Core/Maps:
* Scarlet Monastry will now properly scale down to normal difficulty when trying to enter the instance on heroic difficulty * removed deprecated quest text requirement from access_requirement * added new access_requirement field to specifiy if a dungeon is only available for heroic difficulty * added heroic exclusive access_requirement entries for Zul'Gurub, Zul'Aman, End Time, Well of Eternity and Hour of Twilight * Players will no longer be able to enter dungeons when a encounter is in progress
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@@ -474,7 +474,7 @@ struct AccessRequirement
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uint32 quest_A;
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uint32 quest_H;
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uint32 achievement;
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std::string questFailedText;
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uint8 heroicExclusive;
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};
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struct BroadcastText
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