Core/World: Store account id in CharacterInfo to reduce the amount of database queries

(cherry picked from commit aaaa1c34410c160c7b0382f5ecdb39fa01ba007c)
(cherry picked from commit 4a36850167)

Conflicts:
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/World/World.cpp
This commit is contained in:
Shauren authored and ariel- committed 2016-01-11 01:51:04 -03:00
1 parent b7d37daa74
commit ce7fc03930
15 files changed
+91 -104

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+5 -5
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@@ -31,7 +31,7 @@
void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
{
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
CharacterNameData const* nameData = sWorld->GetCharacterNameData(guid);
CharacterInfo const* nameData = sWorld->GetCharacterInfo(guid);
WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
data << guid.WriteAsPacked();
@@ -43,11 +43,11 @@ void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
}
data << uint8(0); // name known
data << nameData->m_name; // played name
data << nameData->Name; // played name
data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds)
data << uint8(nameData->m_race);
data << uint8(nameData->m_gender);
data << uint8(nameData->m_class);
data << uint8(nameData->Race);
data << uint8(nameData->Sex);
data << uint8(nameData->Class);
if (DeclinedName const* names = (player ? player->GetDeclinedNames() : NULL))
{