u", creature->GetName().c_str(), creature->GetEntry(), creature->GetGUID().GetCounter(), creature->GetSpawnId(), path_id); TC_LOG_ERROR("sql.sql", "WaypointMovementGenerator::LoadPath: creature %s (Entry: %u GUID: %u DB GUID: %u) doesn't have waypoint path id: %u", creature->GetName().c_str(), creature->GetEntry(), creature->GetGUID().GetCounter(), creature->GetSpawnId(), _pathId);
return; return;
} }
StartMoveNow(creature); _nextMoveTime.Reset(3000);
if (CanMove(creature))
StartMoveNow(creature);
} }
void WaypointMovementGenerator<Creature>::DoInitialize(Creature* creature) void WaypointMovementGenerator<Creature>::DoInitialize(Creature* creature)
{ {
LoadPath(creature); LoadPath(creature);
creature->AddUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
} }
void WaypointMovementGenerator<Creature>::DoFinalize(Creature* creature) void WaypointMovementGenerator<Creature>::DoFinalize(Creature* creature)
@@ -59,58 +79,67 @@ void WaypointMovementGenerator<Creature>::DoFinalize(Creature* creature)
void WaypointMovementGenerator<Creature>::DoReset(Creature* creature) void WaypointMovementGenerator<Creature>::DoReset(Creature* creature)
{ {
creature->AddUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE); if (CanMove(creature))
StartMoveNow(creature); StartMoveNow(creature);
} }
void WaypointMovementGenerator<Creature>::OnArrived(Creature* creature) void WaypointMovementGenerator<Creature>::OnArrived(Creature* creature)
{ {
if (!i_path || i_path->empty()) if (!_path || _path->nodes.empty())
return;
if (m_isArrivalDone)
return; return;
m_isArrivalDone = true; WaypointNode const &waypoint = _path->nodes.at(_currentNode);
if (waypoint.delay)
if (i_path->at(i_currentNode)->event_id && urand(0, 99) < i_path->at(i_currentNode)->event_chance)
{
TC_LOG_DEBUG("maps.script", "Creature movement start script %u at point %u for %s.", i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID().ToString().c_str());
creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
creature->GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, creature, nullptr);
}
// Inform script
MovementInform(creature);
creature->UpdateWaypointID(i_currentNode);
if (i_path->at(i_currentNode)->delay)
{ {
creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE); creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
Stop(i_path->at(i_currentNode)->delay); _nextMoveTime.Reset(waypoint.delay);
} }
if (waypoint.eventId && urand(0, 99) < waypoint.eventChance)
{
TC_LOG_DEBUG("maps.script", "Creature movement start script %u at point %u for %s.", waypoint.eventId, _currentNode, creature->GetGUID().ToString().c_str());
creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
creature->GetMap()->ScriptsStart(sWaypointScripts, waypoint.eventId, creature, nullptr);
}
// inform AI
if (creature->AI())
{
creature->AI()->MovementInform(WAYPOINT_MOTION_TYPE, _currentNode);
ASSERT(_currentNode < _path->nodes.size(), "WaypointMovementGenerator::OnArrived: tried to reference a node id (%u) which is not included in path (%u)", _currentNode, _path->id);
creature->AI()->WaypointReached(_path->nodes[_currentNode].id, _path->id);
}
creature->UpdateWaypointID(_currentNode);
} }
bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature) bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
{ {
if (!i_path || i_path->empty()) if (!creature || !creature->IsAlive())
return false; return false;
// Dont allow dead creatures to move if (!_path || _path->nodes.empty())
if (!creature->IsAlive())
return false; return false;
if (Stopped()) // if the owner is the leader of its formation, check members status
return true; if (creature->IsFormationLeader() && !creature->IsFormationLeaderMoveAllowed())
bool transportPath = creature->GetTransport() != nullptr;
if (m_isArrivalDone)
{ {
if ((i_currentNode == i_path->size() - 1) && !repeating) // If that's our last waypoint _nextMoveTime.Reset(1000);
return true;
}
bool transportPath = !creature->GetTransGUID().IsEmpty();
if (_isArrivalDone)
{
if ((_currentNode == _path->nodes.size() - 1) && !_repeating) // If that's our last waypoint
{ {
float x = i_path->at(i_currentNode)->x; WaypointNode const &waypoint = _path->nodes.at(_currentNode);
float y = i_path->at(i_currentNode)->y;
float z = i_path->at(i_currentNode)->z; float x = waypoint.x;
float y = waypoint.y;
float z = waypoint.z;
float o = creature->GetOrientation(); float o = creature->GetOrientation();
if (!transportPath) if (!transportPath)
@@ -128,21 +157,27 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
transportPath = false; transportPath = false;
// else if (vehicle) - this should never happen, vehicle offsets are const // else if (vehicle) - this should never happen, vehicle offsets are const
} }
creature->GetMotionMaster()->Initialize();
return false; return false;
} }
i_currentNode = (i_currentNode+1) % i_path->size(); _currentNode = (_currentNode + 1) % _path->nodes.size();
// inform AI
if (creature->AI())
{
ASSERT(_currentNode < _path->nodes.size(), "WaypointMovementGenerator::StartMove: tried to reference a node id (%u) which is not included in path (%u)", _currentNode, _path->id);
creature->AI()->WaypointStarted(_path->nodes[_currentNode].id, _path->id);
}
} }
WaypointData const* node = i_path->at(i_currentNode); WaypointNode const &waypoint = _path->nodes.at(_currentNode);
Position formationDest(waypoint.x, waypoint.y, waypoint.z, (waypoint.orientation && waypoint.delay) ? waypoint.orientation : 0.0f);
m_isArrivalDone = false; _isArrivalDone = false;
_recalculateSpeed = false;
creature->AddUnitState(UNIT_STATE_ROAMING_MOVE); creature->AddUnitState(UNIT_STATE_ROAMING_MOVE);
Position formationDest(node->x, node->y, node->z, (node->orientation && node->delay) ? node->orientation : 0.0f);
Movement::MoveSplineInit init(creature); Movement::MoveSplineInit init(creature);
//! If creature is on transport, we assume waypoints set in DB are already transport offsets //! If creature is on transport, we assume waypoints set in DB are already transport offsets
@@ -159,13 +194,13 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
//! Do not use formationDest here, MoveTo requires transport offsets due to DisableTransportPathTransformations() call //! Do not use formationDest here, MoveTo requires transport offsets due to DisableTransportPathTransformations() call
//! but formationDest contains global coordinates //! but formationDest contains global coordinates
init.MoveTo(node->x, node->y, node->z); init.MoveTo(waypoint.x, waypoint.y, waypoint.z);
//! Accepts angles such as 0.00001 and -0.00001, 0 must be ignored, default value in waypoint table //! Accepts angles such as 0.00001 and -0.00001, 0 must be ignored, default value in waypoint table
if (node->orientation && node->delay) if (waypoint.orientation && waypoint.delay)
init.SetFacing(node->orientation); init.SetFacing(waypoint.orientation);
switch (node->move_type) switch (waypoint.moveType)
{ {
case WAYPOINT_MOVE_TYPE_LAND: case WAYPOINT_MOVE_TYPE_LAND:
init.SetAnimation(Movement::ToGround); init.SetAnimation(Movement::ToGround);
@@ -179,87 +214,122 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
case WAYPOINT_MOVE_TYPE_WALK: case WAYPOINT_MOVE_TYPE_WALK:
init.SetWalk(true); init.SetWalk(true);
break; break;
default:
break;
} }
init.Launch(); init.Launch();
// Call for creature group update // inform formation
if (creature->GetFormation() && creature->GetFormation()->getLeader() == creature) creature->SignalFormationMovement(formationDest, waypoint.id, waypoint.moveType, (waypoint.orientation && waypoint.delay) ? true : false);
creature->GetFormation()->LeaderMoveTo(formationDest, node->id, node->move_type, (node->orientation && node->delay) ? true : false);
return true; return true;
} }
bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 diff) bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 diff)
{ {
// Waypoint movement can be switched on/off if (!creature || !creature->IsAlive())
// This is quite handy for escort quests and other stuff
if (creature->HasUnitState(UNIT_STATE_NOT_MOVE))
{
creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
return true;
}
// prevent a crash at empty waypoint path.
if (!i_path || i_path->empty())
return false; return false;
if (Stopped()) if (_stalled || creature->HasUnitState(UNIT_STATE_NOT_MOVE) || creature->IsMovementPreventedByCasting())
{ {
if (CanMove(diff)) creature->StopMoving();
return StartMove(creature); return true;
}
// prevent a crash at empty waypoint path.
if (!_path || _path->nodes.empty())
return false;
if (!_nextMoveTime.Passed())
{
_nextMoveTime.Update(diff);
if (_nextMoveTime.Passed())
return StartMoveNow(creature);
} }
else else
{ {
// Set home position at place on waypoint movement. // Set home position at place on waypoint movement.
if (!creature->GetTransGUID()) if (creature->GetTransGUID().IsEmpty())
creature->SetHomePosition(creature->GetPosition()); creature->SetHomePosition(creature->GetPosition());
if (creature->IsStopped()) if (creature->movespline->Finalized())
Stop(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
else if (creature->movespline->Finalized())
{ {
OnArrived(creature); OnArrived(creature);
return StartMove(creature); _isArrivalDone = true;
if (_nextMoveTime.Passed())
return StartMove(creature);
}
else if (_recalculateSpeed)
{
if (_nextMoveTime.Passed())
StartMove(creature);
} }
} }
return true; return true;
} }
void WaypointMovementGenerator<Creature>::MovementInform(Creature* creature) void WaypointMovementGenerator<Creature>::MovementInform(Creature* creature)
{ {
if (creature->AI()) if (creature->AI())
creature->AI()->MovementInform(WAYPOINT_MOTION_TYPE, i_currentNode); creature->AI()->MovementInform(WAYPOINT_MOTION_TYPE, _currentNode);
} }
bool WaypointMovementGenerator<Creature>::GetResetPos(Creature*, float& x, float& y, float& z) bool WaypointMovementGenerator<Creature>::GetResetPos(Creature*, float& x, float& y, float& z)
{ {
// prevent a crash at empty waypoint path. // prevent a crash at empty waypoint path.
