Remove reportUse parameter on GameObjectAI::GossipHello and give it its own event.

Ported from 3.3.5
This commit is contained in:
Krudor committed 2017-12-10 13:59:13 +01:00
1 parent 843c21048a
commit c8aeadc949
48 files changed
+99 -87

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@@ -1676,7 +1676,7 @@ void Spell::SendLoot(ObjectGuid guid, LootType loottype)
}
player->PlayerTalkClass->ClearMenus();
if (gameObjTarget->AI()->GossipHello(player, false))
if (gameObjTarget->AI()->GossipHello(player))
return;
switch (gameObjTarget->GetGoType())