Remove reportUse parameter on GameObjectAI::GossipHello and give it its own event.
Ported from 3.3.5
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@@ -1240,7 +1240,7 @@ void GameObject::Use(Unit* user)
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if (Player* playerUser = user->ToPlayer())
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{
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playerUser->PlayerTalkClass->ClearMenus();
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if (AI()->GossipHello(playerUser, false))
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if (AI()->GossipHello(playerUser))
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return;
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}
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