if (!i_path || i_path->empty()) if (!_path || _path->nodes.empty())
return false; return false;
const WaypointData* node = i_path->at(i_currentNode); WaypointNode const &waypoint = _path->nodes.at(_currentNode);
x = node->x; y = node->y; z = node->z;
x = waypoint.x;
y = waypoint.y;
z = waypoint.z;
return true; return true;
} }
void WaypointMovementGenerator<Creature>::Pause(uint32 timer/* = 0*/)
{
_stalled = timer ? false : true;
_nextMoveTime.Reset(timer ? timer : 1);
}
void WaypointMovementGenerator<Creature>::Resume(uint32 overrideTimer/* = 0*/)
{
_stalled = false;
if (overrideTimer)
_nextMoveTime.Reset(overrideTimer);
}
bool WaypointMovementGenerator<Creature>::CanMove(Creature* creature)
{
return _nextMoveTime.Passed() && !creature->HasUnitState(UNIT_STATE_NOT_MOVE) && !creature->IsMovementPreventedByCasting();
}
//----------------------------------------------------//
#define FLIGHT_TRAVEL_UPDATE 100
#define TIMEDIFF_NEXT_WP 250
#define SKIP_SPLINE_POINT_DISTANCE_SQ (40.f * 40.f)
#define PLAYER_FLIGHT_SPEED 32.0f
//----------------------------------------------------// //----------------------------------------------------//
uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const
{ {
if (i_currentNode >= i_path.size()) if (_currentNode >= _path.size())
return i_path.size(); return _path.size();
uint32 curMapId = i_path[i_currentNode]->MapID; uint32 curMapId = _path[_currentNode]->MapID;
for (uint32 i = i_currentNode; i < i_path.size(); ++i) for (uint32 itr = _currentNode; itr < _path.size(); ++itr)
if (i_path[i]->MapID != curMapId) if (_path[itr]->MapID != curMapId)
return i; return itr;
return i_path.size(); return _path.size();
} }
#define SKIP_SPLINE_POINT_DISTANCE_SQ (40.0f * 40.0f)
bool IsNodeIncludedInShortenedPath(TaxiPathNodeEntry const* p1, TaxiPathNodeEntry const* p2) bool IsNodeIncludedInShortenedPath(TaxiPathNodeEntry const* p1, TaxiPathNodeEntry const* p2)
{ {
return p1->MapID != p2->MapID || std::pow(p1->LocX - p2->LocX, 2) + std::pow(p1->LocY - p2->LocY, 2) > SKIP_SPLINE_POINT_DISTANCE_SQ; return p1->MapID != p2->MapID || std::pow(p1->LocX - p2->LocX, 2) + std::pow(p1->LocY - p2->LocY, 2) > SKIP_SPLINE_POINT_DISTANCE_SQ;
@@ -284,24 +354,24 @@ void FlightPathMovementGenerator::LoadPath(Player* player)
bool passedPreviousSegmentProximityCheck = false; bool passedPreviousSegmentProximityCheck = false;
for (uint32 i = 0; i < nodes.size(); ++i) for (uint32 i = 0; i < nodes.size(); ++i)
{ {
if (passedPreviousSegmentProximityCheck || !src || i_path.empty() || IsNodeIncludedInShortenedPath(i_path[i_path.size() - 1], nodes[i])) if (passedPreviousSegmentProximityCheck || !src || _path.empty() || IsNodeIncludedInShortenedPath(_path[_path.size() - 1], nodes[i]))
{ {
if ((!src || (IsNodeIncludedInShortenedPath(start, nodes[i]) && i >= 2)) && if ((!src || (IsNodeIncludedInShortenedPath(start, nodes[i]) && i >= 2)) &&
(dst == taxi.size() - 1 || (IsNodeIncludedInShortenedPath(end, nodes[i]) && i < nodes.size() - 1))) (dst == taxi.size() - 1 || (IsNodeIncludedInShortenedPath(end, nodes[i]) && i < nodes.size() - 1)))
{ {
passedPreviousSegmentProximityCheck = true; passedPreviousSegmentProximityCheck = true;
i_path.push_back(nodes[i]); _path.push_back(nodes[i]);
} }
} }
else else
{ {
i_path.pop_back(); _path.pop_back();
--_pointsForPathSwitch.back().PathIndex; --_pointsForPathSwitch.back().PathIndex;
} }
} }
} }
_pointsForPathSwitch.push_back({ uint32(i_path.size() - 1), int32(cost) }); _pointsForPathSwitch.push_back({ uint32(_path.size() - 1), int32(cost) });
} }
} }
@@ -332,8 +402,6 @@ void FlightPathMovementGenerator::DoFinalize(Player* player)
player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK); player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK);
} }
#define PLAYER_FLIGHT_SPEED 32.0f
void FlightPathMovementGenerator::DoReset(Player* player) void FlightPathMovementGenerator::DoReset(Player* player)
{ {
player->getHostileRefManager().setOnlineOfflineState(false); player->getHostileRefManager().setOnlineOfflineState(false);
@@ -344,7 +412,7 @@ void FlightPathMovementGenerator::DoReset(Player* player)
uint32 end = GetPathAtMapEnd(); uint32 end = GetPathAtMapEnd();
for (uint32 i = GetCurrentNode(); i != end; ++i) for (uint32 i = GetCurrentNode(); i != end; ++i)
{ {
G3D::Vector3 vertice(i_path[i]->LocX, i_path[i]->LocY, i_path[i]->LocZ); G3D::Vector3 vertice(_path[i]->LocX, _path[i]->LocY, _path[i]->LocZ);
init.Path().push_back(vertice); init.Path().push_back(vertice);
} }
init.SetFirstPointId(GetCurrentNode()); init.SetFirstPointId(GetCurrentNode());
@@ -359,13 +427,13 @@ void FlightPathMovementGenerator::DoReset(Player* player)
bool FlightPathMovementGenerator::DoUpdate(Player* player, uint32 /*diff*/) bool FlightPathMovementGenerator::DoUpdate(Player* player, uint32 /*diff*/)
{ {
uint32 pointId = (uint32)player->movespline->currentPathIdx(); uint32 pointId = (uint32)player->movespline->currentPathIdx();
if (pointId > i_currentNode) if (pointId > _currentNode)
{ {
bool departureEvent = true; bool departureEvent = true;
do do
{ {
DoEventIfAny(player, i_path[i_currentNode], departureEvent); DoEventIfAny(player, _path[_currentNode], departureEvent);
while (!_pointsForPathSwitch.empty() && _pointsForPathSwitch.front().PathIndex <= i_currentNode) while (!_pointsForPathSwitch.empty() && _pointsForPathSwitch.front().PathIndex <= _currentNode)
{ {
_pointsForPathSwitch.pop_front(); _pointsForPathSwitch.pop_front();
player->m_taxi.NextTaxiDestination(); player->m_taxi.NextTaxiDestination();
@@ -376,31 +444,30 @@ bool FlightPathMovementGenerator::DoUpdate(Player* player, uint32 /*diff*/)
} }
} }
if (pointId == i_currentNode) if (pointId == _currentNode)
break; break;
if (i_currentNode == _preloadTargetNode) if (_currentNode == _preloadTargetNode)
PreloadEndGrid(); PreloadEndGrid();
i_currentNode += (uint32)departureEvent; _currentNode += departureEvent ? 1 : 0;
departureEvent = !departureEvent; departureEvent = !departureEvent;
} } while (true);
while (true);
} }
return i_currentNode < (i_path.size() - 1); return _currentNode < (_path.size() - 1);
} }
void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport() void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
{ {
if (i_path.empty() || i_currentNode >= i_path.size()) if (_path.empty() || _currentNode >= _path.size())
return; return;
uint32 map0 = i_path[i_currentNode]->MapID; uint32 map0 = _path[_currentNode]->MapID;
for (size_t i = i_currentNode + 1; i < i_path.size(); ++i) for (size_t i = _currentNode + 1; i < _path.size(); ++i)
{ {
if (i_path[i]->MapID != map0) if (_path[i]->MapID != map0)
{ {
i_currentNode = i; _currentNode = i;
return; return;
} }
} }
@@ -417,7 +484,7 @@ void FlightPathMovementGenerator::DoEventIfAny(Player* player, TaxiPathNodeEntry
bool FlightPathMovementGenerator::GetResetPos(Player*, float& x, float& y, float& z) bool FlightPathMovementGenerator::GetResetPos(Player*, float& x, float& y, float& z)
{ {
TaxiPathNodeEntry const* node = i_path[i_currentNode]; TaxiPathNodeEntry const* node = _path[_currentNode];
x = node->LocX; x = node->LocX;
y = node->LocY; y = node->LocY;
z = node->LocZ; z = node->LocZ;
@@ -427,12 +494,12 @@ bool FlightPathMovementGenerator::GetResetPos(Player*, float& x, float& y, float
void FlightPathMovementGenerator::InitEndGridInfo() void FlightPathMovementGenerator::InitEndGridInfo()
{ {
/*! Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will /*! Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will
be reinitialized for each flightmaster at the end of each spline (or stop) in the flight. */ be reinitialized for each flightmaster at the end of each spline (or stop) in the flight. */
uint32 nodeCount = i_path.size(); //! Number of nodes in path. uint32 nodeCount = _path.size(); //! Number of nodes in path.
_endMapId = i_path[nodeCount - 1]->MapID; //! MapId of last node _endMapId = _path[nodeCount - 1]->MapID; //! MapId of last node
_preloadTargetNode = nodeCount - 3; _preloadTargetNode = nodeCount - 3;
_endGridX = i_path[nodeCount - 1]->LocX; _endGridX = _path[nodeCount - 1]->LocX;
_endGridY = i_path[nodeCount - 1]->LocY; _endGridY = _path[nodeCount - 1]->LocY;
} }
void FlightPathMovementGenerator::PreloadEndGrid() void FlightPathMovementGenerator::PreloadEndGrid()
@@ -443,7 +510,7 @@ void FlightPathMovementGenerator::PreloadEndGrid()
// Load the grid // Load the grid
if (endMap) if (endMap)
{ {
TC_LOG_DEBUG("misc", "Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path.size() - 1)); TC_LOG_DEBUG("misc", "Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(_path.size() - 1));
endMap->LoadGrid(_endGridX, _endGridY); endMap->LoadGrid(_endGridX, _endGridY);
} }
else else
@@ -19,99 +19,91 @@
#ifndef TRINITY_WAYPOINTMOVEMENTGENERATOR_H #ifndef TRINITY_WAYPOINTMOVEMENTGENERATOR_H
#define TRINITY_WAYPOINTMOVEMENTGENERATOR_H #define TRINITY_WAYPOINTMOVEMENTGENERATOR_H
/** @page PathMovementGenerator is used to generate movements /**
* @page PathMovementGenerator is used to generate movements
* of waypoints and flight paths. Each serves the purpose * of waypoints and flight paths. Each serves the purpose
* of generate activities so that it generates updated * of generate activities so that it generates updated
* packets for the players. * packets for the players.
*/ */
#include "MovementGenerator.h"
#include "Creature.h"
#include "DBCStructure.h" #include "DBCStructure.h"
#include "Player.h" #include "MovementGenerator.h"
#include "Timer.h" #include "Timer.h"
#include "WaypointManager.h"
#define FLIGHT_TRAVEL_UPDATE 100 class Creature;
#define TIMEDIFF_NEXT_WP 250 class Player;
struct WaypointPath;
template<class T, class P> template<class Entity, class BasePath>
class PathMovementBase class PathMovementBase
{ {
public: public:
PathMovementBase() : i_path(), i_currentNode(0) { } PathMovementBase() : _path(), _currentNode(0) { }
virtual ~PathMovementBase() { }; virtual ~PathMovementBase() { };
uint32 GetCurrentNode() const { return i_currentNode; } uint32 GetCurrentNode() const { return _currentNode; }
protected: protected:
P i_path; BasePath _path;
uint32 i_currentNode; uint32 _currentNode;
}; };
template<class T> template<class T>
class WaypointMovementGenerator; class WaypointMovementGenerator;
template<> template<>
class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium< Creature, WaypointMovementGenerator<Creature> >, class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium<Creature, WaypointMovementGenerator<Creature>>, public PathMovementBase<Creature, WaypointPath const*>
public PathMovementBase<Creature, WaypointPath const*>
{ {
public: public:
WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true) explicit WaypointMovementGenerator(uint32 pathId = 0, bool repeating = true) : _nextMoveTime(0), _recalculateSpeed(false), _isArrivalDone(false), _pathId(pathId), _repeating(repeating), _loadedFromDB(true), _stalled(false) { }
explicit WaypointMovementGenerator(WaypointPath& path, bool repeating = true);
~WaypointMovementGenerator() { _path = nullptr; }
: i_nextMoveTime(0), m_isArrivalDone(false), path_id(_path_id), repeating(_repeating) { }
~WaypointMovementGenerator() { i_path = nullptr; }
void DoInitialize(Creature*); void DoInitialize(Creature*);
void DoFinalize(Creature*); void DoFinalize(Creature*);
void DoReset(Creature*); void DoReset(Creature*);
bool DoUpdate(Creature*, uint32 diff); bool DoUpdate(Creature*, uint32 diff);
void MovementInform(Creature*);
MovementGeneratorType GetMovementGeneratorType() const override { return WAYPOINT_MOTION_TYPE; } MovementGeneratorType GetMovementGeneratorType() const override { return WAYPOINT_MOTION_TYPE; }
void UnitSpeedChanged() override { _recalculateSpeed = true; }
void Pause(uint32 timer = 0) override;
void Resume(uint32 overrideTimer = 0) override;
// now path movement implmementation void MovementInform(Creature*);
void LoadPath(Creature*);
bool GetResetPos(Creature*, float& x, float& y, float& z); bool GetResetPos(Creature*, float& x, float& y, float& z);
private: private:
void LoadPath(Creature*);
void Stop(int32 time) { i_nextMoveTime.Reset(time);}
bool Stopped() { return !i_nextMoveTime.Passed();}
bool CanMove(int32 diff)
{
i_nextMoveTime.Update(diff);
return i_nextMoveTime.Passed();
}
void OnArrived(Creature*); void OnArrived(Creature*);
bool StartMove(Creature*); bool StartMove(Creature*);
bool CanMove(Creature*);
void StartMoveNow(Creature* creature) bool StartMoveNow(Creature* creature)
{ {
i_nextMoveTime.Reset(0); _nextMoveTime.Reset(0);
StartMove(creature); return StartMove(creature);
} }
TimeTrackerSmall i_nextMoveTime; TimeTrackerSmall _nextMoveTime;
bool m_isArrivalDone; bool _recalculateSpeed;
uint32 path_id; bool _isArrivalDone;
bool repeating; uint32 _pathId;
bool _repeating;
bool _loadedFromDB;
bool _stalled;
}; };
/** FlightPathMovementGenerator generates movement of the player for the paths /**
* FlightPathMovementGenerator generates movement of the player for the paths
* and hence generates ground and activities for the player. * and hence generates ground and activities for the player.
