Core/Spells: fixed some tabbing of old code remains from old battle resurrection implementation and use the resurrecting player as map reference target instead of the player

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Ovahlord committed 2018-08-19 13:44:33 +02:00
1 parent 9ad9d7c518
commit cca989638d
3 files changed
+13 -10

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@@ -838,11 +838,11 @@ void InstanceScript::UpdatePhasing()
void InstanceScript::InitializeCombatResurrections()
{
if (instance->IsRaid())
_combatResurrectionCharges = instance->Is25ManRaid() ? 3 : 1;
_combatResurrectionCharges = instance->Is25ManRaid() ? 3 : 1;
}
void InstanceScript::UseCombatResurrection()
{
_combatResurrectionCharges--;
_combatResurrectionCharges--;
SendEncounterUnit(ENCOUNTER_FRAME_ADD_COMBAT_RES_LIMIT);
}