Core/Transports

* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
This commit is contained in:
Shauren committed 2013-10-16 18:37:29 +02:00
1 parent 53cc37bcec
commit ce55647c41
43 files changed
+2165 -946

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@@ -907,6 +907,7 @@ struct SmartAction
struct
{
uint32 pointId;
uint32 transport;
} MoveToPos;
struct