*/ */
class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, FlightPathMovementGenerator >, class FlightPathMovementGenerator : public MovementGeneratorMedium<Player, FlightPathMovementGenerator>, public PathMovementBase<Player, TaxiPathNodeList>
public PathMovementBase<Player, TaxiPathNodeList>
{ {
public: public:
explicit FlightPathMovementGenerator(uint32 startNode = 0) explicit FlightPathMovementGenerator(uint32 startNode = 0)
{ {
i_currentNode = startNode; _currentNode = startNode;
_endGridX = 0.0f; _endGridX = 0.0f;
_endGridY = 0.0f; _endGridY = 0.0f;
_endMapId = 0; _endMapId = 0;
@@ -124,15 +116,14 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, Flig
bool DoUpdate(Player*, uint32); bool DoUpdate(Player*, uint32);
MovementGeneratorType GetMovementGeneratorType() const override { return FLIGHT_MOTION_TYPE; } MovementGeneratorType GetMovementGeneratorType() const override { return FLIGHT_MOTION_TYPE; }
TaxiPathNodeList const& GetPath() { return i_path; } TaxiPathNodeList const& GetPath() { return _path; }
uint32 GetPathAtMapEnd() const; uint32 GetPathAtMapEnd() const;
bool HasArrived() const { return (i_currentNode >= i_path.size()); } bool HasArrived() const { return (_currentNode >= _path.size()); }
void SetCurrentNodeAfterTeleport(); void SetCurrentNodeAfterTeleport();
void SkipCurrentNode() { ++i_currentNode; } void SkipCurrentNode() { ++_currentNode; }
void DoEventIfAny(Player* player, TaxiPathNodeEntry const* node, bool departure); void DoEventIfAny(Player* player, TaxiPathNodeEntry const* node, bool departure);
bool GetResetPos(Player*, float& x, float& y, float& z); bool GetResetPos(Player*, float& x, float& y, float& z);
void InitEndGridInfo(); void InitEndGridInfo();
void PreloadEndGrid(); void PreloadEndGrid();
@@ -0,0 +1,71 @@
/*
* Copyright (C) 2008-2018 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_WAYPOINTDEFINES_H
#define TRINITY_WAYPOINTDEFINES_H
#include "Define.h"
#include <vector>
enum WaypointMoveType
{
WAYPOINT_MOVE_TYPE_WALK,
WAYPOINT_MOVE_TYPE_RUN,
WAYPOINT_MOVE_TYPE_LAND,
WAYPOINT_MOVE_TYPE_TAKEOFF,
WAYPOINT_MOVE_TYPE_MAX
};
struct WaypointNode
{
WaypointNode() : id(0), x(0.f), y(0.f), z(0.f), orientation(0.f), delay(0), eventId(0), moveType(WAYPOINT_MOVE_TYPE_RUN), eventChance(0) { }
WaypointNode(uint32 _id, float _x, float _y, float _z, float _orientation = 0.f, uint32 _delay = 0)
{
id = _id;
x = _x;
y = _y;
z = _z;
orientation = _orientation;
delay = _delay;
eventId = 0;
moveType = WAYPOINT_MOVE_TYPE_WALK;
eventChance = 100;
}
uint32 id;
float x, y, z, orientation;
uint32 delay;
uint32 eventId;
uint32 moveType;
uint8 eventChance;
};
struct WaypointPath
{
WaypointPath() : id(0) { }
WaypointPath(uint32 _id, std::vector<WaypointNode>&& _nodes)
{
id = _id;
nodes = _nodes;
}
std::vector<WaypointNode> nodes;
uint32 id;
};
#endif
@@ -16,27 +16,12 @@
* with this program. If not, see <http://www.gnu.org/licenses/>. * with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "WaypointManager.h"
#include "DatabaseEnv.h" #include "DatabaseEnv.h"
#include "GridDefines.h" #include "GridDefines.h"
#include "WaypointManager.h"
#include "MapManager.h" #include "MapManager.h"
#include "Log.h" #include "Log.h"
WaypointMgr::WaypointMgr() { }
WaypointMgr::~WaypointMgr()
{
for (WaypointPathContainer::iterator itr = _waypointStore.begin(); itr != _waypointStore.end(); ++itr)
{
for (WaypointPath::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
delete *it;
itr->second.clear();
}
_waypointStore.clear();
}
void WaypointMgr::Load() void WaypointMgr::Load()
{ {
uint32 oldMSTime = getMSTime(); uint32 oldMSTime = getMSTime();
@@ -55,11 +40,7 @@ void WaypointMgr::Load()
do do
{ {
Field* fields = result->Fetch(); Field* fields = result->Fetch();
WaypointData* wp = new WaypointData();
uint32 pathId = fields[0].GetUInt32(); uint32 pathId = fields[0].GetUInt32();
WaypointPath& path = _waypointStore[pathId];
float x = fields[2].GetFloat(); float x = fields[2].GetFloat();
float y = fields[3].GetFloat(); float y = fields[3].GetFloat();
float z = fields[4].GetFloat(); float z = fields[4].GetFloat();
@@ -68,25 +49,27 @@ void WaypointMgr::Load()
Trinity::NormalizeMapCoord(x); Trinity::NormalizeMapCoord(x);
Trinity::NormalizeMapCoord(y); Trinity::NormalizeMapCoord(y);
wp->id = fields[1].GetUInt32(); WaypointNode waypoint;
wp->x = x; waypoint.id = fields[1].GetUInt32();
wp->y = y; waypoint.x = x;
wp->z = z; waypoint.y = y;
wp->orientation = o; waypoint.z = z;
wp->move_type = fields[6].GetUInt32(); waypoint.orientation = o;
waypoint.moveType = fields[6].GetUInt32();
if (wp->move_type >= WAYPOINT_MOVE_TYPE_MAX) if (waypoint.moveType >= WAYPOINT_MOVE_TYPE_MAX)
{ {
TC_LOG_ERROR("sql.sql", "Waypoint %u in waypoint_data has invalid move_type, ignoring", wp->id); TC_LOG_ERROR("sql.sql", "Waypoint %u in waypoint_data has invalid move_type, ignoring", waypoint.id);
delete wp;
continue; continue;
} }
wp->delay = fields[7].GetUInt32(); waypoint.delay = fields[7].GetUInt32();
wp->event_id = fields[8].GetUInt32(); waypoint.eventId = fields[8].GetUInt32();
wp->event_chance = fields[9].GetInt16(); waypoint.eventChance = fields[9].GetInt16();
path.push_back(wp); WaypointPath& path = _waypointStore[pathId];
path.id = pathId;
path.nodes.push_back(std::move(waypoint));
++count; ++count;
} }
while (result->NextRow()); while (result->NextRow());
@@ -102,14 +85,9 @@ WaypointMgr* WaypointMgr::instance()
void WaypointMgr::ReloadPath(uint32 id) void WaypointMgr::ReloadPath(uint32 id)
{ {
WaypointPathContainer::iterator itr = _waypointStore.find(id); auto itr = _waypointStore.find(id);
if (itr != _waypointStore.end()) if (itr != _waypointStore.end())
{
for (WaypointPath::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
delete *it;
_waypointStore.erase(itr); _waypointStore.erase(itr);
}
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_BY_ID); PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_BY_ID);
@@ -120,13 +98,10 @@ void WaypointMgr::ReloadPath(uint32 id)
if (!result) if (!result)
return; return;
WaypointPath& path = _waypointStore[id]; std::vector<WaypointNode> values;
do do
{ {
Field* fields = result->Fetch(); Field* fields = result->Fetch();
WaypointData* wp = new WaypointData();
float x = fields[1].GetFloat(); float x = fields[1].GetFloat();
float y = fields[2].GetFloat(); float y = fields[2].GetFloat();
float z = fields[3].GetFloat(); float z = fields[3].GetFloat();
@@ -135,26 +110,36 @@ void WaypointMgr::ReloadPath(uint32 id)
Trinity::NormalizeMapCoord(x); Trinity::NormalizeMapCoord(x);
Trinity::NormalizeMapCoord(y); Trinity::NormalizeMapCoord(y);
wp->id = fields[0].GetUInt32(); WaypointNode waypoint;
wp->x = x; waypoint.id = fields[0].GetUInt32();
wp->y = y; waypoint.x = x;
wp->z = z; waypoint.y = y;
wp->orientation = o; waypoint.z = z;
wp->move_type = fields[5].GetUInt32(); waypoint.orientation = o;
waypoint.moveType = fields[5].GetUInt32();
if (wp->move_type >= WAYPOINT_MOVE_TYPE_MAX) if (waypoint.moveType >= WAYPOINT_MOVE_TYPE_MAX)
{ {
TC_LOG_ERROR("sql.sql", "Waypoint %u in waypoint_data has invalid move_type, ignoring", wp->id); TC_LOG_ERROR("sql.sql", "Waypoint %u in waypoint_data has invalid move_type, ignoring", waypoint.id);
delete wp;
continue; continue;
} }
wp->delay = fields[6].GetUInt32(); waypoint.delay = fields[6].GetUInt32();
wp->event_id = fields[7].GetUInt32(); waypoint.eventId = fields[7].GetUInt32();
wp->event_chance = fields[8].GetUInt8(); waypoint.eventChance = fields[8].GetUInt8();
path.push_back(wp);
values.push_back(std::move(waypoint));
} }
while (result->NextRow()); while (result->NextRow());
_waypointStore[id] = WaypointPath(id, std::move(values));
}
WaypointPath const* WaypointMgr::GetPath(uint32 id) const
{
auto itr = _waypointStore.find(id);
if (itr != _waypointStore.end())
return &itr->second;
return nullptr;
} }
@@ -19,31 +19,9 @@
#ifndef TRINITY_WAYPOINTMANAGER_H #ifndef TRINITY_WAYPOINTMANAGER_H
#define TRINITY_WAYPOINTMANAGER_H #define TRINITY_WAYPOINTMANAGER_H
#include "WaypointDefines.h"
#include <vector> #include <vector>
enum WaypointMoveType
{
WAYPOINT_MOVE_TYPE_WALK,
WAYPOINT_MOVE_TYPE_RUN,
WAYPOINT_MOVE_TYPE_LAND,
WAYPOINT_MOVE_TYPE_TAKEOFF,
WAYPOINT_MOVE_TYPE_MAX
};
struct WaypointData
{
uint32 id;
float x, y, z, orientation;
uint32 delay;
uint32 event_id;
uint32 move_type;
uint8 event_chance;
};
typedef std::vector<WaypointData*> WaypointPath;
typedef std::unordered_map<uint32, WaypointPath> WaypointPathContainer;
class TC_GAME_API WaypointMgr class TC_GAME_API WaypointMgr
{ {
public: public:
@@ -56,20 +34,12 @@ class TC_GAME_API WaypointMgr
void Load(); void Load();
// Returns the path from a given id // Returns the path from a given id
WaypointPath const* GetPath(uint32 id) const WaypointPath const* GetPath(uint32 id) const;
{
WaypointPathContainer::const_iterator itr = _waypointStore.find(id);
if (itr != _waypointStore.end())
return &itr->second;
return nullptr;
}
private: private:
WaypointMgr(); WaypointMgr() { }
~WaypointMgr();
WaypointPathContainer _waypointStore; std::unordered_map<uint32, WaypointPath> _waypointStore;
}; };
#define sWaypointMgr WaypointMgr::instance() #define sWaypointMgr WaypointMgr::instance()
+31 -23
View File
@@ -37,17 +37,17 @@ void SystemMgr::LoadScriptWaypoints()
{ {
uint32 oldMSTime = getMSTime(); uint32 oldMSTime = getMSTime();
// Drop Existing Waypoint list // drop Existing Waypoint list
m_mPointMoveMap.clear(); _waypointStore.clear();
uint64 uiCreatureCount = 0; uint64 entryCount = 0;
// Load Waypoints // load Waypoints
QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry"); QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
if (result) if (result)
uiCreatureCount = result->GetRowCount(); entryCount = result->GetRowCount();
TC_LOG_INFO("server.loading", "Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount); TC_LOG_INFO("server.loading", "Loading Script Waypoints for " UI64FMTD " creature(s)...", entryCount);
// 0 1 2 3 4 5 // 0 1 2 3 4 5
result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid"); result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
@@ -61,29 +61,28 @@ void SystemMgr::LoadScriptWaypoints()
do do
{ {
Field* pFields = result->Fetch(); Field* fields = result->Fetch();
ScriptPointMove temp; uint32 entry = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
uint32 waitTime = fields[5].GetUInt32();
temp.uiCreatureEntry = pFields[0].GetUInt32(); CreatureTemplate const* info = sObjectMgr->GetCreatureTemplate(entry);
uint32 uiEntry = temp.uiCreatureEntry; if (!info)
temp.uiPointId = pFields[1].GetUInt32();
temp.fX = pFields[2].GetFloat();
temp.fY = pFields[3].GetFloat();
temp.fZ = pFields[4].GetFloat();
temp.uiWaitTime = pFields[5].GetUInt32();
CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);
if (!pCInfo)
{ {
TC_LOG_ERROR("sql.sql", "TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry); TC_LOG_ERROR("sql.sql", "SystemMgr: DB table script_waypoint has waypoint for non-existant creature entry %u", entry);
continue; continue;
} }
if (!pCInfo->ScriptID) if (!info->ScriptID)
TC_LOG_ERROR("sql.sql", "TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry); TC_LOG_ERROR("sql.sql", "SystemMgr: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", entry);
WaypointPath& path = _waypointStore[entry];
path.id = entry;
path.nodes.emplace_back(id, x, y, z, 0.f, waitTime);
m_mPointMoveMap[uiEntry].push_back(temp);
++count; ++count;
} while (result->NextRow()); } while (result->NextRow());
@@ -163,6 +162,15 @@ void SystemMgr::LoadScriptSplineChains()
} }
} }
WaypointPath const* SystemMgr::GetPath(uint32 creatureEntry) const
{
auto itr = _waypointStore.find(creatureEntry);
if (itr == _waypointStore.end())
return nullptr;
return &itr->second;
}
