Core/Scripts: Added ExecuteEvent BossAI hook designed to contain event code which would otherwise be in while (uint32 eventId = events.ExecuteEvent()) switch blocks. This allows to define a base class sharing spells with other scripts
This commit is contained in:
1 parent
5f5af1e95d
commit
c8f71c00a1
2 files changed
+24
-2
No files matched your search
@@ -266,7 +266,13 @@ class BossAI : public ScriptedAI
|
||||
void JustSummoned(Creature* summon);
|
||||
void SummonedCreatureDespawn(Creature* summon);
|
||||
|
||||
void UpdateAI(uint32 const diff) = 0;
|
||||
virtual void UpdateAI(uint32 const diff);
|
||||
|
||||
// Hook used to execute events scheduled into EventMap without the need
|
||||
// to override UpdateAI
|
||||
// note: You must re-schedule the event within this method if the event
|
||||
// is supposed to run more than once
|
||||
virtual void ExecuteEvent(uint32 const eventId) { }
|
||||
|
||||
void Reset() { _Reset(); }
|
||||
void EnterCombat(Unit* /*who*/) { _EnterCombat(); }
|
||||
@@ -296,7 +302,7 @@ class BossAI : public ScriptedAI
|
||||
|
||||
private:
|
||||
BossBoundaryMap const* const _boundary;
|
||||
const uint32 _bossId;
|
||||
uint32 const _bossId;
|
||||
};
|
||||
|
||||
// SD2 grid searchers.
|
||||
|
||||
Reference in new issue
Block a user