Core/Creature: update creature_template and some other small things
http://www.trinitycore.org/f/topic/9572-creature-damage/
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@@ -5088,7 +5088,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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return SPELL_FAILED_TARGET_UNSKINNABLE;
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Creature* creature = m_targets.GetUnitTarget()->ToCreature();
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if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && !creature->loot.isLooted())
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if (!creature->IsCritter() && !creature->loot.isLooted())
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return SPELL_FAILED_TARGET_NOT_LOOTED;
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uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
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