std::vector<SplineChainLink> const* SystemMgr::GetSplineChain(uint32 entry, uint16 chainId) const std::vector<SplineChainLink> const* SystemMgr::GetSplineChain(uint32 entry, uint16 chainId) const
{ {
auto it = m_mSplineChainsMap.find({ entry, chainId }); auto it = m_mSplineChainsMap.find({ entry, chainId });
+8 -29
View File
@@ -21,55 +21,34 @@
#include "Define.h" #include "Define.h"
#include "Hash.h" #include "Hash.h"
#include "WaypointDefines.h"
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
class Creature; class Creature;
struct SplineChainLink; struct SplineChainLink;
struct ScriptPointMove
{
uint32 uiCreatureEntry;
uint32 uiPointId;
float fX;
float fY;
float fZ;
uint32 uiWaitTime;
};
typedef std::vector<ScriptPointMove> ScriptPointVector;
class TC_GAME_API SystemMgr class TC_GAME_API SystemMgr
{ {
private:
SystemMgr();
~SystemMgr();
public: public:
static SystemMgr* instance(); static SystemMgr* instance();
typedef std::unordered_map<uint32, ScriptPointVector> PointMoveMap; // database
//Database
void LoadScriptWaypoints(); void LoadScriptWaypoints();
void LoadScriptSplineChains(); void LoadScriptSplineChains();
ScriptPointVector const* GetPointMoveList(uint32 creatureEntry) const WaypointPath const* GetPath(uint32 creatureEntry) const;
{
PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry);
if (itr == m_mPointMoveMap.end())
return nullptr;
return &itr->second;
}
std::vector<SplineChainLink> const* GetSplineChain(uint32 entry, uint16 chainId) const; std::vector<SplineChainLink> const* GetSplineChain(uint32 entry, uint16 chainId) const;
std::vector<SplineChainLink> const* GetSplineChain(Creature const* who, uint16 id) const; std::vector<SplineChainLink> const* GetSplineChain(Creature const* who, uint16 id) const;
protected: protected:
PointMoveMap m_mPointMoveMap; //coordinates for waypoints
typedef std::pair<uint32, uint16> ChainKeyType; // creature entry + chain ID typedef std::pair<uint32, uint16> ChainKeyType; // creature entry + chain ID
SystemMgr();
~SystemMgr();
std::unordered_map<uint32, WaypointPath> _waypointStore;
std::unordered_map<ChainKeyType, std::vector<SplineChainLink>> m_mSplineChainsMap; // spline chains std::unordered_map<ChainKeyType, std::vector<SplineChainLink>> m_mSplineChainsMap; // spline chains
}; };
+1 -1
View File
@@ -83,7 +83,7 @@
#include "VMapFactory.h" #include "VMapFactory.h"
#include "VMapManager2.h" #include "VMapManager2.h"
#include "WardenCheckMgr.h" #include "WardenCheckMgr.h"
#include "WaypointMovementGenerator.h" #include "WaypointManager.h"
#include "WeatherMgr.h" #include "WeatherMgr.h"
#include "WhoListStorage.h" #include "WhoListStorage.h"
#include "WorldSession.h" #include "WorldSession.h"
+1
View File
@@ -33,6 +33,7 @@ EndScriptData */
#include "PhasingHandler.h" #include "PhasingHandler.h"
#include "Player.h" #include "Player.h"
#include "RBAC.h" #include "RBAC.h"
#include "WaypointDefines.h"
#include "WaypointManager.h" #include "WaypointManager.h"
#include "WorldSession.h" #include "WorldSession.h"
@@ -571,9 +571,9 @@ Position const RazPathCorla[] =
{ 273.4479f, 816.1007f, 95.95034f } { 273.4479f, 816.1007f, 95.95034f }
}; };
struct npc_raz_the_crazed : public npc_escortAI struct npc_raz_the_crazed : public EscortAI
{ {
npc_raz_the_crazed(Creature* creature) : npc_escortAI(creature), _instance(creature->GetInstanceScript()) npc_raz_the_crazed(Creature* creature) : EscortAI(creature), _instance(creature->GetInstanceScript())
{ {
SetCombatMovement(false); SetCombatMovement(false);
} }
@@ -627,7 +627,7 @@ struct npc_raz_the_crazed : public npc_escortAI
AddWaypoint(i, RazPathCorla[i].GetPositionX(), RazPathCorla[i].GetPositionY(), RazPathCorla[i].GetPositionZ()); AddWaypoint(i, RazPathCorla[i].GetPositionX(), RazPathCorla[i].GetPositionY(), RazPathCorla[i].GetPositionZ());
} }
void WaypointReached(uint32 id) override void WaypointReached(uint32 id, uint32 /*pathId*/) override
{ {
if (id == 10 && _instance->GetData(DATA_RAZ_LAST_AREA_INDEX) == RAZ_AREA_INDEX_ROMOGG) if (id == 10 && _instance->GetData(DATA_RAZ_LAST_AREA_INDEX) == RAZ_AREA_INDEX_ROMOGG)
{ {
@@ -129,9 +129,9 @@ class npc_grimstone : public CreatureScript
public: public:
npc_grimstone() : CreatureScript("npc_grimstone") { } npc_grimstone() : CreatureScript("npc_grimstone") { }
struct npc_grimstoneAI : public npc_escortAI struct npc_grimstoneAI : public EscortAI
{ {
npc_grimstoneAI(Creature* creature) : npc_escortAI(creature) npc_grimstoneAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
instance = creature->GetInstanceScript(); instance = creature->GetInstanceScript();
@@ -196,7 +196,7 @@ public:
MobDeath_Timer = 2500; MobDeath_Timer = 2500;
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -343,7 +343,7 @@ public:
} }
if (CanWalk) if (CanWalk)
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
} }
}; };
@@ -509,9 +509,9 @@ class npc_rocknot : public CreatureScript
public: public:
npc_rocknot() : CreatureScript("npc_rocknot") { } npc_rocknot() : CreatureScript("npc_rocknot") { }
struct npc_rocknotAI : public npc_escortAI struct npc_rocknotAI : public EscortAI
{ {
npc_rocknotAI(Creature* creature) : npc_escortAI(creature) npc_rocknotAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
instance = creature->GetInstanceScript(); instance = creature->GetInstanceScript();
@@ -542,7 +542,7 @@ class npc_rocknot : public CreatureScript
go->SetGoState((GOState)state); go->SetGoState((GOState)state);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -598,7 +598,7 @@ class npc_rocknot : public CreatureScript
else BreakDoor_Timer -= diff; else BreakDoor_Timer -= diff;
} }
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
} }
void QuestReward(Player* /*player*/, Quest const* quest, uint32 /*opt*/) override void QuestReward(Player* /*player*/, Quest const* quest, uint32 /*opt*/) override
@@ -623,8 +623,7 @@ class npc_rocknot : public CreatureScript
me->AI()->Talk(SAY_GOT_BEER); me->AI()->Talk(SAY_GOT_BEER);
me->CastSpell(me, SPELL_DRUNKEN_RAGE, false); me->CastSpell(me, SPELL_DRUNKEN_RAGE, false);
if (npc_escortAI* escortAI = CAST_AI(npc_rocknot::npc_rocknotAI, me->AI())) Start(false, false);
escortAI->Start(false, false);
} }
} }
} }
@@ -89,9 +89,9 @@ class npc_blastmaster_emi_shortfuse : public CreatureScript
public: public:
npc_blastmaster_emi_shortfuse() : CreatureScript("npc_blastmaster_emi_shortfuse") { } npc_blastmaster_emi_shortfuse() : CreatureScript("npc_blastmaster_emi_shortfuse") { }
struct npc_blastmaster_emi_shortfuseAI : public npc_escortAI struct npc_blastmaster_emi_shortfuseAI : public EscortAI
{ {
npc_blastmaster_emi_shortfuseAI(Creature* creature) : npc_escortAI(creature) npc_blastmaster_emi_shortfuseAI(Creature* creature) : EscortAI(creature)
{ {
instance = creature->GetInstanceScript(); instance = creature->GetInstanceScript();
creature->RestoreFaction(); creature->RestoreFaction();
@@ -221,7 +221,7 @@ public:
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
//just in case //just in case
if (GetPlayerForEscort()) if (GetPlayerForEscort())
@@ -131,9 +131,9 @@ class npc_barnes : public CreatureScript
public: public:
npc_barnes() : CreatureScript("npc_barnes") { } npc_barnes() : CreatureScript("npc_barnes") { }
struct npc_barnesAI : public npc_escortAI struct npc_barnesAI : public EscortAI
{ {
npc_barnesAI(Creature* creature) : npc_escortAI(creature) npc_barnesAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
RaidWiped = false; RaidWiped = false;
@@ -184,7 +184,7 @@ public:
void JustEngagedWith(Unit* /*who*/) override { } void JustEngagedWith(Unit* /*who*/) override { }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -288,7 +288,7 @@ public:
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (HasEscortState(STATE_ESCORT_PAUSED)) if (HasEscortState(STATE_ESCORT_PAUSED))
{ {
@@ -1110,9 +1110,9 @@ class npc_scarlet_miner : public CreatureScript
public: public:
npc_scarlet_miner() : CreatureScript("npc_scarlet_miner") { } npc_scarlet_miner() : CreatureScript("npc_scarlet_miner") { }
struct npc_scarlet_minerAI : public npc_escortAI struct npc_scarlet_minerAI : public EscortAI
{ {
npc_scarlet_minerAI(Creature* creature) : npc_escortAI(creature) npc_scarlet_minerAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
me->SetReactState(REACT_PASSIVE); me->SetReactState(REACT_PASSIVE);
@@ -1141,7 +1141,7 @@ class npc_scarlet_miner : public CreatureScript
void InitWaypoint() void InitWaypoint()
{ {
AddWaypoint(1, 2389.03f, -5902.74f, 109.014f, 5000); AddWaypoint(1, 2389.03f, -5902.74f, 109.014f, 0.f, 5000);
AddWaypoint(2, 2341.812012f, -5900.484863f, 102.619743f); AddWaypoint(2, 2341.812012f, -5900.484863f, 102.619743f);
AddWaypoint(3, 2306.561279f, -5901.738281f, 91.792419f); AddWaypoint(3, 2306.561279f, -5901.738281f, 91.792419f);
AddWaypoint(4, 2300.098389f, -5912.618652f, 86.014885f); AddWaypoint(4, 2300.098389f, -5912.618652f, 86.014885f);
@@ -1160,7 +1160,7 @@ class npc_scarlet_miner : public CreatureScript
AddWaypoint(14, 2172.516602f, -6146.752441f, 1.074235f); AddWaypoint(14, 2172.516602f, -6146.752441f, 1.074235f);
AddWaypoint(15, 2138.918457f, -6158.920898f, 1.342926f); AddWaypoint(15, 2138.918457f, -6158.920898f, 1.342926f);
AddWaypoint(16, 2129.866699f, -6174.107910f, 4.380779f); AddWaypoint(16, 2129.866699f, -6174.107910f, 4.380779f);
AddWaypoint(17, 2117.709473f, -6193.830078f, 13.3542f, 10000); AddWaypoint(17, 2117.709473f, -6193.830078f, 13.3542f, 0.f, 10000);
} }
else else
{ {
@@ -1168,7 +1168,7 @@ class npc_scarlet_miner : public CreatureScript
AddWaypoint(14, 2234.265625f, -6163.741211f, 0.916021f); AddWaypoint(14, 2234.265625f, -6163.741211f, 0.916021f);
AddWaypoint(15, 2268.071777f, -6158.750977f, 1.822252f); AddWaypoint(15, 2268.071777f, -6158.750977f, 1.822252f);
AddWaypoint(16, 2270.028320f, -6176.505859f, 6.340538f); AddWaypoint(16, 2270.028320f, -6176.505859f, 6.340538f);
AddWaypoint(17, 2271.739014f, -6195.401855f, 13.3542f, 10000); AddWaypoint(17, 2271.739014f, -6195.401855f, 13.3542f, 0.f, 10000);
} }
} }
@@ -1179,7 +1179,7 @@ class npc_scarlet_miner : public CreatureScript
SetDespawnAtFar(false); SetDespawnAtFar(false);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -1229,7 +1229,7 @@ class npc_scarlet_miner : public CreatureScript
else else
IntroTimer -= diff; IntroTimer -= diff;
} }
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
} }
}; };
@@ -201,9 +201,9 @@ class npc_koltira_deathweaver : public CreatureScript
public: public:
npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { } npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { }
struct npc_koltira_deathweaverAI : public npc_escortAI struct npc_koltira_deathweaverAI : public EscortAI
{ {
npc_koltira_deathweaverAI(Creature* creature) : npc_escortAI(creature) npc_koltira_deathweaverAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
me->SetReactState(REACT_DEFENSIVE); me->SetReactState(REACT_DEFENSIVE);
@@ -228,7 +228,7 @@ public:
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -281,7 +281,7 @@ public:
void UpdateAI(uint32 uiDiff) override void UpdateAI(uint32 uiDiff) override
{ {
npc_escortAI::UpdateAI(uiDiff); EscortAI::UpdateAI(uiDiff);
if (HasEscortState(STATE_ESCORT_PAUSED)) if (HasEscortState(STATE_ESCORT_PAUSED))
{ {
@@ -278,9 +278,9 @@ public:
return new npc_highlord_darion_mograineAI(creature); return new npc_highlord_darion_mograineAI(creature);
} }
struct npc_highlord_darion_mograineAI : public npc_escortAI struct npc_highlord_darion_mograineAI : public EscortAI
{ {
npc_highlord_darion_mograineAI(Creature* creature) : npc_escortAI(creature) npc_highlord_darion_mograineAI(Creature* creature) : EscortAI(creature)
{ {
Reset(); Reset();
} }
@@ -457,7 +457,7 @@ public:
SetEscortPaused(bOnHold); SetEscortPaused(bOnHold);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -575,12 +575,12 @@ public:
