Core/World: Store account id in CharacterInfo to reduce the amount of database queries

(cherry picked from commit aaaa1c34410c160c7b0382f5ecdb39fa01ba007c)
(cherry picked from commit 4a36850167)

Conflicts:
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/World/World.cpp
This commit is contained in:
Shauren authored and ariel- committed 2016-01-11 01:51:04 -03:00
1 parent b7d37daa74
commit ce7fc03930
15 files changed
+91 -104

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@@ -157,7 +157,6 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_GIFT, "DELETE FROM character_gifts WHERE item_guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM, "SELECT entry, flags FROM character_gifts WHERE item_guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_ACCOUNT_BY_NAME, "SELECT account FROM characters WHERE name = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_ACCOUNT_BY_GUID, "SELECT account FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHARACTER_DATA_BY_GUID, "SELECT account, name, level FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES, "DELETE FROM account_instance_times WHERE accountId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES, "INSERT INTO account_instance_times (accountId, instanceId, releaseTime) VALUES (?, ?, ?)", CONNECTION_ASYNC);