Core/Transports
* Rewritten path generation, now uses splines - timers are a lot more accurate now * Implemented stopping transports * Implemented spawning transports in instances * Implemented spawning gameobjects as transport passengers * Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
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@@ -907,6 +907,7 @@ struct SmartAction
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struct
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{
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uint32 pointId;
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uint32 transport;
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} MoveToPos;
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struct
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