Core/Spline: Improve error output for SpineInitArgs check
by Schmoozerd
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@@ -98,7 +98,7 @@ namespace Movement
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if (!args.HasVelocity)
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args.velocity = unit.GetSpeed(SelectSpeedType(moveFlags));
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if (!args.Validate())
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if (!args.Validate(&unit))
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return;
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if (moveFlags & MOVEMENTFLAG_ROOT)
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