From cb4861a7ad0fda75df1a21af2eea084e8c6ab9d6 Mon Sep 17 00:00:00 2001 From: Aokromes Date: Wed, 10 Aug 2016 20:27:54 +0200 Subject: [PATCH] Core/Movement: Do not launch pathfinding for splines turning on the spot --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index efb8ca6b47..f81cd0a382 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16568,7 +16568,7 @@ void Unit::SetFacingToObject(WorldObject const* object) /// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is. Movement::MoveSplineInit init(this); - init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset()); + init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false); init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming init.Launch(); }