Core/SAI: Add an action_param3 to "summon gob" to control when the object will despawn
0 - For despawn when creature dies or time runs out 1 - For despawn after time
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@@ -2176,7 +2176,7 @@ TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, fl
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return SummonCreature(id, pos, spwtype, despwtime, 0);
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}
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GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, G3D::Quat const& rot, uint32 respawnTime)
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GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, G3D::Quat const& rot, uint32 respawnTime, GOSummonType summonType)
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{
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if (!IsInWorld())
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return nullptr;
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@@ -2199,7 +2199,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, G3D
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go->CopyPhaseFrom(this);
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go->SetRespawnTime(respawnTime);
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if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT) //not sure how to handle this
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if (GetTypeId() == TYPEID_PLAYER || (GetTypeId() == TYPEID_UNIT && summonType == GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)) //not sure how to handle this
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ToUnit()->AddGameObject(go);
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else
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go->SetSpawnedByDefault(false);
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