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Ovalord committed 2018-02-18 20:55:31 +01:00
commit c9b5bf9534
203 files changed
+1608 -341

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+14 -6
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@@ -1211,8 +1211,8 @@ void MovementInfo::OutDebug()
}
WorldObject::WorldObject(bool isWorldObject) : WorldLocation(), LastUsedScriptID(0),
m_name(""), m_isActive(false), m_isWorldObject(isWorldObject), m_zoneScript(NULL),
m_transport(NULL), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_currMap(NULL), m_InstanceId(0),
m_name(""), m_isActive(false), m_isFarVisible(false), m_isWorldObject(isWorldObject), m_zoneScript(nullptr),
m_transport(nullptr), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_currMap(nullptr), m_InstanceId(0),
m_phaseMask(PHASEMASK_NORMAL), _dbPhase(0), m_notifyflags(0), m_executed_notifies(0),
m_aiAnimKitId(0), m_movementAnimKitId(0), m_meleeAnimKitId(0)
{
@@ -1272,6 +1272,14 @@ void WorldObject::setActive(bool on)
}
}
void WorldObject::SetFarVisible(bool on)
{
if (GetTypeId() == TYPEID_PLAYER)
return;
m_isFarVisible = on;
}
void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
{
if (IsInWorld())
@@ -1722,7 +1730,7 @@ float WorldObject::GetGridActivationRange() const
float WorldObject::GetVisibilityRange() const
{
if (isActiveObject() && !ToPlayer())
if (IsFarVisible() && !ToPlayer())
return MAX_VISIBILITY_DISTANCE;
else
return GetMap()->GetVisibilityRange();
@@ -1734,7 +1742,7 @@ float WorldObject::GetSightRange(const WorldObject* target) const
{
if (ToPlayer())
{
if (target && target->isActiveObject() && !target->ToPlayer())
if (target && target->IsFarVisible() && !target->ToPlayer())
return MAX_VISIBILITY_DISTANCE;
else if (ToPlayer()->GetCinematicMgr()->IsOnCinematic())
return DEFAULT_VISIBILITY_INSTANCE;
@@ -2194,7 +2202,7 @@ TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, fl
return SummonCreature(id, pos, spwtype, despwtime, 0);
}
GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, G3D::Quat const& rot, uint32 respawnTime)
GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, G3D::Quat const& rot, uint32 respawnTime, GOSummonType summonType)
{
if (!IsInWorld())
return nullptr;
@@ -2217,7 +2225,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, G3D
go->CopyPhaseFrom(this);
go->SetRespawnTime(respawnTime);
if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT) //not sure how to handle this
if (GetTypeId() == TYPEID_PLAYER || (GetTypeId() == TYPEID_UNIT && summonType == GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)) //not sure how to handle this
ToUnit()->AddGameObject(go);
else
go->SetSpawnedByDefault(false);