Core/Maps:

* Scarlet Monastry will now properly scale down to normal difficulty when trying to enter the instance on heroic difficulty
* removed deprecated quest text requirement from access_requirement
* added new access_requirement field to specifiy if a dungeon is only available for heroic difficulty
* added heroic exclusive access_requirement entries for Zul'Gurub, Zul'Aman, End Time, Well of Eternity and Hour of Twilight
* Players will no longer be able to enter dungeons when a encounter is in progress
This commit is contained in:
Ovahlord committed 2019-03-30 16:43:53 +01:00
1 parent 5389375bab
commit c991d4bfe7
9 files changed
+60 -47

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+15 -9
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@@ -150,34 +150,40 @@ Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool loginCheck)
{
MapEntry const* entry = sMapStore.LookupEntry(mapid);
// No entry found in Map.dbc
if (!entry)
return Map::CANNOT_ENTER_NO_ENTRY;
// Non-instanced maps can always be entered
if (!entry->IsDungeon())
return Map::CAN_ENTER;
InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(mapid);
// Cannot enter instance maps when no instance_template entry is present
if (!instance)
return Map::CANNOT_ENTER_UNINSTANCED_DUNGEON;
Difficulty targetDifficulty, requestedDifficulty;
targetDifficulty = requestedDifficulty = player->GetDifficulty(entry->IsRaid());
// Get the highest available difficulty if current setting is higher than the instance allows
// Cannot enter instance if MapDifficulty data for highest available difficulty does not exist
Difficulty targetDifficulty = player->GetDifficulty(entry->IsRaid());
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(entry->ID, targetDifficulty);
if (!mapDiff)
return Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE;
//Bypass checks for GMs
// Game Masters can always enter
if (player->IsGameMaster())
return Map::CAN_ENTER;
char const* mapName = entry->Name;
Group* group = player->GetGroup();
if (entry->IsRaid()) // can only enter in a raid group
// Cannot enter raid maps when not in a raid-group. Ignore rule when CONFIG_INSTANCE_IGNORE_RAID = true
if (entry->IsRaid())
if ((!group || !group->isRaidGroup()) && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID))
return Map::CANNOT_ENTER_NOT_IN_RAID;
// Cannot enter instance if player's corpse is in a different instance
if (!player->IsAlive())
{
if (player->HasCorpse())
@@ -202,7 +208,7 @@ Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool
TC_LOG_DEBUG("maps", "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str());
}
//Get instance where player's group is bound & its map
// Get instance where player's group is bound & its map
if (!loginCheck && group)
{
InstanceGroupBind* boundInstance = group->GetBoundInstance(entry);
@@ -212,7 +218,7 @@ Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool
return denyReason;
}
// players are only allowed to enter 5 instances per hour
// Players are only allowed to enter 5 instances per hour
if (entry->IsDungeon() && (!player->GetGroup() || (player->GetGroup() && !player->GetGroup()->isLFGGroup())))
{
uint32 instanceIdToCheck = 0;
@@ -224,7 +230,7 @@ Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool
return Map::CANNOT_ENTER_TOO_MANY_INSTANCES;
}
//Other requirements
// Other requirements
if (player->Satisfy(sObjectMgr->GetAccessRequirement(mapid, targetDifficulty), mapid, true))
return Map::CAN_ENTER;
else