*Some update of opvp (no real change)
--HG-- branch : trunk
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@@ -1386,7 +1386,7 @@ void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
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}
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}
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uint32 ObjectMgr::AddGameObject(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
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uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
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{
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GameObjectInfo const* goinfo = GetGameObjectInfo(entry);
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if (!goinfo)
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@@ -1433,7 +1433,7 @@ uint32 ObjectMgr::AddGameObject(uint32 entry, uint32 mapId, float x, float y, fl
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return guid;
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}
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uint32 ObjectMgr::AddCreature(uint32 entry, uint32 team, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay)
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uint32 ObjectMgr::AddCreData(uint32 entry, uint32 team, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay)
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{
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CreatureInfo const *cInfo = GetCreatureTemplate(entry);
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if(!cInfo)
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