Core/Entities: Take terrain swaps into account when calculating LoS/height/area
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@@ -202,7 +202,7 @@ public:
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SQLTransaction dummy;
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Player::SavePositionInDB(WorldLocation(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation),
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sMapMgr->GetZoneId(tele->mapId, tele->position_x, tele->position_y, tele->position_z), target_guid, dummy);
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sMapMgr->GetZoneId(PhaseShift(), tele->mapId, tele->position_x, tele->position_y, tele->position_z), target_guid, dummy);
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}
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return true;
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