Core/Maps:
* Scarlet Monastry will now properly scale down to normal difficulty when trying to enter the instance on heroic difficulty * removed deprecated quest text requirement from access_requirement * added new access_requirement field to specifiy if a dungeon is only available for heroic difficulty * added heroic exclusive access_requirement entries for Zul'Gurub, Zul'Aman, End Time, Well of Eternity and Hour of Twilight * Players will no longer be able to enter dungeons when a encounter is in progress
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@@ -3841,7 +3841,7 @@ Map::EnterState InstanceMap::CannotEnter(Player* player)
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}
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// cannot enter while an encounter is in progress (unless this is a relog, in which case it is permitted)
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if (!player->IsLoading() && IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
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if (!player->IsLoading() && (IsDungeon() || IsRaid()) && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
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return CANNOT_ENTER_ZONE_IN_COMBAT;
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// cannot enter if player is permanent saved to a different instance id
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