void EnterEvadeMode(EvadeReason why) override void EnterEvadeMode(EvadeReason why) override
{ {
if (!bIsBattle)//do not reset self if we are in battle if (!bIsBattle)//do not reset self if we are in battle
npc_escortAI::EnterEvadeMode(why); EscortAI::EnterEvadeMode(why);
} }
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (!bIsBattle) if (!bIsBattle)
{ {
@@ -149,9 +149,9 @@ public:
return new npc_scarlet_traineeAI(creature); return new npc_scarlet_traineeAI(creature);
} }
struct npc_scarlet_traineeAI : public npc_escortAI struct npc_scarlet_traineeAI : public EscortAI
{ {
npc_scarlet_traineeAI(Creature* creature) : npc_escortAI(creature) npc_scarlet_traineeAI(Creature* creature) : EscortAI(creature)
{ {
Start_Timer = urand(1000, 6000); Start_Timer = urand(1000, 6000);
} }
@@ -159,7 +159,6 @@ public:
uint32 Start_Timer; uint32 Start_Timer;
void Reset() override { } void Reset() override { }
void WaypointReached(uint32 /*waypointId*/) override { }
void JustEngagedWith(Unit* /*who*/) override { } void JustEngagedWith(Unit* /*who*/) override { }
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
@@ -173,7 +172,7 @@ public:
} else Start_Timer -= diff; } else Start_Timer -= diff;
} }
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
} }
}; };
}; };
@@ -65,11 +65,11 @@ class npc_professor_phizzlethorpe : public CreatureScript
public: public:
npc_professor_phizzlethorpe() : CreatureScript("npc_professor_phizzlethorpe") { } npc_professor_phizzlethorpe() : CreatureScript("npc_professor_phizzlethorpe") { }
struct npc_professor_phizzlethorpeAI : public npc_escortAI struct npc_professor_phizzlethorpeAI : public EscortAI
{ {
npc_professor_phizzlethorpeAI(Creature* creature) : npc_escortAI(creature) { } npc_professor_phizzlethorpeAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -112,7 +112,7 @@ class npc_professor_phizzlethorpe : public CreatureScript
if (quest->GetQuestId() == QUEST_SUNKEN_TREASURE) if (quest->GetQuestId() == QUEST_SUNKEN_TREASURE)
{ {
Talk(SAY_PROGRESS_1, player); Talk(SAY_PROGRESS_1, player);
npc_escortAI::Start(false, false, player->GetGUID(), quest); EscortAI::Start(false, false, player->GetGUID(), quest);
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE); me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
} }
} }
@@ -143,7 +143,7 @@ class npc_professor_phizzlethorpe : public CreatureScript
break; break;
} }
} }
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
} }
EventMap events; EventMap events;
@@ -61,11 +61,11 @@ class npc_ranger_lilatha : public CreatureScript
public: public:
npc_ranger_lilatha() : CreatureScript("npc_ranger_lilatha") { } npc_ranger_lilatha() : CreatureScript("npc_ranger_lilatha") { }
struct npc_ranger_lilathaAI : public npc_escortAI struct npc_ranger_lilathaAI : public EscortAI
{ {
npc_ranger_lilathaAI(Creature* creature) : npc_escortAI(creature) { } npc_ranger_lilathaAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -53,9 +53,9 @@ class npc_oox09hl : public CreatureScript
public: public:
npc_oox09hl() : CreatureScript("npc_oox09hl") { } npc_oox09hl() : CreatureScript("npc_oox09hl") { }
struct npc_oox09hlAI : public npc_escortAI struct npc_oox09hlAI : public EscortAI
{ {
npc_oox09hlAI(Creature* creature) : npc_escortAI(creature) { } npc_oox09hlAI(Creature* creature) : EscortAI(creature) { }
void Reset() override { } void Reset() override { }
@@ -79,11 +79,11 @@ public:
me->SetStandState(UNIT_STAND_STATE_STAND); me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetFaction(player->GetTeam() == ALLIANCE ? FACTION_ESCORTEE_A_PASSIVE : FACTION_ESCORTEE_H_PASSIVE); me->SetFaction(player->GetTeam() == ALLIANCE ? FACTION_ESCORTEE_A_PASSIVE : FACTION_ESCORTEE_H_PASSIVE);
Talk(SAY_OOX_START, player); Talk(SAY_OOX_START, player);
npc_escortAI::Start(false, false, player->GetGUID(), quest); EscortAI::Start(false, false, player->GetGUID(), quest);
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -101,7 +101,7 @@ public:
} }
} }
void WaypointStart(uint32 pointId) override void WaypointStarted(uint32 pointId, uint32 /*pathId*/) override
{ {
switch (pointId) switch (pointId)
{ {
@@ -62,11 +62,11 @@ class npc_deathstalker_erland : public CreatureScript
public: public:
npc_deathstalker_erland() : CreatureScript("npc_deathstalker_erland") { } npc_deathstalker_erland() : CreatureScript("npc_deathstalker_erland") { }
struct npc_deathstalker_erlandAI : public npc_escortAI struct npc_deathstalker_erlandAI : public EscortAI
{ {
npc_deathstalker_erlandAI(Creature* creature) : npc_escortAI(creature) { } npc_deathstalker_erlandAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -56,9 +56,9 @@ public:
return new npc_tapoke_slim_jahnAI(creature); return new npc_tapoke_slim_jahnAI(creature);
} }
struct npc_tapoke_slim_jahnAI : public npc_escortAI struct npc_tapoke_slim_jahnAI : public EscortAI
{ {
npc_tapoke_slim_jahnAI(Creature* creature) : npc_escortAI(creature) npc_tapoke_slim_jahnAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
} }
@@ -76,7 +76,7 @@ public:
Initialize(); Initialize();
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -222,16 +222,16 @@ class npc_morridune : public CreatureScript
public: public:
npc_morridune() : CreatureScript("npc_morridune") { } npc_morridune() : CreatureScript("npc_morridune") { }
struct npc_morriduneAI : public npc_escortAI struct npc_morriduneAI : public EscortAI
{ {
npc_morriduneAI(Creature* creature) : npc_escortAI(creature) npc_morriduneAI(Creature* creature) : EscortAI(creature)
{ {
Talk(SAY_MORRIDUNE_1); Talk(SAY_MORRIDUNE_1);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
Start(false); Start(false);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -93,7 +93,7 @@ public:
Talk(SAY_ONSLAY); Talk(SAY_ONSLAY);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId == 7) if (waypointId == 7)
{ {
@@ -115,8 +115,8 @@ public:
{ {
if (IsEvent) if (IsEvent)
{ {
//Must update npc_escortAI //Must update EscortAI
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (!go) if (!go)
{ {
go = true; go = true;
@@ -97,7 +97,7 @@ public:
Talk(SAY_ONSLAY); Talk(SAY_ONSLAY);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId == 7 && instance) if (waypointId == 7 && instance)
{ {
@@ -119,8 +119,8 @@ public:
{ {
if (IsEvent) if (IsEvent)
{ {
//Must update npc_escortAI //Must update EscortAI
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (!go) if (!go)
{ {
go = true; go = true;
@@ -219,10 +219,6 @@ public:
{ {
} }
void WaypointReached(uint32 /*waypointId*/) override
{
}
void MoveInLineOfSight(Unit* who) override void MoveInLineOfSight(Unit* who) override
{ {
@@ -92,7 +92,7 @@ public:
Talk(SAY_ONSLAY); Talk(SAY_ONSLAY);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId == 7 && instance) if (waypointId == 7 && instance)
{ {
@@ -114,8 +114,8 @@ public:
{ {
if (IsEvent) if (IsEvent)
{ {
//Must update npc_escortAI //Must update EscortAI
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (!go) if (!go)
{ {
go = true; go = true;
@@ -86,7 +86,7 @@ public:
Talk(SAY_ONSLAY); Talk(SAY_ONSLAY);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId == 7 && instance) if (waypointId == 7 && instance)
{ {
@@ -108,8 +108,8 @@ public:
{ {
if (IsEvent) if (IsEvent)
{ {
//Must update npc_escortAI //Must update EscortAI
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (!go) if (!go)
{ {
go = true; go = true;
@@ -316,7 +316,7 @@ float HordeFirePos[65][8]=//spawn points for the fire visuals (GO) in the horde
{5545.43f, -2647.82f, 1483.05f, 5.38848f, 0, 0, 0.432578f, -0.901596f} {5545.43f, -2647.82f, 1483.05f, 5.38848f, 0, 0, 0.432578f, -0.901596f}
}; };
hyjalAI::hyjalAI(Creature* creature) : npc_escortAI(creature), Summons(me) hyjalAI::hyjalAI(Creature* creature) : EscortAI(creature), Summons(me)
{ {
Initialize(); Initialize();
instance = creature->GetInstanceScript(); instance = creature->GetInstanceScript();
@@ -448,7 +448,7 @@ void hyjalAI::MoveInLineOfSight(Unit* who)
if (IsDummy) if (IsDummy)
return; return;
npc_escortAI::MoveInLineOfSight(who); EscortAI::MoveInLineOfSight(who);
} }
void hyjalAI::SummonCreature(uint32 entry, float Base[4][3]) void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
@@ -932,7 +932,7 @@ void hyjalAI::RespawnNearPos(float x, float y)
Cell::VisitGridObjects(x, y, me->GetMap(), worker, me->GetGridActivationRange()); Cell::VisitGridObjects(x, y, me->GetMap(), worker, me->GetGridActivationRange());
} }
void hyjalAI::WaypointReached(uint32 waypointId) void hyjalAI::WaypointReached(uint32 waypointId, uint32 /*pathId*/)
{ {
if (waypointId == 1 || (waypointId == 0 && me->GetEntry() == THRALL)) if (waypointId == 1 || (waypointId == 0 && me->GetEntry() == THRALL))
{ {
@@ -981,7 +981,7 @@ void hyjalAI::WaypointReached(uint32 waypointId)
} }
void hyjalAI::DoOverrun(uint32 faction, const uint32 diff) void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
{ {
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (WaitForTeleport) if (WaitForTeleport)
{ {
if (TeleportTimer <= diff) if (TeleportTimer <= diff)
@@ -115,7 +115,7 @@ enum YellId
DEATH = 6, // Used on death DEATH = 6, // Used on death
}; };
struct hyjalAI : public npc_escortAI struct hyjalAI : public EscortAI
{ {
hyjalAI(Creature* creature); hyjalAI(Creature* creature);
@@ -144,7 +144,7 @@ struct hyjalAI : public npc_escortAI
void SummonedCreatureDespawn(Creature* summoned) override; void SummonedCreatureDespawn(Creature* summoned) override;
void HideNearPos(float x, float y); void HideNearPos(float x, float y);
void RespawnNearPos(float x, float y); void RespawnNearPos(float x, float y);
void WaypointReached(uint32 waypointId) override; void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override;
void DoOverrun(uint32 faction, const uint32 diff); void DoOverrun(uint32 faction, const uint32 diff);
void MoveInLineOfSight(Unit* who) override; void MoveInLineOfSight(Unit* who) override;
@@ -175,7 +175,7 @@ float HordeOverrunWP[21][3]=//waypoints in the horde base used in the end in the
{5429.91f, -2718.44f, 1493.42f}//20 end 2 {5429.91f, -2718.44f, 1493.42f}//20 end 2
}; };
hyjal_trashAI::hyjal_trashAI(Creature* creature) : npc_escortAI(creature) hyjal_trashAI::hyjal_trashAI(Creature* creature) : EscortAI(creature)
{ {
instance = creature->GetInstanceScript(); instance = creature->GetInstanceScript();
IsEvent = false; IsEvent = false;
@@ -442,7 +442,7 @@ public:
void JustEngagedWith(Unit* /*who*/) override { } void JustEngagedWith(Unit* /*who*/) override { }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId == 0 && !IsOverrun) if (waypointId == 0 && !IsOverrun)
{ {
@@ -495,7 +495,7 @@ public:
if (!CanMove)return; if (!CanMove)return;
hyjal_trashAI::UpdateAI(diff); hyjal_trashAI::UpdateAI(diff);
if (IsEvent || IsOverrun) if (IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (IsEvent) if (IsEvent)
{ {
if (!go) if (!go)
@@ -550,7 +550,7 @@ public:
KnockDownTimer = 10000; KnockDownTimer = 10000;
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId == 7 && !IsOverrun) if (waypointId == 7 && !IsOverrun)
{ {
@@ -583,7 +583,7 @@ public:
{ {
hyjal_trashAI::UpdateAI(diff); hyjal_trashAI::UpdateAI(diff);
if (IsEvent || IsOverrun) if (IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (IsEvent) if (IsEvent)
{ {
if (!go) if (!go)
@@ -648,7 +648,7 @@ public:
RandomMove = false; RandomMove = false;
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId == 7 && !IsOverrun) if (waypointId == 7 && !IsOverrun)
{ {
@@ -682,7 +682,7 @@ public:
{ {
hyjal_trashAI::UpdateAI(diff); hyjal_trashAI::UpdateAI(diff);
if (IsEvent || IsOverrun) if (IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (IsEvent) if (IsEvent)
{ {
if (!go) if (!go)
@@ -758,7 +758,7 @@ public:
