Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId.

So far usable only with CONDITION_SOURCE_TYPE_SPELL:
ContidionTarget = 0 - check caster
ContidionTarget = 1 - check explicit target
This commit is contained in:
QAston committed 2012-02-10 23:42:08 +01:00
1 parent 8c2526e7d0
commit ce4a4ffe50
11 files changed
+198 -65

No files matched your search

+3 -2
View File
@@ -62,6 +62,7 @@ class WorldObject;
struct AchievementCriteriaData;
struct AuctionEntry;
struct ConditionSourceInfo;
struct Condition;
struct ItemTemplate;
struct OutdoorPvPData;
@@ -572,7 +573,7 @@ class ConditionScript : public ScriptObject
bool IsDatabaseBound() const { return true; }
// Called when a single condition is checked for a player.
virtual bool OnConditionCheck(Condition* /*condition*/, WorldObject* /*object*/, WorldObject* /*invoker*/) { return true; }
virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
};
class VehicleScript : public ScriptObject
@@ -938,7 +939,7 @@ class ScriptMgr
public: /* ConditionScript */
bool OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker);
bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo);
public: /* VehicleScript */