Remove some "_" from private methods as required by TC standards. Thanks to Shauren for pointing out.

This commit is contained in:
megamage committed 2011-10-13 17:01:55 -04:00
1 parent 0e65e94f40
commit c8251bc619
10 files changed
+87 -88

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+8 -8
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@@ -1630,10 +1630,10 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
if (this == obj)
return true;
if (obj->IsNeverVisible() || _CanNeverSee(obj))
if (obj->IsNeverVisible() || CanNeverSee(obj))
return false;
if (obj->IsAlwaysVisibleFor(this) || _CanAlwaysSee(obj))
if (obj->IsAlwaysVisibleFor(this) || CanAlwaysSee(obj))
return true;
bool corpseCheck = false;
@@ -1690,13 +1690,13 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
if (obj->IsInvisibleDueToDespawn())
return false;
if (!_CanDetect(obj, ignoreStealth))
if (!CanDetect(obj, ignoreStealth))
return false;
return true;
}
bool WorldObject::_CanDetect(WorldObject const* obj, bool ignoreStealth) const
bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth) const
{
const WorldObject* seer = this;
@@ -1708,16 +1708,16 @@ bool WorldObject::_CanDetect(WorldObject const* obj, bool ignoreStealth) const
if (obj->IsAlwaysDetectableFor(seer))
return true;
if (!seer->_CanDetectInvisibilityOf(obj))
if (!seer->CanDetectInvisibilityOf(obj))
return false;
if (!ignoreStealth && !seer->_CanDetectStealthOf(obj))
if (!ignoreStealth && !seer->CanDetectStealthOf(obj))
return false;
return true;
}
bool WorldObject::_CanDetectInvisibilityOf(WorldObject const* obj) const
bool WorldObject::CanDetectInvisibilityOf(WorldObject const* obj) const
{
uint32 mask = obj->m_invisibility.GetFlags() & m_invisibilityDetect.GetFlags();
@@ -1748,7 +1748,7 @@ bool WorldObject::_CanDetectInvisibilityOf(WorldObject const* obj) const
return true;
}
bool WorldObject::_CanDetectStealthOf(WorldObject const* obj) const
bool WorldObject::CanDetectStealthOf(WorldObject const* obj) const
{
// Combat reach is the minimal distance (both in front and behind),
// and it is also used in the range calculation.