summons.Despawn(summon); summons.Despawn(summon);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId == 7 && !IsOverrun) if (waypointId == 7 && !IsOverrun)
{ {
@@ -802,7 +802,7 @@ public:
hyjal_trashAI::UpdateAI(diff); hyjal_trashAI::UpdateAI(diff);
if (IsEvent || IsOverrun) if (IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (IsEvent) if (IsEvent)
{ {
@@ -870,7 +870,7 @@ public:
ShellTimer = 50000 + rand32() % 10000; ShellTimer = 50000 + rand32() % 10000;
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId == 7 && !IsOverrun) if (waypointId == 7 && !IsOverrun)
{ {
@@ -895,7 +895,7 @@ public:
{ {
hyjal_trashAI::UpdateAI(diff); hyjal_trashAI::UpdateAI(diff);
if (IsEvent || IsOverrun) if (IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (IsEvent) if (IsEvent)
{ {
if (!go) if (!go)
@@ -965,7 +965,7 @@ public:
WebTimer = 20000 + rand32() % 5000; WebTimer = 20000 + rand32() % 5000;
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId == 7 && !IsOverrun) if (waypointId == 7 && !IsOverrun)
{ {
@@ -990,7 +990,7 @@ public:
{ {
hyjal_trashAI::UpdateAI(diff); hyjal_trashAI::UpdateAI(diff);
if (IsEvent || IsOverrun) if (IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (IsEvent) if (IsEvent)
{ {
if (!go) if (!go)
@@ -1050,7 +1050,7 @@ public:
ManaBurnTimer = 9000 + rand32() % 5000; ManaBurnTimer = 9000 + rand32() % 5000;
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId == 7 && !IsOverrun) if (waypointId == 7 && !IsOverrun)
{ {
@@ -1075,7 +1075,7 @@ public:
{ {
hyjal_trashAI::UpdateAI(diff); hyjal_trashAI::UpdateAI(diff);
if (IsEvent || IsOverrun) if (IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (IsEvent) if (IsEvent)
{ {
if (!go) if (!go)
@@ -1143,7 +1143,7 @@ public:
me->SetDisableGravity(true); me->SetDisableGravity(true);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId == 2 && !IsOverrun) if (waypointId == 2 && !IsOverrun)
{ {
@@ -1177,7 +1177,7 @@ public:
if (IsEvent || IsOverrun) if (IsEvent || IsOverrun)
{ {
ENSURE_AI(hyjal_trashAI, me->AI())->SetCanAttack(false); ENSURE_AI(hyjal_trashAI, me->AI())->SetCanAttack(false);
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
} }
if (IsEvent) if (IsEvent)
@@ -1264,7 +1264,7 @@ public:
me->SetDisableGravity(true); me->SetDisableGravity(true);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId == 2 && !IsOverrun) if (waypointId == 2 && !IsOverrun)
{ {
@@ -1294,7 +1294,7 @@ public:
if (IsEvent || IsOverrun) if (IsEvent || IsOverrun)
{ {
ENSURE_AI(hyjal_trashAI, me->AI())->SetCanAttack(false); ENSURE_AI(hyjal_trashAI, me->AI())->SetCanAttack(false);
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
} }
if (IsEvent) if (IsEvent)
@@ -21,7 +21,7 @@
#include "hyjal.h" #include "hyjal.h"
#include "ScriptedEscortAI.h" #include "ScriptedEscortAI.h"
struct hyjal_trashAI : public npc_escortAI struct hyjal_trashAI : public EscortAI
{ {
hyjal_trashAI(Creature* creature); hyjal_trashAI(Creature* creature);
@@ -258,9 +258,9 @@ class npc_arthas : public CreatureScript
public: public:
npc_arthas() : CreatureScript("npc_arthas") { } npc_arthas() : CreatureScript("npc_arthas") { }
struct npc_arthasAI : public npc_escortAI struct npc_arthasAI : public EscortAI
{ {
npc_arthasAI(Creature* creature) : npc_escortAI(creature) npc_arthasAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
instance = creature->GetInstanceScript(); instance = creature->GetInstanceScript();
@@ -336,7 +336,7 @@ public:
void AttackStart(Unit* who) override void AttackStart(Unit* who) override
{ {
if (who && !who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC)) if (who && !who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))
npc_escortAI::AttackStart(who); EscortAI::AttackStart(who);
} }
void JustEngagedWith(Unit* /*who*/) override void JustEngagedWith(Unit* /*who*/) override
@@ -391,7 +391,7 @@ public:
++step; ++step;
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -511,7 +511,7 @@ public:
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (bStepping) if (bStepping)
{ {
@@ -901,7 +901,7 @@ public:
} }
} }
else if (instance->GetBossState(bossEvent) == FAIL) else if (instance->GetBossState(bossEvent) == FAIL)
npc_escortAI::EnterEvadeMode(); EscortAI::EnterEvadeMode();
else else
phaseTimer = 10000; phaseTimer = 10000;
break; break;
@@ -1061,7 +1061,7 @@ public:
JumpToNextStep(15000); JumpToNextStep(15000);
} }
else if (instance->GetBossState(DATA_EPOCH) == FAIL) else if (instance->GetBossState(DATA_EPOCH) == FAIL)
npc_escortAI::EnterEvadeMode(); EscortAI::EnterEvadeMode();
else else
phaseTimer = 10000; phaseTimer = 10000;
break; break;
@@ -1106,7 +1106,7 @@ public:
JumpToNextStep(1000); JumpToNextStep(1000);
} }
else if (instance->GetBossState(DATA_MAL_GANIS) == FAIL) else if (instance->GetBossState(DATA_MAL_GANIS) == FAIL)
npc_escortAI::EnterEvadeMode(); EscortAI::EnterEvadeMode();
else else
phaseTimer = 10000; phaseTimer = 10000;
break; break;
@@ -198,9 +198,9 @@ class npc_thrall_old_hillsbrad : public CreatureScript
public: public:
npc_thrall_old_hillsbrad() : CreatureScript("npc_thrall_old_hillsbrad") { } npc_thrall_old_hillsbrad() : CreatureScript("npc_thrall_old_hillsbrad") { }
struct npc_thrall_old_hillsbradAI : public npc_escortAI struct npc_thrall_old_hillsbradAI : public EscortAI
{ {
npc_thrall_old_hillsbradAI(Creature* creature) : npc_escortAI(creature) npc_thrall_old_hillsbradAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
instance = creature->GetInstanceScript(); instance = creature->GetInstanceScript();
@@ -301,7 +301,7 @@ public:
return true; return true;
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -438,7 +438,7 @@ public:
if (Creature* Taretha = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_TARETHA))) if (Creature* Taretha = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_TARETHA)))
{ {
if (Player* player = GetPlayerForEscort()) if (Player* player = GetPlayerForEscort())
ENSURE_AI(npc_escortAI, (Taretha->AI()))->Start(false, true, player->GetGUID()); ENSURE_AI(EscortAI, (Taretha->AI()))->Start(false, true, player->GetGUID());
} }
//kill credit Creature for quest //kill credit Creature for quest
@@ -539,7 +539,7 @@ public:
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
@@ -576,9 +576,9 @@ class npc_taretha : public CreatureScript
public: public:
npc_taretha() : CreatureScript("npc_taretha") { } npc_taretha() : CreatureScript("npc_taretha") { }
struct npc_tarethaAI : public npc_escortAI struct npc_tarethaAI : public EscortAI
{ {
npc_tarethaAI(Creature* creature) : npc_escortAI(creature) npc_tarethaAI(Creature* creature) : EscortAI(creature)
{ {
instance = creature->GetInstanceScript(); instance = creature->GetInstanceScript();
} }
@@ -623,7 +623,7 @@ public:
return true; return true;
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -641,7 +641,7 @@ public:
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
} }
}; };
@@ -47,9 +47,9 @@ class npc_willix : public CreatureScript
public: public:
npc_willix() : CreatureScript("npc_willix") { } npc_willix() : CreatureScript("npc_willix") { }
struct npc_willixAI : public npc_escortAI struct npc_willixAI : public EscortAI
{ {
npc_willixAI(Creature* creature) : npc_escortAI(creature) { } npc_willixAI(Creature* creature) : EscortAI(creature) { }
void QuestAccept(Player* player, Quest const* quest) override void QuestAccept(Player* player, Quest const* quest) override
{ {
@@ -61,7 +61,7 @@ public:
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 pathId) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -75,9 +75,9 @@ class npc_disciple_of_naralex : public CreatureScript
public: public:
npc_disciple_of_naralex() : CreatureScript("npc_disciple_of_naralex") { } npc_disciple_of_naralex() : CreatureScript("npc_disciple_of_naralex") { }
struct npc_disciple_of_naralexAI : public npc_escortAI struct npc_disciple_of_naralexAI : public EscortAI
{ {
npc_disciple_of_naralexAI(Creature* creature) : npc_escortAI(creature) npc_disciple_of_naralexAI(Creature* creature) : EscortAI(creature)
{ {
instance = creature->GetInstanceScript(); instance = creature->GetInstanceScript();
eventTimer = 0; eventTimer = 0;
@@ -130,7 +130,7 @@ public:
return true; return true;
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -185,7 +185,7 @@ public:
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
if (currentEvent != DATA_NARALEX_PART3) if (currentEvent != DATA_NARALEX_PART3)
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (eventTimer <= diff) if (eventTimer <= diff)
{ {
+10 -10
View File
@@ -63,9 +63,9 @@ class npc_ruul_snowhoof : public CreatureScript
public: public:
npc_ruul_snowhoof() : CreatureScript("npc_ruul_snowhoof") { } npc_ruul_snowhoof() : CreatureScript("npc_ruul_snowhoof") { }
struct npc_ruul_snowhoofAI : public npc_escortAI struct npc_ruul_snowhoofAI : public EscortAI
{ {
npc_ruul_snowhoofAI(Creature* creature) : npc_escortAI(creature) { } npc_ruul_snowhoofAI(Creature* creature) : EscortAI(creature) { }
void Reset() override void Reset() override
{ {
@@ -85,11 +85,11 @@ public:
if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL) if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL)
{ {
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE); me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
npc_escortAI::Start(true, false, player->GetGUID()); EscortAI::Start(true, false, player->GetGUID());
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -120,7 +120,7 @@ public:
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
} }
}; };
@@ -180,9 +180,9 @@ class npc_muglash : public CreatureScript
public: public:
npc_muglash() : CreatureScript("npc_muglash") { } npc_muglash() : CreatureScript("npc_muglash") { }
struct npc_muglashAI : public npc_escortAI struct npc_muglashAI : public EscortAI
{ {
npc_muglashAI(Creature* creature) : npc_escortAI(creature) npc_muglashAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
} }
@@ -228,11 +228,11 @@ public:
{ {
Talk(SAY_MUG_START1); Talk(SAY_MUG_START1);
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE); me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
npc_escortAI::Start(true, false, player->GetGUID()); EscortAI::Start(true, false, player->GetGUID());
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (Player* player = GetPlayerForEscort()) if (Player* player = GetPlayerForEscort())
{ {
@@ -290,7 +290,7 @@ public:
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (!me->GetVictim()) if (!me->GetVictim())
{ {
@@ -347,9 +347,9 @@ class npc_magwin : public CreatureScript
public: public:
npc_magwin() : CreatureScript("npc_magwin") { } npc_magwin() : CreatureScript("npc_magwin") { }
struct npc_magwinAI : public npc_escortAI struct npc_magwinAI : public EscortAI
{ {
npc_magwinAI(Creature* creature) : npc_escortAI(creature) { } npc_magwinAI(Creature* creature) : EscortAI(creature) { }
void Reset() override void Reset() override
{ {
@@ -370,7 +370,7 @@ public:
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (Player* player = GetPlayerForEscort()) if (Player* player = GetPlayerForEscort())
{ {
@@ -409,7 +409,7 @@ public:
break; break;
case EVENT_START_ESCORT: case EVENT_START_ESCORT:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player)) if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
npc_escortAI::Start(true, false, player->GetGUID()); EscortAI::Start(true, false, player->GetGUID());
_events.ScheduleEvent(EVENT_STAND, Seconds(2)); _events.ScheduleEvent(EVENT_STAND, Seconds(2));
break; break;
case EVENT_STAND: // Remove kneel standstate. Using a separate delayed event because it causes unwanted delay before starting waypoint movement. case EVENT_STAND: // Remove kneel standstate. Using a separate delayed event because it causes unwanted delay before starting waypoint movement.
