Core: Minor code style corrections

This commit is contained in:
Shauren committed 2012-06-30 16:07:09 +02:00
1 parent 469c7a0955
commit c8d20004a5
19 files changed
+55 -49

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@@ -176,7 +176,7 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto
Ray modRay(p, iInvRot * ray.direction());
float distance = MaxDist * iInvScale;
bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit);
if(hit)
if (hit)
{
distance *= iScale;
MaxDist = distance;