Core/Units: Removed duplicate call to WorldObject::UpdatePositionData (#28731)
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@@ -13271,8 +13271,6 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
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else if (turn)
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UpdateOrientation(orientation);
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UpdatePositionData();
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_positionUpdateInfo.Relocated = relocated;
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_positionUpdateInfo.Turned = turn;
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