@@ -427,7 +427,7 @@ public:
} }
} }
npc_escortAI::UpdateEscortAI(diff); EscortAI::UpdateEscortAI(diff);
} }
private: private:
@@ -362,9 +362,9 @@ class npc_demolitionist_legoso : public CreatureScript
public: public:
npc_demolitionist_legoso() : CreatureScript("npc_demolitionist_legoso") { } npc_demolitionist_legoso() : CreatureScript("npc_demolitionist_legoso") { }
struct npc_demolitionist_legosoAI : public npc_escortAI struct npc_demolitionist_legosoAI : public EscortAI
{ {
npc_demolitionist_legosoAI(Creature* creature) : npc_escortAI(creature) npc_demolitionist_legosoAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
} }
@@ -473,7 +473,7 @@ public:
if (HasEscortState(STATE_ESCORT_NONE)) if (HasEscortState(STATE_ESCORT_NONE))
return; return;
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (_phase) if (_phase)
{ {
@@ -717,7 +717,7 @@ public:
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
+7 -7
View File
@@ -72,11 +72,11 @@ public:
return new npc_custodian_of_timeAI(creature); return new npc_custodian_of_timeAI(creature);
} }
struct npc_custodian_of_timeAI : public npc_escortAI struct npc_custodian_of_timeAI : public EscortAI
{ {
npc_custodian_of_timeAI(Creature* creature) : npc_escortAI(creature) { } npc_custodian_of_timeAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*override*/) override
{ {
if (Player* player = GetPlayerForEscort()) if (Player* player = GetPlayerForEscort())
{ {
@@ -166,7 +166,7 @@ public:
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
} }
}; };
@@ -200,9 +200,9 @@ public:
return new npc_OOX17AI(creature); return new npc_OOX17AI(creature);
} }
struct npc_OOX17AI : public npc_escortAI struct npc_OOX17AI : public EscortAI
{ {
npc_OOX17AI(Creature* creature) : npc_escortAI(creature) { } npc_OOX17AI(Creature* creature) : EscortAI(creature) { }
void QuestAccept(Player* player, Quest const* quest) override void QuestAccept(Player* player, Quest const* quest) override
{ {
@@ -217,7 +217,7 @@ public:
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (Player* player = GetPlayerForEscort()) if (Player* player = GetPlayerForEscort())
{ {
@@ -104,9 +104,9 @@ public:
return new npc_giltharesAI(creature); return new npc_giltharesAI(creature);
} }
struct npc_giltharesAI : public npc_escortAI struct npc_giltharesAI : public EscortAI
{ {
npc_giltharesAI(Creature* creature) : npc_escortAI(creature) { } npc_giltharesAI(Creature* creature) : EscortAI(creature) { }
void QuestAccept(Player* player, const Quest* quest) override void QuestAccept(Player* player, const Quest* quest) override
{ {
@@ -123,7 +123,7 @@ public:
void Reset() override { } void Reset() override { }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -530,9 +530,9 @@ class npc_wizzlecrank_shredder : public CreatureScript
public: public:
npc_wizzlecrank_shredder() : CreatureScript("npc_wizzlecrank_shredder") { } npc_wizzlecrank_shredder() : CreatureScript("npc_wizzlecrank_shredder") { }
struct npc_wizzlecrank_shredderAI : public npc_escortAI struct npc_wizzlecrank_shredderAI : public EscortAI
{ {
npc_wizzlecrank_shredderAI(Creature* creature) : npc_escortAI(creature) npc_wizzlecrank_shredderAI(Creature* creature) : EscortAI(creature)
{ {
IsPostEvent = false; IsPostEvent = false;
PostEventTimer = 1000; PostEventTimer = 1000;
@@ -544,7 +544,7 @@ public:
uint32 PostEventTimer; uint32 PostEventTimer;
uint32 PostEventCount; uint32 PostEventCount;
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -567,7 +567,7 @@ public:
} }
} }
void WaypointStart(uint32 PointId) override void WaypointStarted(uint32 PointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
@@ -268,9 +268,9 @@ public:
return new npc_ranshallaAI(creature); return new npc_ranshallaAI(creature);
} }
struct npc_ranshallaAI : public npc_escortAI, private DialogueHelper struct npc_ranshallaAI : public EscortAI, private DialogueHelper
{ {
npc_ranshallaAI(Creature* creature) : npc_escortAI(creature), npc_ranshallaAI(Creature* creature) : EscortAI(creature),
DialogueHelper(introDialogue) DialogueHelper(introDialogue)
{ {
Initialize(); Initialize();
@@ -365,7 +365,7 @@ public:
StartNextDialogueText(SAY_PRIESTESS_ALTAR_3); StartNextDialogueText(SAY_PRIESTESS_ALTAR_3);
} }
void WaypointReached(uint32 pointId) override void WaypointReached(uint32 pointId, uint32 /*pathId*/) override
{ {
switch (pointId) switch (pointId)
{ {
@@ -552,7 +552,7 @@ public:
if (events.ExecuteEvent() == EVENT_RESUME) if (events.ExecuteEvent() == EVENT_RESUME)
StartNextDialogueText(SAY_PRIESTESS_ALTAR_3); StartNextDialogueText(SAY_PRIESTESS_ALTAR_3);
npc_escortAI::UpdateEscortAI(diff); EscortAI::UpdateEscortAI(diff);
} }
private: private:
EventMap events; EventMap events;
@@ -505,9 +505,9 @@ public:
npc_argent_soldier() : CreatureScript("npc_argent_soldier") { } npc_argent_soldier() : CreatureScript("npc_argent_soldier") { }
// THIS AI NEEDS MORE IMPROVEMENTS // THIS AI NEEDS MORE IMPROVEMENTS
struct npc_argent_soldierAI : public npc_escortAI struct npc_argent_soldierAI : public EscortAI
{ {
npc_argent_soldierAI(Creature* creature) : npc_escortAI(creature) npc_argent_soldierAI(Creature* creature) : EscortAI(creature)
{ {
instance = creature->GetInstanceScript(); instance = creature->GetInstanceScript();
me->SetReactState(REACT_DEFENSIVE); me->SetReactState(REACT_DEFENSIVE);
@@ -519,7 +519,7 @@ public:
uint8 uiWaypoint; uint8 uiWaypoint;
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*path*/) override
{ {
if (waypointId == 0) if (waypointId == 0)
{ {
@@ -592,7 +592,7 @@ public:
void UpdateAI(uint32 uiDiff) override void UpdateAI(uint32 uiDiff) override
{ {
npc_escortAI::UpdateAI(uiDiff); EscortAI::UpdateAI(uiDiff);
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
@@ -354,18 +354,18 @@ class npc_black_knight_skeletal_gryphon : public CreatureScript
public: public:
npc_black_knight_skeletal_gryphon() : CreatureScript("npc_black_knight_skeletal_gryphon") { } npc_black_knight_skeletal_gryphon() : CreatureScript("npc_black_knight_skeletal_gryphon") { }
struct npc_black_knight_skeletal_gryphonAI : public npc_escortAI struct npc_black_knight_skeletal_gryphonAI : public EscortAI
{ {
npc_black_knight_skeletal_gryphonAI(Creature* creature) : npc_escortAI(creature) npc_black_knight_skeletal_gryphonAI(Creature* creature) : EscortAI(creature)
{ {
Start(false, true); Start(false, true);
} }
void WaypointReached(uint32 /*waypointId*/) override { } void WaypointReached(uint32 /*waypointId*/, uint32 /*pathId*/) override { }
void UpdateAI(uint32 uiDiff) override void UpdateAI(uint32 uiDiff) override
{ {
npc_escortAI::UpdateAI(uiDiff); EscortAI::UpdateAI(uiDiff);
UpdateVictim(); UpdateVictim();
} }
@@ -152,9 +152,9 @@ class generic_vehicleAI_toc5 : public CreatureScript
public: public:
generic_vehicleAI_toc5() : CreatureScript("generic_vehicleAI_toc5") { } generic_vehicleAI_toc5() : CreatureScript("generic_vehicleAI_toc5") { }
struct generic_vehicleAI_toc5AI : public npc_escortAI struct generic_vehicleAI_toc5AI : public EscortAI
{ {
generic_vehicleAI_toc5AI(Creature* creature) : npc_escortAI(creature) generic_vehicleAI_toc5AI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
SetDespawnAtEnd(false); SetDespawnAtEnd(false);
@@ -212,7 +212,7 @@ public:
Start(false, true); Start(false, true);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -239,7 +239,7 @@ public:
void UpdateAI(uint32 uiDiff) override void UpdateAI(uint32 uiDiff) override
{ {
npc_escortAI::UpdateAI(uiDiff); EscortAI::UpdateAI(uiDiff);
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
@@ -964,9 +964,9 @@ class npc_crok_scourgebane : public CreatureScript
public: public:
npc_crok_scourgebane() : CreatureScript("npc_crok_scourgebane") { } npc_crok_scourgebane() : CreatureScript("npc_crok_scourgebane") { }
struct npc_crok_scourgebaneAI : public npc_escortAI struct npc_crok_scourgebaneAI : public EscortAI
{ {
npc_crok_scourgebaneAI(Creature* creature) : npc_escortAI(creature), npc_crok_scourgebaneAI(Creature* creature) : EscortAI(creature),
_instance(creature->GetInstanceScript()), _respawnTime(creature->GetRespawnDelay()), _instance(creature->GetInstanceScript()), _respawnTime(creature->GetRespawnDelay()),
_corpseDelay(creature->GetCorpseDelay()) _corpseDelay(creature->GetCorpseDelay())
{ {
@@ -1048,7 +1048,7 @@ class npc_crok_scourgebane : public CreatureScript
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -1080,7 +1080,7 @@ class npc_crok_scourgebane : public CreatureScript
} }
} }
void WaypointStart(uint32 waypointId) override void WaypointStarted(uint32 waypointId, uint32 /*pathId*/) override
{ {
_currentWPid = waypointId; _currentWPid = waypointId;
switch (waypointId) switch (waypointId)
@@ -271,9 +271,9 @@ class npc_brann_hos : public CreatureScript
public: public:
npc_brann_hos() : CreatureScript("npc_brann_hos") { } npc_brann_hos() : CreatureScript("npc_brann_hos") { }
struct npc_brann_hosAI : public npc_escortAI struct npc_brann_hosAI : public EscortAI
{ {
npc_brann_hosAI(Creature* creature) : npc_escortAI(creature) npc_brann_hosAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
instance = creature->GetInstanceScript(); instance = creature->GetInstanceScript();
@@ -350,7 +350,7 @@ public:
lDwarfGUIDList.clear(); lDwarfGUIDList.clear();
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -973,9 +973,9 @@ class npc_mimirons_inferno : public CreatureScript
public: public:
npc_mimirons_inferno() : CreatureScript("npc_mimirons_inferno") { } npc_mimirons_inferno() : CreatureScript("npc_mimirons_inferno") { }
struct npc_mimirons_infernoAI : public npc_escortAI struct npc_mimirons_infernoAI : public EscortAI
{ {
npc_mimirons_infernoAI(Creature* creature) : npc_escortAI(creature) npc_mimirons_infernoAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
@@ -988,7 +988,7 @@ public:
infernoTimer = 2000; infernoTimer = 2000;
} }
void WaypointReached(uint32 /*waypointId*/) override void WaypointReached(uint32 /*waypointId*/, uint32 /*pathId*/) override
{ {
} }
@@ -1002,7 +1002,7 @@ public:
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (!HasEscortState(STATE_ESCORT_ESCORTING)) if (!HasEscortState(STATE_ESCORT_ESCORTING))
Start(false, true, ObjectGuid::Empty, nullptr, false, true); Start(false, true, ObjectGuid::Empty, nullptr, false, true);
@@ -820,9 +820,9 @@ class npc_violet_hold_teleportation_portal_intro : public CreatureScript
} }
}; };
struct violet_hold_trashAI : public npc_escortAI struct violet_hold_trashAI : public EscortAI
{ {
violet_hold_trashAI(Creature* creature) : npc_escortAI(creature) violet_hold_trashAI(Creature* creature) : EscortAI(creature)
{ {
_instance = creature->GetInstanceScript(); _instance = creature->GetInstanceScript();
@@ -898,7 +898,7 @@ struct violet_hold_trashAI : public npc_escortAI
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId == _lastWaypointId) if (waypointId == _lastWaypointId)
CreatureStartAttackDoor(); CreatureStartAttackDoor();
@@ -906,7 +906,7 @@ struct violet_hold_trashAI : public npc_escortAI
void JustEngagedWith(Unit* who) override void JustEngagedWith(Unit* who) override
{ {
npc_escortAI::JustEngagedWith(who); EscortAI::JustEngagedWith(who);
ScheduledTasks(); ScheduledTasks();
} }
@@ -919,7 +919,7 @@ struct violet_hold_trashAI : public npc_escortAI
return; return;
_scheduler.Update(diff, _scheduler.Update(diff,
std::bind(&npc_escortAI::DoMeleeAttackIfReady, this)); std::bind(&EscortAI::DoMeleeAttackIfReady, this));
} }
virtual void ScheduledTasks() { } virtual void ScheduledTasks() { }
@@ -573,9 +573,9 @@ class npc_lurgglbr : public CreatureScript
public: public:
npc_lurgglbr() : CreatureScript("npc_lurgglbr") { } npc_lurgglbr() : CreatureScript("npc_lurgglbr") { }
struct npc_lurgglbrAI : public npc_escortAI struct npc_lurgglbrAI : public EscortAI
{ {
npc_lurgglbrAI(Creature* creature) : npc_escortAI(creature) npc_lurgglbrAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
} }
@@ -595,7 +595,7 @@ class npc_lurgglbr : public CreatureScript
Initialize(); Initialize();
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -660,7 +660,7 @@ class npc_lurgglbr : public CreatureScript
} }
} else IntroTimer -= diff; } else IntroTimer -= diff;
} }
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
@@ -794,9 +794,9 @@ class npc_thassarian : public CreatureScript
public: public:
npc_thassarian() : CreatureScript("npc_thassarian") { } npc_thassarian() : CreatureScript("npc_thassarian") { }
struct npc_thassarianAI : public npc_escortAI struct npc_thassarianAI : public EscortAI
{ {
npc_thassarianAI(Creature* creature) : npc_escortAI(creature) npc_thassarianAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
} }
@@ -838,7 +838,7 @@ public:
Initialize(); Initialize();
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -873,7 +873,7 @@ public:
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (arthasInPosition && talbotInPosition) if (arthasInPosition && talbotInPosition)
{ {
@@ -1642,9 +1642,9 @@ class npc_mootoo_the_younger : public CreatureScript
public: public:
npc_mootoo_the_younger() : CreatureScript("npc_mootoo_the_younger") { } npc_mootoo_the_younger() : CreatureScript("npc_mootoo_the_younger") { }
struct npc_mootoo_the_youngerAI : public npc_escortAI struct npc_mootoo_the_youngerAI : public EscortAI
{ {
npc_mootoo_the_youngerAI(Creature* creature) : npc_escortAI(creature) { } npc_mootoo_the_youngerAI(Creature* creature) : EscortAI(creature) { }
void QuestAccept(Player* player, Quest const* quest) override void QuestAccept(Player* player, Quest const* quest) override
{ {
@@ -1676,7 +1676,7 @@ public:
player->FailQuest(QUEST_ESCAPING_THE_MIST); player->FailQuest(QUEST_ESCAPING_THE_MIST);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -1731,9 +1731,9 @@ class npc_bonker_togglevolt : public CreatureScript
public: public:
npc_bonker_togglevolt() : CreatureScript("npc_bonker_togglevolt") { } npc_bonker_togglevolt() : CreatureScript("npc_bonker_togglevolt") { }
struct npc_bonker_togglevoltAI : public npc_escortAI struct npc_bonker_togglevoltAI : public EscortAI
{ {
npc_bonker_togglevoltAI(Creature* creature) : npc_escortAI(creature) npc_bonker_togglevoltAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
