Core/Spells: Implemented personal summons
* By default determined by summon property flag SUMMON_PROP_FLAG_PERSONAL_SPAWN
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@@ -2500,7 +2500,7 @@ void GameObject::UpdateModelPosition()
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class GameObjectModelOwnerImpl : public GameObjectModelOwnerBase
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{
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public:
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explicit GameObjectModelOwnerImpl(GameObject const* owner) : _owner(owner) { }
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explicit GameObjectModelOwnerImpl(GameObject* owner) : _owner(owner) { }
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virtual bool IsSpawned() const override { return _owner->isSpawned(); }
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virtual uint32 GetDisplayId() const override { return _owner->GetDisplayId(); }
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@@ -2511,7 +2511,7 @@ public:
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virtual void DebugVisualizeCorner(G3D::Vector3 const& corner) const override { _owner->SummonCreature(1, corner.x, corner.y, corner.z, 0, TEMPSUMMON_MANUAL_DESPAWN); }
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private:
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GameObject const* _owner;
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GameObject* _owner;
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};
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GameObjectModel* GameObject::CreateModel()
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