Core/Spells: Rename SpellAttr1 to use official attribute names
* Implemented SPELL_ATTR1_NO_SKILL_INCREASE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_ATTR1_DISPEL_ALL_STACKS
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@@ -2729,7 +2729,7 @@ class spell_gen_profession_research : public SpellScriptLoader
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if (uint32 discoveredSpellId = GetExplicitDiscoverySpell(spellId, caster))
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caster->LearnSpell(discoveredSpellId, false);
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caster->UpdateCraftSkill(spellId);
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caster->UpdateCraftSkill(GetSpellInfo());
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}
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void Register() override
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