Remove reportUse parameter on GameObjectAI::GossipHello and give it its own event.
Ported from 3.3.5
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@@ -1676,7 +1676,7 @@ void Spell::SendLoot(ObjectGuid guid, LootType loottype)
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}
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player->PlayerTalkClass->ClearMenus();
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if (gameObjTarget->AI()->GossipHello(player, false))
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if (gameObjTarget->AI()->GossipHello(player))
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return;
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switch (gameObjTarget->GetGoType())
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