Core/Creature: update creature_template and some other small things
http://www.trinitycore.org/f/topic/9572-creature-damage/
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@@ -440,7 +440,7 @@ public:
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continue;
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}
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CreatureTemplate* cInfo = const_cast<CreatureTemplate*>(sObjectMgr->GetCreatureTemplate(entry));
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CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry);
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if (!cInfo)
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{
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handler->PSendSysMessage(LANG_COMMAND_CREATURESTORAGE_NOTFOUND, entry);
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@@ -450,89 +450,7 @@ public:
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TC_LOG_INFO("misc", "Reloading creature template entry %u", entry);
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Field* fields = result->Fetch();
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cInfo->DifficultyEntry[0] = fields[0].GetUInt32();
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cInfo->DifficultyEntry[1] = fields[1].GetUInt32();
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cInfo->DifficultyEntry[2] = fields[2].GetUInt32();
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cInfo->KillCredit[0] = fields[3].GetUInt32();
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cInfo->KillCredit[1] = fields[4].GetUInt32();
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cInfo->Modelid1 = fields[5].GetUInt32();
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cInfo->Modelid2 = fields[6].GetUInt32();
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cInfo->Modelid3 = fields[7].GetUInt32();
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cInfo->Modelid4 = fields[8].GetUInt32();
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cInfo->Name = fields[9].GetString();
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cInfo->SubName = fields[10].GetString();
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cInfo->IconName = fields[11].GetString();
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cInfo->GossipMenuId = fields[12].GetUInt32();
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cInfo->minlevel = fields[13].GetUInt8();
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cInfo->maxlevel = fields[14].GetUInt8();
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cInfo->expansion = fields[15].GetUInt16();
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cInfo->faction = fields[16].GetUInt16();
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cInfo->npcflag = fields[17].GetUInt32();
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cInfo->speed_walk = fields[18].GetFloat();
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cInfo->speed_run = fields[19].GetFloat();
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cInfo->scale = fields[20].GetFloat();
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cInfo->rank = fields[21].GetUInt8();
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cInfo->mindmg = fields[22].GetFloat();
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cInfo->maxdmg = fields[23].GetFloat();
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cInfo->dmgschool = fields[24].GetUInt8();
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cInfo->attackpower = fields[25].GetUInt32();
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cInfo->dmg_multiplier = fields[26].GetFloat();
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cInfo->baseattacktime = fields[27].GetUInt32();
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cInfo->rangeattacktime = fields[28].GetUInt32();
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cInfo->unit_class = fields[29].GetUInt8();
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cInfo->unit_flags = fields[30].GetUInt32();
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cInfo->unit_flags2 = fields[31].GetUInt32();
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cInfo->dynamicflags = fields[32].GetUInt32();
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cInfo->family = fields[33].GetUInt8();
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cInfo->trainer_type = fields[34].GetUInt8();
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cInfo->trainer_spell = fields[35].GetUInt32();
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cInfo->trainer_class = fields[36].GetUInt8();
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cInfo->trainer_race = fields[37].GetUInt8();
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cInfo->minrangedmg = fields[38].GetFloat();
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cInfo->maxrangedmg = fields[39].GetFloat();
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cInfo->rangedattackpower = fields[40].GetUInt16();
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cInfo->type = fields[41].GetUInt8();
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cInfo->type_flags = fields[42].GetUInt32();
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cInfo->lootid = fields[43].GetUInt32();
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cInfo->pickpocketLootId = fields[44].GetUInt32();
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cInfo->SkinLootId = fields[45].GetUInt32();
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for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
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cInfo->resistance[i] = fields[46 + i -1].GetUInt16();
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cInfo->spells[0] = fields[52].GetUInt32();
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cInfo->spells[1] = fields[53].GetUInt32();
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cInfo->spells[2] = fields[54].GetUInt32();
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cInfo->spells[3] = fields[55].GetUInt32();
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cInfo->spells[4] = fields[56].GetUInt32();
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cInfo->spells[5] = fields[57].GetUInt32();
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cInfo->spells[6] = fields[58].GetUInt32();
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cInfo->spells[7] = fields[59].GetUInt32();
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cInfo->PetSpellDataId = fields[60].GetUInt32();
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cInfo->VehicleId = fields[61].GetUInt32();
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cInfo->mingold = fields[62].GetUInt32();
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cInfo->maxgold = fields[63].GetUInt32();
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cInfo->AIName = fields[64].GetString();
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cInfo->MovementType = fields[65].GetUInt8();
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cInfo->InhabitType = fields[66].GetUInt8();
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cInfo->HoverHeight = fields[67].GetFloat();
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cInfo->ModHealth = fields[68].GetFloat();
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cInfo->ModMana = fields[69].GetFloat();
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cInfo->ModArmor = fields[70].GetFloat();
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cInfo->RacialLeader = fields[71].GetBool();
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cInfo->questItems[0] = fields[72].GetUInt32();
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cInfo->questItems[1] = fields[73].GetUInt32();
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cInfo->questItems[2] = fields[74].GetUInt32();
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cInfo->questItems[3] = fields[75].GetUInt32();
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cInfo->questItems[4] = fields[76].GetUInt32();
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cInfo->questItems[5] = fields[77].GetUInt32();
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cInfo->movementId = fields[78].GetUInt32();
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cInfo->RegenHealth = fields[79].GetBool();
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cInfo->MechanicImmuneMask = fields[80].GetUInt32();
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cInfo->flags_extra = fields[81].GetUInt32();
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cInfo->ScriptID = sObjectMgr->GetScriptId(fields[82].GetCString());
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sObjectMgr->LoadCreatureTemplate(fields);
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sObjectMgr->CheckCreatureTemplate(cInfo);
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}
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