Core: Move FormationMgr to namespace
Also... - Warning fixes - Make Singleton constructors private
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@@ -221,7 +221,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
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{
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case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING:
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m_goValue->Building.Health = goinfo->building.intactNumHits + goinfo->building.damagedNumHits;
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m_goValue->Building.MaxHealth = goinfo->building.intactNumHits + goinfo->building.damagedNumHits;
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m_goValue->Building.MaxHealth = m_goValue->Building.Health;
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SetGoAnimProgress(255);
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break;
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case GAMEOBJECT_TYPE_TRANSPORT:
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