} }
@@ -1781,7 +1781,7 @@ public:
else Bonker_agro=0; else Bonker_agro=0;
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -63,9 +63,9 @@ class npc_emily : public CreatureScript
public: public:
npc_emily() : CreatureScript("npc_emily") { } npc_emily() : CreatureScript("npc_emily") { }
struct npc_emilyAI : public npc_escortAI struct npc_emilyAI : public EscortAI
{ {
npc_emilyAI(Creature* creature) : npc_escortAI(creature) { } npc_emilyAI(Creature* creature) : EscortAI(creature) { }
void JustSummoned(Creature* summoned) override void JustSummoned(Creature* summoned) override
{ {
@@ -75,7 +75,7 @@ public:
summoned->AI()->AttackStart(me->GetVictim()); summoned->AI()->AttackStart(me->GetVictim());
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -79,9 +79,9 @@ class npc_apothecary_hanes : public CreatureScript
public: public:
npc_apothecary_hanes() : CreatureScript("npc_apothecary_hanes") { } npc_apothecary_hanes() : CreatureScript("npc_apothecary_hanes") { }
struct npc_Apothecary_HanesAI : public npc_escortAI struct npc_Apothecary_HanesAI : public EscortAI
{ {
npc_Apothecary_HanesAI(Creature* creature) : npc_escortAI(creature) npc_Apothecary_HanesAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
} }
@@ -138,7 +138,7 @@ public:
if (GetAttack() && UpdateVictim()) if (GetAttack() && UpdateVictim())
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (me->IsInCombat()) if (me->IsInCombat())
return; return;
@@ -161,7 +161,7 @@ public:
events.Reset(); events.Reset();
me->SetFaction(FACTION_ESCORTEE_H_PASSIVE); me->SetFaction(FACTION_ESCORTEE_H_PASSIVE);
me->SetReactState(REACT_AGGRESSIVE); me->SetReactState(REACT_AGGRESSIVE);
ENSURE_AI(npc_escortAI, (me->AI()))->Start(true, true, _player); ENSURE_AI(EscortAI, (me->AI()))->Start(true, true, _player);
break; break;
case EVENT_TALK_1: case EVENT_TALK_1:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player)) if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
@@ -207,7 +207,7 @@ public:
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -271,9 +271,9 @@ class npc_plaguehound_tracker : public CreatureScript
public: public:
npc_plaguehound_tracker() : CreatureScript("npc_plaguehound_tracker") { } npc_plaguehound_tracker() : CreatureScript("npc_plaguehound_tracker") { }
struct npc_plaguehound_trackerAI : public npc_escortAI struct npc_plaguehound_trackerAI : public EscortAI
{ {
npc_plaguehound_trackerAI(Creature* creature) : npc_escortAI(creature) { } npc_plaguehound_trackerAI(Creature* creature) : EscortAI(creature) { }
void Reset() override void Reset() override
{ {
@@ -291,7 +291,7 @@ public:
Start(false, false, summonerGUID); Start(false, false, summonerGUID);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
if (waypointId != 26) if (waypointId != 26)
return; return;
@@ -72,9 +72,9 @@ class npc_engineer_helice : public CreatureScript
public: public:
npc_engineer_helice() : CreatureScript("npc_engineer_helice") { } npc_engineer_helice() : CreatureScript("npc_engineer_helice") { }
struct npc_engineer_heliceAI : public npc_escortAI struct npc_engineer_heliceAI : public EscortAI
{ {
npc_engineer_heliceAI(Creature* creature) : npc_escortAI(creature) npc_engineer_heliceAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
} }
@@ -86,7 +86,7 @@ public:
uint32 m_uiChatTimer; uint32 m_uiChatTimer;
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
@@ -141,7 +141,7 @@ public:
void UpdateAI(uint32 uiDiff) override void UpdateAI(uint32 uiDiff) override
{ {
npc_escortAI::UpdateAI(uiDiff); EscortAI::UpdateAI(uiDiff);
if (HasEscortState(STATE_ESCORT_ESCORTING)) if (HasEscortState(STATE_ESCORT_ESCORTING))
{ {
@@ -47,11 +47,11 @@ class npc_injured_goblin : public CreatureScript
public: public:
npc_injured_goblin() : CreatureScript("npc_injured_goblin") { } npc_injured_goblin() : CreatureScript("npc_injured_goblin") { }
struct npc_injured_goblinAI : public npc_escortAI struct npc_injured_goblinAI : public EscortAI
{ {
npc_injured_goblinAI(Creature* creature) : npc_escortAI(creature) { } npc_injured_goblinAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -81,7 +81,7 @@ class npc_injured_goblin : public CreatureScript
void UpdateAI(uint32 uiDiff) override void UpdateAI(uint32 uiDiff) override
{ {
npc_escortAI::UpdateAI(uiDiff); EscortAI::UpdateAI(uiDiff);
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
@@ -345,9 +345,9 @@ class npc_icefang : public CreatureScript
public: public:
npc_icefang() : CreatureScript("npc_icefang") { } npc_icefang() : CreatureScript("npc_icefang") { }
struct npc_icefangAI : public npc_escortAI struct npc_icefangAI : public EscortAI
{ {
npc_icefangAI(Creature* creature) : npc_escortAI(creature) { } npc_icefangAI(Creature* creature) : EscortAI(creature) { }
void AttackStart(Unit* /*who*/) override { } void AttackStart(Unit* /*who*/) override { }
void JustEngagedWith(Unit* /*who*/) override { } void JustEngagedWith(Unit* /*who*/) override { }
@@ -362,13 +362,13 @@ public:
} }
} }
void WaypointReached(uint32 /*waypointId*/) override { } void WaypointReached(uint32 /*waypointId*/, uint32 /*pathId*/) override { }
void JustDied(Unit* /*killer*/) override { } void JustDied(Unit* /*killer*/) override { }
void OnCharmed(bool /*apply*/) override { } void OnCharmed(bool /*apply*/) override { }
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
@@ -57,9 +57,9 @@ class boss_ambassador_hellmaw : public CreatureScript
public: public:
boss_ambassador_hellmaw() : CreatureScript("boss_ambassador_hellmaw") { } boss_ambassador_hellmaw() : CreatureScript("boss_ambassador_hellmaw") { }
struct boss_ambassador_hellmawAI : public npc_escortAI struct boss_ambassador_hellmawAI : public EscortAI
{ {
boss_ambassador_hellmawAI(Creature* creature) : npc_escortAI(creature) boss_ambassador_hellmawAI(Creature* creature) : EscortAI(creature)
{ {
_instance = creature->GetInstanceScript(); _instance = creature->GetInstanceScript();
_intro = false; _intro = false;
@@ -86,10 +86,10 @@ class boss_ambassador_hellmaw : public CreatureScript
if (me->HasAura(SPELL_BANISH)) if (me->HasAura(SPELL_BANISH))
return; return;
npc_escortAI::MoveInLineOfSight(who); EscortAI::MoveInLineOfSight(who);
} }
void WaypointReached(uint32 /*waypointId*/) override void WaypointReached(uint32 /*waypointId*/, uint32 /*pathId*/) override
{ {
} }
@@ -152,9 +152,9 @@ class npc_ancestral_wolf : public CreatureScript
public: public:
npc_ancestral_wolf() : CreatureScript("npc_ancestral_wolf") { } npc_ancestral_wolf() : CreatureScript("npc_ancestral_wolf") { }
struct npc_ancestral_wolfAI : public npc_escortAI struct npc_ancestral_wolfAI : public EscortAI
{ {
npc_ancestral_wolfAI(Creature* creature) : npc_escortAI(creature) npc_ancestral_wolfAI(Creature* creature) : EscortAI(creature)
{ {
if (creature->GetOwner() && creature->GetOwner()->GetTypeId() == TYPEID_PLAYER) if (creature->GetOwner() && creature->GetOwner()->GetTypeId() == TYPEID_PLAYER)
Start(false, false, creature->GetOwner()->GetGUID()); Start(false, false, creature->GetOwner()->GetGUID());
@@ -172,11 +172,11 @@ public:
// Override Evade Mode event, recast buff that was removed by standard handler // Override Evade Mode event, recast buff that was removed by standard handler
void EnterEvadeMode(EvadeReason why) override void EnterEvadeMode(EvadeReason why) override
{ {
npc_escortAI::EnterEvadeMode(why); EscortAI::EnterEvadeMode(why);
DoCast(me, SPELL_ANCESTRAL_WOLF_BUFF, true); DoCast(me, SPELL_ANCESTRAL_WOLF_BUFF, true);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -260,9 +260,9 @@ class npc_wounded_blood_elf : public CreatureScript
public: public:
npc_wounded_blood_elf() : CreatureScript("npc_wounded_blood_elf") { } npc_wounded_blood_elf() : CreatureScript("npc_wounded_blood_elf") { }
struct npc_wounded_blood_elfAI : public npc_escortAI struct npc_wounded_blood_elfAI : public EscortAI
{ {
npc_wounded_blood_elfAI(Creature* creature) : npc_escortAI(creature) { } npc_wounded_blood_elfAI(Creature* creature) : EscortAI(creature) { }
void Reset() override { } void Reset() override { }
@@ -282,11 +282,11 @@ public:
if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH) if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
{ {
me->SetFaction(FACTION_ESCORTEE_H_PASSIVE); me->SetFaction(FACTION_ESCORTEE_H_PASSIVE);
npc_escortAI::Start(true, false, player->GetGUID()); EscortAI::Start(true, false, player->GetGUID());
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
+8 -8
View File
@@ -78,9 +78,9 @@ public:
return new npc_maghar_captiveAI(creature); return new npc_maghar_captiveAI(creature);
} }
struct npc_maghar_captiveAI : public npc_escortAI struct npc_maghar_captiveAI : public EscortAI
{ {
npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); } npc_maghar_captiveAI(Creature* creature) : EscortAI(creature) { Reset(); }
uint32 ChainLightningTimer; uint32 ChainLightningTimer;
uint32 HealTimer; uint32 HealTimer;
@@ -125,7 +125,7 @@ public:
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -177,7 +177,7 @@ public:
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
@@ -438,9 +438,9 @@ public:
return new npc_kurenai_captiveAI(creature); return new npc_kurenai_captiveAI(creature);
} }
struct npc_kurenai_captiveAI : public npc_escortAI struct npc_kurenai_captiveAI : public EscortAI
{ {
npc_kurenai_captiveAI(Creature* creature) : npc_escortAI(creature) npc_kurenai_captiveAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
} }
@@ -493,7 +493,7 @@ public:
} }
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
switch (waypointId) switch (waypointId)
{ {
@@ -557,7 +557,7 @@ public:
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
@@ -500,9 +500,9 @@ class npc_bessy : public CreatureScript
return new npc_bessyAI(creature); return new npc_bessyAI(creature);
} }
struct npc_bessyAI : public npc_escortAI struct npc_bessyAI : public EscortAI
{ {
npc_bessyAI(Creature* creature) : npc_escortAI(creature) { } npc_bessyAI(Creature* creature) : EscortAI(creature) { }
void QuestAccept(Player* player, Quest const* quest) override void QuestAccept(Player* player, Quest const* quest) override
{ {
@@ -520,7 +520,7 @@ class npc_bessy : public CreatureScript
player->FailQuest(Q_ALMABTRIEB); player->FailQuest(Q_ALMABTRIEB);
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -581,9 +581,9 @@ public:
return new npc_maxx_a_million_escortAI(creature); return new npc_maxx_a_million_escortAI(creature);
} }
struct npc_maxx_a_million_escortAI : public npc_escortAI struct npc_maxx_a_million_escortAI : public EscortAI
{ {
npc_maxx_a_million_escortAI(Creature* creature) : npc_escortAI(creature) npc_maxx_a_million_escortAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
} }
@@ -602,7 +602,7 @@ public:
Initialize(); Initialize();
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -636,7 +636,7 @@ public:
void UpdateAI(uint32 uiDiff) override void UpdateAI(uint32 uiDiff) override
{ {
npc_escortAI::UpdateAI(uiDiff); EscortAI::UpdateAI(uiDiff);
if (bTake) if (bTake)
{ {
@@ -601,9 +601,9 @@ public:
return new npc_earthmender_wildaAI(creature); return new npc_earthmender_wildaAI(creature);
} }
struct npc_earthmender_wildaAI : public npc_escortAI struct npc_earthmender_wildaAI : public EscortAI
{ {
npc_earthmender_wildaAI(Creature* creature) : npc_escortAI(creature) npc_earthmender_wildaAI(Creature* creature) : EscortAI(creature)
{ {
Initialize(); Initialize();
} }
@@ -630,7 +630,7 @@ public:
Initialize(); Initialize();
} }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -723,7 +723,7 @@ public:
void UpdateAI(uint32 uiDiff) override void UpdateAI(uint32 uiDiff) override
{ {
npc_escortAI::UpdateAI(uiDiff); EscortAI::UpdateAI(uiDiff);
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
@@ -74,12 +74,12 @@ public:
return new npc_kservantAI(creature); return new npc_kservantAI(creature);
} }
struct npc_kservantAI : public npc_escortAI struct npc_kservantAI : public EscortAI
{ {
public: public:
npc_kservantAI(Creature* creature) : npc_escortAI(creature) { } npc_kservantAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -376,11 +376,11 @@ class npc_isla_starmane : public CreatureScript
public: public:
npc_isla_starmane() : CreatureScript("npc_isla_starmane") { } npc_isla_starmane() : CreatureScript("npc_isla_starmane") { }
struct npc_isla_starmaneAI : public npc_escortAI struct npc_isla_starmaneAI : public EscortAI
{ {
npc_isla_starmaneAI(Creature* creature) : npc_escortAI(creature) { } npc_isla_starmaneAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
@@ -179,13 +179,13 @@ class npc_kayra_longmane : public CreatureScript
public: public:
npc_kayra_longmane() : CreatureScript("npc_kayra_longmane") { } npc_kayra_longmane() : CreatureScript("npc_kayra_longmane") { }
struct npc_kayra_longmaneAI : public npc_escortAI struct npc_kayra_longmaneAI : public EscortAI
{ {
npc_kayra_longmaneAI(Creature* creature) : npc_escortAI(creature) { } npc_kayra_longmaneAI(Creature* creature) : EscortAI(creature) { }
void Reset() override { } void Reset() override { }
void WaypointReached(uint32 waypointId) override void WaypointReached(uint32 waypointId, uint32 /*override*/) override
{ {
Player* player = GetPlayerForEscort(); Player* player = GetPlayerForEscort();
if (!player) if (!player)
+4 -4
View File
@@ -1034,9 +1034,9 @@ class npc_garments_of_quests : public CreatureScript
public: public:
npc_garments_of_quests() : CreatureScript("npc_garments_of_quests") { } npc_garments_of_quests() : CreatureScript("npc_garments_of_quests") { }
struct npc_garments_of_questsAI : public npc_escortAI struct npc_garments_of_questsAI : public EscortAI
{ {
npc_garments_of_questsAI(Creature* creature) : npc_escortAI(creature) npc_garments_of_questsAI(Creature* creature) : EscortAI(creature)
{ {
switch (me->GetEntry()) switch (me->GetEntry())
{ {
@@ -1124,7 +1124,7 @@ public:
} }
} }
void WaypointReached(uint32 /*waypointId*/) override void WaypointReached(uint32 /*waypointId*/, uint32 /*pathId*/) override
{ {
} }
@@ -1159,7 +1159,7 @@ public:
RunAwayTimer -= diff; RunAwayTimer -= diff;
} }
npc_escortAI::UpdateAI(diff); EscortAI::UpdateAI(diff);
} }
}; };