diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index b8fb662b9a..19071c3350 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -344,7 +344,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) if (bossInfo->state == TO_BE_DECIDED) // loading { bossInfo->state = state; - TC_LOG_DEBUG("scripts", "InstanceScript: Initialize boss %u state as %s (map %u, %u).", id, GetBossStateName(state), instance->GetId(), instance->GetInstanceId()); + TC_LOG_DEBUG("scripts", "InstanceScript: Initialize boss %u state as %s (map %u, %u).", id, GetBossStateName(state).c_str(), instance->GetId(), instance->GetInstanceId()); return false; } @@ -355,7 +355,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) if (bossInfo->state == DONE) { - TC_LOG_ERROR("map", "InstanceScript: Tried to set instance state from %s back to %s for map %u, instance id %u. Blocked!", GetBossStateName(bossInfo->state), GetBossStateName(state), instance->GetId(), instance->GetInstanceId()); + TC_LOG_ERROR("map", "InstanceScript: Tried to set instance state from %s back to %s for map %u, instance id %u. Blocked!", GetBossStateName(bossInfo->state).c_str(), GetBossStateName(state).c_str(), instance->GetId(), instance->GetInstanceId()); return false; }