Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId.
So far usable only with CONDITION_SOURCE_TYPE_SPELL: ContidionTarget = 0 - check caster ContidionTarget = 1 - check explicit target
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@@ -62,6 +62,7 @@ class WorldObject;
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struct AchievementCriteriaData;
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struct AuctionEntry;
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struct ConditionSourceInfo;
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struct Condition;
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struct ItemTemplate;
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struct OutdoorPvPData;
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@@ -572,7 +573,7 @@ class ConditionScript : public ScriptObject
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bool IsDatabaseBound() const { return true; }
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// Called when a single condition is checked for a player.
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virtual bool OnConditionCheck(Condition* /*condition*/, WorldObject* /*object*/, WorldObject* /*invoker*/) { return true; }
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virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
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};
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class VehicleScript : public ScriptObject
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@@ -938,7 +939,7 @@ class ScriptMgr
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public: /* ConditionScript */
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bool OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker);
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bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo);
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public: /* VehicleScript */
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