*Allow players interact with summoned npc.
--HG-- branch : trunk
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@@ -105,7 +105,7 @@ ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint3
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return NULL;
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// not allow interaction under control
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if(unit->GetCharmerOrOwnerGUID())
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if(unit->GetCharmerGUID())
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return NULL;
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// not enemy
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